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1. don't get caught
2. see 1
that said there's a lot of balance issues and I'm sure there will be changes
I do agree that with hooks being up this perk does more or less mean you cant get free before being hooked though edit: so maybe a change could be that this perk only activates when there is no hook within X meter range? or have a cooldown on it?
No One Escapes Death is also extremely good at level 3. Being able to insantly down a survivor in one hit once all the generators are activated is borderline OP.
The insta down perk only works when a GATE IS OPENED. So..the Killer has to be near because it takes a whopping 5 seconds to go through that gate you just opened and get away.
Tell that to the guy who downed my whole team in single hits when there were two generators left. I think the perk is broken.
You said 'once all the generators are activated' before, now you say two were left when it happened to you?
Either he was cheating, you are not remembering right, or you are making it up.
Or there is a different perk that allows insta-downs. I don't think there is, but I have not memorized them all.
Edit: I have looked through the perks. So far as I see, That is the ONLY perk to allow insta Dying State. But as Big Dave says right below; the Hillbillys chainsaw also puts Survivors in a Dying State regardless of health.
The hillbilly can knock you down in one hit with his chain saw
Yes.
No, that happened to me. But I heard once before on this forum that it happened to someone with just all generators activated instead of an exit gate being opened.
I know how the chainsaw operates. Look, my original topic is about the perk Iron Grip, not the validity of my statement about maybe perhaps No One Escapes Death being broken.
The deerstalk perk lets him seem DYING players, IE: players he knocked into a crawling state.