Dead by Daylight

Dead by Daylight

Statistiche:
Hillbilly is OP
First of all I don't understand why the devs would make a character that can one shot people and give him add ons that make healing someone take as long as the entire match, but his chainsaw NEEDS to me nerfed. It's range is crazy and can easily bend around tress and obsticles to hit hiding survivors, and he shouldn't be able to rev it up and then sprint whenever he wants. It should be like the Wraith's Wailing Bell, one you stop charging it it resets and you have to start over again.
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Visualizzazione di 31-45 commenti su 53
Messaggio originale di Macharius:
Everytime I play hillbilly survivors run in a straight line, want to know how to beat him? Stop running in a straight line.
I dont run in a straight line...
Messaggio originale di NavalMetal29:
Messaggio originale di Chewy102:
Why are you guys even bothering to reply to the OP?

Level 1 account, only 1 game, 2 HIGHLY offensive groups, 5 firends, and nothing elese.

OP is nothing but an alt account made to either do nothing but troll or hide his real account for some reason. Just ignore him and move on. Nothing of worth here.
?????? idk what you/re talking about I'm a good person :steamhappy:
ohhhhh i see now. i thought those were friend invites, didnt know there was such a thing as groups. still dont have steam down pat but ive got dbd down pat. either way that doesnt change the fact that hillbilly is op.
You must be terribly unskilled for 300 hours if that's what you think... i have some friends that are the same way. Playing games for really long times, having the best pc, best settings, best headphones, but man, they suck. Like just not made for gaming. And they say those things. If you come to a forum and all you do is denying everything, what's the point man. Gotta accept, there are better players out there
Let's take 10 steps back to reality. But first a picture to verify what I'm saying.

http://s1124.photobucket.com/user/Glythe/media/20160918214534_1.jpg.html

In addition to having 3x Level 50 killers my Hillbilly has every unique perk (except only level 1 Enduring). I stopped leveling the nurse when they announced the mega nerf to her next patch. I'm glad I was just feeding her xp and not actually learning to play her. I also have the achievement for 1000 sacrifices (at least 500 were with the wraith before NOED nerf). I'm a rank 1 survivor and rank 1 killer when I'm active that season.

The Hillbilly is a shining example of how strong a killer should be. Even when the game is over he can send you racing to the exit because you don't want to get knocked down in one hit from his saw. Earlier tonight I did a sprint from one door to the other on the Coal Tower and hit a meg who was trying to a bit of farming. She was running to the door and didn't make it.

The Trapper looks really strong on paper but is hardcountered by map+twine, a toolbox, small game and saboteur. He's the worst killer in the game if you break all his traps. The trapper really needs to have a box of traps in the basement so he can never be separated from his power (read as can only pick one up if a trap is broken somewhere else). Since he does not have a way to fix broken traps or get new ones he really needs both addons to make saboteur take longer.

The wraith is the worst killer in the current state of the game (but that changes next patch when the nurse gets nerfed to oblivion). The wraith has no secondary damage model so you can body block him without fear once NOED has run its course. The Trapper and Hillbilly both have a way to damage the survivor other than just the regular swing. The nurse is in a similar place right now because she can get a second swing in very quickly with rapid blinks. The wraith is a chump once NOED runs out. You can farm near a door without fear because he can't do much to you. Infinite loopers love him because he has no counter to window cheese once the chase has begun (he can only body block escape windows if he gets the drop on you).

I agree the nurse should have only had 2 blinks (and should have been default speed) but making her move even slower is really a bad idea. She's going to be more rare than the wraith next patch. Why bother playing the nurse if infinite loops actually get fixed? The nurse takes the most skill and will be the least rewarding killer.

As for skill let me say it takes a lot of skill to get good hits with the chainsaw. When you use the saw you're running at the same speed as the survivor. This leaves room for sprint to outdistance you and it means vaults will leave you in the dust. When you miss with the saw you also can't swing for a while. Pretty much people have to be tricked into running into a straight line to get hit with the saw. The saw is kinda clunky on many maps and it takes a ton of skill (and memory of the map layouts) to be able to weave between trees/random junk so you can get 200-300 point saw sprints. Yes I am talking about saw distances after the nerf to the steer cheat (never affected me as I play with the controller).

The Hillbilly does need one nerf in that should not be able to stack chains. It makes him kind of broken when you have the purple/green chains. So let's nerf that to be fair and leave everything else the same.
Messaggio originale di NavalMetal29:
Messaggio originale di Snaxx:

Wait, let me elaborate. First of all, playing survivor is easier than playing killer. It is true that the learning curve for survivor is much much steeper than it is for killer, but once you learn survivor is pretty easy to play against any killer. Any good survivor can show you that none of the killers are really that scary. Nothing needs to be nerfed about killers.

That being said, hillbilly is arguably the most challenging killer to play, try it sometime.
ummmmmm..
1) Killer is MUCH easier to play than survivor unless you're relatively new and up against a pre made or decently skilled survivors.
2) Hillbilly is by far the strongest killer and always will be.
3) Hillbilly is not the hardest killer to play at all lmao, Wraith is because hes so UP. Even Nurse is harder to play than Hillbilly.

Again, the learning curve for survivor is much steeper than killer, but once you learn it survivor is really really easy (even without infinites). The fact that you think the opposite suggests you're either not a very good survivor, or you haven't played killer against many good survivor teams.
Messaggio originale di Snaxx:
Messaggio originale di NavalMetal29:
ummmmmm..
1) Killer is MUCH easier to play than survivor unless you're relatively new and up against a pre made or decently skilled survivors.
2) Hillbilly is by far the strongest killer and always will be.
3) Hillbilly is not the hardest killer to play at all lmao, Wraith is because hes so UP. Even Nurse is harder to play than Hillbilly.

Again, the learning curve for survivor is much steeper than killer, but once you learn it survivor is really really easy (even without infinites). The fact that you think the opposite suggests you're either not a very good survivor, or you haven't played killer against many good survivor teams.
ok well that's not true at all, you're just stating your opinion not facts. and as a rank 1 killer and survivor i think i know what im talking about tyvm
Hillbilly is too OP! NO ONE HIT DOWN! Everyone uses this stupid character because he has the ♥♥♥♥♥♥♥♥. Take it out!
Messaggio originale di NavalMetal29:
Messaggio originale di Snaxx:

Again, the learning curve for survivor is much steeper than killer, but once you learn it survivor is really really easy (even without infinites). The fact that you think the opposite suggests you're either not a very good survivor, or you haven't played killer against many good survivor teams.
ok well that's not true at all, you're just stating your opinion not facts. and as a rank 1 killer and survivor i think i know what im talking about tyvm
And you are just stating your opinion and not facts. The difference is, 90% of the people do not agree with your opinion. R1 doesn't mean ♥♥♥♥. It's all about skill.
I mean in the end, it's your salt about the Hillbilly. If you're really such a dic*head and want to hate something, go for it. Blow your anger onto billy if you feel better

Just remember: The ALLCAP-KIDS are on your side!!!! F0CK H1LLB1LLY R3M0V3!!1!1
Ultima modifica da Munchy; 19 set 2016, ore 19:33
Messaggio originale di Snaxx:

Again, the learning curve for survivor is much steeper than killer, but once you learn it survivor is really really easy (even without infinites).

The initial learning curve is harder for survivor but let's remember that the gameplay as survivor is mostly PVE. Can I get the cursor to stop in the circle?

The survivor has the advantage in the end game when you rush through everything with no hesitation.

Ultima modifica da glythe; 19 set 2016, ore 20:55
Messaggio originale di MudArcade:
Hillbilly is too OP! NO ONE HIT DOWN! Everyone uses this stupid character because he has the ♥♥♥♥♥♥♥♥. Take it out!
He's not OP. Just walk at a perpendicular angle to him and use your eyeballs to look for where he's running from. Wow, you just escaped the hillbilly or at least got a head start while he just stares at his hands for a minute.
Remember a few months ago when people were saying Wraith was OP, and Hillbilly was garbage?
his travel speed around the map is pretty insane but this is also a good thing, they usually love to check nearby gens which gives u a opening for rescusing a teammate off the hook.
Messaggio originale di Overlard:
I don't know how you're managing to get hit next to trees but it is actually fairly difficult to warp 90 degrees when chainsaw sprinting.
Since the patch that supposedly 'fixed' the issue with this, i have noticed zero change.... Hillbilly still makes insane 90 degree turns around corners and trees (probably because of the aim assist/lunge killers get in game) My simple fix is just make it to where he can't move when charging up his chainsaw and maybe make it charge a bit faster as a compromise
Hmmm, let's see if I can do this:

1: You can't argue with add ons equipped if a Killer is too strong, you can only argue with them off, or you're arguing the ADD ONS are too strong. There is a difference.

2: When arguing to the 'idea' that someone is too strong, you need to actually 'compare' it to more things.

3: Don't over sell things, this happens too much. When you say something silly like it takes 'the whole match' to heal a person, that's just so wrong, it hurts, and why should you be taken seriously?

Ok, onto actual points about Hillbilly (and other Killers).

Hillbilly IS strong, but I think you're looking at it wrong. Saying he's OP compared to the Wraith, is just a horrible way to do this. Generally, we all accept that the Wraith, is WEAK. Saying someone is OP because he's stronger than weak, doesn't really match up. If you want to argue how much stronger than the other Killers are, then you're going to need to pick better Killers to compare him to. Stats suggest Trapper is the strongest, so there's your go to comparison.

Trapper vs Hillbilly.

Abilities: Traps vs Chainsaw.

Strengths: Traps give a 'good' amount of map control to the Trapper, allowing him to damage/find/catch Survivors without him even being near them/knowing where they are. He's got quite a few, so he can actually be all over the map, allowing that he actually collects and sets all his traps. Good trappers also know how to 'drive' people into the traps on a chase, assuming they're not running Small Game and can actually see the traps coming.

The Chainsaw has two major strengths to it: Speed and One Hit capability. I would argue, depending on how 'cluttered' the map is (Autohaven vs Farm), Hillbilly can move faster across the map than anyone (and that includes the Nurse). this gives him a lot less 'down time' in trying to find Survivors, as well as if you hear that chainsaw coming in your general direction, tends to make Survivors 'panic' and start running a lot more. The One Hit capability is a little harder to 'measure' on how strong it is, because you actually have to land the hit. While we can debate that it sucks that you can fall in one hit, it's actually not the easiest thing to do, especially depending on how cluttered the map is (Autohaven vs Farm again).

Weaknesses: Small Game aside (and that's granting A LOT, because it being equipped effectively nullifies Trapper for that Survivor), Traps aren't the 'hardest' thing to avoid, if you actually 'look' for them/know where they're likely to be. They don't take forever to disarm (note I'm saying disarm vs sabotage here), and every disarmed trap is wasted time for the Trapper (not wasted for Survivor because you're preventing yourself and others from being caught in it ;) ). It also means that his 'ability', can be removed via Sabotage for those that bring it (IF they bring it at all). No other Killer has a 'removable' ability, probably showing a little, how 'strong' the Devs thought it to be.

The Chainsaw's 'only' weakness, really, is landing the hits. At base level, the chainsaw sprint is actually hard to control, and hard to drive. Like most things worth investing in, if you do 'master' it, it becomes a useful tool in ripping through a team of Survivors, while not investing in it makes someone wonder why bother to playing Hillbilly at all. I'm not going to argue people should 'play Hillbilly' to know how hard/easy it is to drive, what I am going to argue, is that not everyone is the same 'skill level', meaning ALL Hillbillies are not good at driving that sprint. Maps like Autohaven is a ♥♥♥♥ storm of walls, pallets, and clutter, meaning that it's actually not that 'awesome' to have an ability that's easier to control/use in the open. Good Hillbillies account for this, and close the gap first, maybe hitting you with melee first, so that the distance is much less, and they can 'time' the chainsaw better. Overall though, this is a 'big' risk/reward scenario, meaning if you miss, you get nothing.

Conclusions on Ability: The Trapper gives a 'steady' use to his ability, especially considering almost every time someone is hooked, a trap is at his feet. He's not reliant on ONE trap, he has an arsenal of them, possibly placed around the map at any given time. He can 'be everywhere' all at the same time. He can also 'stop' people from using the same paths/windows over and over again, as he can literally block your path with traps. Ignoring them means you're caught, and is game over as far as the chase goes.

Hillbilly has a 'better' weakness, in that it is something YOU the player work on, and once you've minimized misses, means you've all but 'removed' the weakness. The only 'problem' with straight up giving him the 'edge' because of this, is because while he moves around the map quicker, once in a chase, his map 'presence' is back to that of every other Killer: where he is. The longer his chase goes, the less impact he has on the 'game'. He also can't stop you from jumping back and forth through windows endlessly, as he has to be good enough to out think you/out juke you, to stop anything he doesn't like.

Personally, I'm giving the 'edge' to Trapper here, for map control and window control. As long as we're 'pre-chase', the Hillbilly is probably better, but once in the chase, he has to down you to move on to the next victim. Failing this, his 'presence' is easily second to the Trapper, who can manage affecting the map from start to finish.

Slight edge Trapper.

Mechanics: Non-Ability

This will be a little more 'personal' experience, feel free to give your own, but I can only give MINE.

I'm not 100% on this, but from what I've noticed, Trapper actually has 'less' of a lunge to his basic attack than Hillbilly does. I would argue Hillbilly has the 'longest' ranged lunge of all the Killers, though it seems to wind up slightly slower than Trappers does as well. what does this mean? If true, it means that Trapper has a harder time hitting Survivors through windows/before/as the pallets falls.

Pallets seem like a larger problem for Trapper, as I can almost never get the lunge to hit a Survivor by one (even at the cost of being stunned as well), while with Hillbilly, I can land around 2/3's of lunges by waiting Survivors. Besides being able to chainsaw through pallets faster, being able to actually connect a lunge on them, is a huge 'advantage' in this area, as landing one or two early on, means they don't wait by pallets. While it might mean they still drop them, I'm less likely to get stunned, and it means I'm often safe to rev the chainsaw and quickly rip through the pallets, removing them from the map for the future, and move right on with the chase. Again, this is peronsal experience, and as far as 'lunging' goes, I would rank it as such: Hillbilly>Wraith>Nurse=Trapper.

Now, before we 'give' this round to Hillbilly, let's talk about transporting Survivors to the hooks. Killers react largely the same, when dealing with wiggling and such, but the same as 'lunge' seems different on each Killer, so too does dealing with Survivors on the way to the hook. in this regard, I would say Trapper/Nurse has an adavantage (but Nurse is 'kind' of broken with her swings anyways), as when Survivors jump out in front of you, trying to stun/body block/whatever, it seems like to me, they swing very precisely and tightly when moving. They also don't seem to 'stop' as much from scoring a hit on a Survivor in your way. Hillbilly DOES seem to react more to landing a hit, and in general missing a hit seems like it affects him more. In this regard, that disadvantage from before, seems of 'some' benefit to trapper, as people in my way, seem less of an annoyance.

I'll still lean the way of Hillbilly, even with BOTH of those in place, because lunges can be a huge thing in this game.

Edge Hillbilly.

Add Ons:

NOW, if you want to bring add ons into the conversation at all, we can compare those here, and note it afterwards.

Trapper add ons tend to focus on making traps harder to find, harder to disarm/break, and of course, Honing Stone to auto down Survivors. Let's mainly focus on the one we care about, Honing stone. Since people take traps to the face at hooks, at least every now and then, this means a 1 for 1 exchange. Someone down from the hook, someone down on the ground (unless the trap is disarmed of course). With board presence alone, this means you up to around 8 possible 'places' on the map, where you could just fall down onto the ground at any time. I don't know about you, but that could be HUGE. Mixing in that once people know it's being used, even saving people from hooks becomes something of a mountain to climb up (Can I disarm the trap? How many are there? Is he camping/patrolling? ETC).

Hillbillies main things, are charge time, recoil, and of course, Rusty Chains to slow healing. Again, let's focus on the one that we care about, Rusty Chains. On average, one chain is bad enough, that it stacks, and you can equip two different chains, means it can add up a little quickly, can't it? the higher levels tend to slow your recover time as well, which hurts in the game of him letting you bleed out vs hooking you. Lower level ones just affect heal time, which means you still can recover most of that bar. People 'dislike' this, obviously, because healing is kind of a 'real' part of this game. The only thing is, that items/perks, can speed up healing as well. Med Kits and Botany knowledge are both ways you can 'minimize' the effects from the chains. Nothing says you'll 'have' those items/perks with you, and that's something we don't know going into the game, but you 'can' have that option, just like having Small Game could potentially change the outcome of a Trapper game. Aside from having Small Game though, you can't 'combat' traps, while you can 'combat' the chainsaw. Are you likely to even have these things going for you? No way to tell, depends on the Survivors 'tastes'. I will however, say that bringing/finding a Med Kit, or using Botanty Knowledge in general, seems a little more likely, and a lot less 'niche' than using Small Game, so it's more likely that Survivors will have something to 'combat' the Rusty Chains than something to combat Honing Stone (traps in general).

In that way, it doesn't mean Hillbilly gets a clear cut win here.

Tie Game. Both add ons are strong, they really are, but I think this comes off rather even. Honing Stone seems like 'more' of an annoyance to saving Survivors off the hooks, and Trapper has board presence oozing out of his ears. There is no dealing with it, other than being careful, or dedicating a perk slot to the 'chance' you face Trapper. Hillbillies is probably a little 'stronger' in the sense that getting people off the ground is more time consuming than unhooking, but you can speed up healing, even having more than one person healing at a time to get someone up. Even having someone get you out of the trap, means you're on the ground with Honing Stone, so you still have to be healed after the trap to be able to run.


NOTE on Add Ons in General: the reason we typically 'should not' use Add Ons as a 'balancing' issue, is because they won't 'always' have them, and each Killer has extremely useful'powerful add ons. We can 'argue' the best one(s), But Wraith can see through walls while invisible, at 8 meters. Trapper Gets Honing Stones, Hillbilly Gets Chains, and Nurse Gets more blinks. Each of these add ons, tend to really boost the 'power' of each Killer, and not in some small minor way. There's a reason the add ons seem to make Killers almost unstoppable, because they're one use items, that tend to cost 8K BP for the good ones. That's more than a black pip, to get something to use once. Of course if we factor them in, the Killer seems too powerful, but that kind of fits with any Killer and their add ons. This is why I don't normally 'bring' them into the arguement of whether they're OP or not.


From my perspective, I'm going to say that Trapper and Hillbilly are actually pretty evenly stacked against each other. Hillbilly runs a little heavier on the risk/reward side of things, and while being able to move across the map extremely fast is useful, Trapper has a constant presence on the map, even if it means you run less from Generator to Generator for fear of hitting a trap. Trapper is the constant wearing down of Survivors, while Hillbilly is an all or nothing Killer. Keep in mind, that without add ons, there is 'nothing' else the chainsaw does but instant down you. You can't really 'nerf' it, because there is nothing in between hitting you with a basic attack, and downing you in one go. You can't have it only injure you, because swinging his hammer is exactly that, it injures you, and he has to hit you again.


NOW, 'if' you have more of problem with the Rusty Chains (add ons), then you should probably address THAT as what needs to be 'nerfed' and not Hillbilly in general. It would make total sense, that 'chains' should be only solo items, and not stack. That falls a little in line with Nurse though, and her being able to use two items to add blinks, so that's probably a package arguement, meaning you'd have to make BOTH of those seem like they need to be limited to one 'boost' at a time.


A Personal side note: From my experience, I tend to be caught by Hillbillies as much as any other Killer, it's usually NOT from chainsaws, but from being hit twice on basic attacks. This is more along the lines of can you dodge the Chainsaw? I'm not going to say 'git gud' as the go to here, but being able to not be in the open for any extended amount of time tends to mean less risk from the chainsaw. It means adjusting to the map given, and knowing 'where' you need to go/be to not have the chainsaw land in the first place. I've had the game with the Hillbilly downing people with double chains, and I've gotten people up before. I've been Jake with no Botany Knowledge/Med Kit, and seen my entire team down BUT me, and gotten two of the three downed people back up. Is it a hassle? You bet, but a lot fo it depends on the Survivors on the ground honestly. Spread out so you're not next to each other, and as slow as recovering is, you still do it. You don't stay still next to someone else, and you don't keep moving forever away. You put enough distance between all the other downed people, and 'hope' that you have enough recovered, that when/if he starts hooking, someone can get you up. 'Most' Hillbillies I've seen using this, stop at 3 downed, because let's be fair, as the fourth Survivor, seeing three people downed because you each keep trying to heal each other, I'm not coming right away. I'm finishing 'other' things to set up our 'chance' at winning, and when I see him start picking people up to try and hook in the basement, I'm going to try to get someone else up. Before that, hope you wiggle hard, because if he's not picking people up, he's waiting for me to come and try to heal, same as camping. I'll just work on the things as far from him as I can, and wait till he's 'changed' modes. ;)
Ultima modifica da Konfusion with a K; 19 set 2016, ore 22:07
hillbilly doesn't do much more than 25% of the kills. He's not OP. Trapper has highest kill-count actually.
''this charactor is op''
No, they really aren't.
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Data di pubblicazione: 18 set 2016, ore 14:40
Messaggi: 53