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It goes both ways, but in a controlled environment (and not even organized play mind you, like Simulations / mathing it out) it's easier to make "Survivor just wins" arguments than killer
But this is also a game where Surv is linear and killer is the exponential / snowball role
And that dynamic is part of why this game works, and continues to work when people started making it a coms game
Killer and surv are different skill sets and the game doesn't need to be balanced such that the better team wins
it just needs to be playable for both sides, and for it to be possible for each side to win / shut the other out, and right now, we have that. the balance is good enough
Only vs nuse/blight, if they lose vs any other killer they did not play perfect.
Spirit, Artist, Huntress, Wesker with best maps / loadouts, Pyramid head and even Bubba on a kind enough map aren't hard to make cases for
You can do it for other killers too, it's just harder
Even with perfect play, there is a margin for incidence in this game. because there are so many "Coin flips" what perk is brought by who, which way people run, how people play in loops.
Hell i'd argue that Bubba with addons on a really nasty iteration of wrecker's yard is meaner than double range nurse on Mother's dwelling!
But yes, the sentiment that only blight vs nurse isn't entirely wrong, as an attitude, even if it isn't strictly true
It sucks and feels bad and until they address it taking almost 30-45 seconds to walk across the map there just isn't much that can be done about it.
There are much simpler games like chess where you can put the same position on the board and generations can argue it for 200 years, then computers come in and we can still argue / arms race calculations and theory
in DBD? there is obviously a hiearchy, but the game is so much more playable than we like to give it credit, for both sides
And even if DBD stopped being updated, Our meta / idea of perfect play would evolve over time too.
Analysis is good but ultimately you'll go mad if you get too into the weeds on it - not only does the game not really benefit you much for doing so but it actively punishes you and throws it in your face, as you experienced, even when you're doing things right. In other games with variance we call this 'results orientated thinking'. You have to avoid that trap.
You cant get 10 hooks when only 2 gens are left, and the last 4 gens on the map are each on their own corner. Especially if you dont slug.
You CAN get 4ks on 2 gens left, no one is arguing against that. But you cant get a 4k on 2 gens left if you start the game with 1 hook.
If you really want, i do have a recording.
lol
Corrupt would've helped you way more to not lose gens of start so fast. Or even Deadlock (it wouldn't be as good, but there was possibility of regressing them after the lock).
Lethal is a great perk for killer that has mobility or can snipe survs from other side of the map.
The issue is, why am i forced to equip a perk? Lets say i just got Pyramid, and never had Plague or used the Shrine to buy corrupt. Am i meant to lose a game over something that is physically impossible to stop aside from using Corrupt?