Dead by Daylight

Dead by Daylight

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bhvr_sbdaniel  [developer] Oct 18, 2016 @ 5:59am
Public Test Build - 1.2.0b Patch [Edited October 19th]
ABOUT THE PUBLIC TEST BUILD
We are providing an opt-in access to the upcoming patch prior to releasing it. This will help us catch issues with an update before pushing it to every player, especially for functionalities that are more difficult to validate without a high number of concurrent users. Additionally, it'll also allow those of you who are interested to have a sneak peak into what's coming up shortly for the game.

Minor differences with the Main Game:
  • The Public Test Build does not save progress when closing the game. Everytime the game is reloaded, it will read back the main save game.
  • The Public Test Build does not affect any Steam stat saved information (ranking, achievement progress)

ACCESSING THE PUBLIC TEST BUILD
Note: This will download an update over the normal build. There is no way to have both builds available at the same time unfortunately.

  1. Right-Click the Dead by Daylight Application in your Steam Library
  2. Access Properties
  3. Access the "Beta" Tab
  4. Enter the password "DbdPublicBeta" (without quotes) in the Text Field
  5. Click Check Code
  6. Select "public-beta" from the dropdown
  7. Restart Steam (not required, but this updates the UI properly and kicks off the download)

DISABLE ACCESS TO THE PUBLIC TEST BUILD
  1. Right-Click the Dead by Daylight Application in your Steam Library
  2. Access Properties
  3. Access the "Beta" Tab
  4. Select "NONE - Opt out of all beta programs" from the dropdown
  5. Restart Steam (not required, but this updates the UI properly and kicks off the download)


PATCH NOTES
Good day to you Survivors and Killers! Today we’re patching the game in preparation for the Halloween Chapter which is soon to be released. Along with paving the way to the DLC we’re also introducing some cool new features and fixes for everyone to enjoy.

See you in the Fog!

FEATURES & CONTENT
Art – Added a new visual FX to indicate the exit’s collision from the killer’s perspective
Controls – Changed the killer break pallet interaction from Attack (M1) to Interact (Space)
Feature – Added a new in-game currency rewarded based on play time, for use in the Shrine of Secrets (Iridescent Shards)
Feature – Added the Shrine of Secrets
Misc – Added Thai Localization Support
UI – Added a new color scheme to perks in the HUD to indicate Buffs & Debuffs effects from other players
UI – Adjusted “Cheater Detected” error message to reflect the proper error and error code (will facilitate support for these issues)
UI – Revamped the Character Selection & Loadout UI

BALANCE
Adjusted generator interaction progress while multiple survivors are working simultaneously on one
Adjusted Matchmaking for Survive With Friends to be based on the average rank of the group (instead of the host’s rank)
Adjusted skill check difficulty (zones have been reduced) and removed success bonus in “good” zone (only “great” skill checks will provide a progress bonus)
Adjusted the height of the survivor’s collision capsule (made smaller)
Adjusted the hook selection mechanism to be location based instead of killer based (hooks will now match the map location instead of the killer)
Adjusted vault snapping speed and added angle cut-off for the different type of vaults
Adjusted the “Insidious” Perk Conditions to not trigger when the killer performs interactiosn
Changes to the Maze Tiles (aka “jungle gyms”) have been removed (from patch 1.1.2d)
Integrated a new vault animation for second floor (or off the ground) windows for killers (prevents them from dropping mid-way through the interaction)
The Wraith does not trigger crows anymore when cloaked

BUG FIXES
Fixed an issue causing a sync problem between the server and clients if a survivor would stun the killer while he pulls out a survivor out of a locker
Fixed an issue causing Nea to play an incorrect facial animation during Unlock Exit & Healing interaction
Fixed an issue causing players to use the wrong loadout when switching characters (it would be possible to use the loadout from the previous character)
Fixed an issue causing some daily rituals to appear as completed even though they are not
Fixed an issue causing survivors to appear as Level 0 in Kill Your Friends lobbies
Fixed an issue causing survivors to hear their own screams while in injured state with the “Iron Will” Perk equipped
Fixed an issue causing the bear trap to play the trapped sound effect when picked up
Fixed an issue causing the Commodious Toolbox repair to be the same speed as the Engineer’s Toolbox
Fixed an issue causing the progress for the “Way of Light” ritual to not apply if getting interrupted while opening the exit gate
Fixed an issue causing the survivor to visually detach from the killer’s shoulder while the killer hits a surface by attacking
Fixed an issue making it impossible for a survivor to get trap in a bear trap while another survivor would attempt to disarm it
Fixed an issue making it possible for a survivor bloodweb to contain killer content
Fixed an issue making it possible for a survivor to climb up a collision by crouching
Fixed an issue making it possible for objects (generators, hooks, etc) to spawn outside of the boundaries of levels in the Macmillan Estate
Fixed an issue making it possible for the Trapper to pick up traps through walls
Fixed an issue making it possible to use a killer’s power on the tally screen
Fixed an issue making it possible to use the flashlight through walls
Fixed an issue causing the killer’s attacks on Asylum wall to not cause the hit-fail reaction
Last edited by bhvr_sbdaniel; Oct 19, 2016 @ 12:19pm
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bhvr_sbdaniel  [developer] Oct 18, 2016 @ 6:31am 
Shrine of Secret and Iridescent Shards
Even though it won’t activate until later this month, the Shrine of Secret and the Iridescent Shards are making their debut in this patch.

In the Shrine of Secrets, you are able to purchase Teachable perks using a new currency named Iridescent Shards. Each week, 4 teachable perks will be available to purchase. Every 7 days, a new rotation of teachable perks will be chosen at random from the pool of all the unique perks in the game. Act fast if you want to collect them as no one knows how much time it’ll take before they reappear. Here is a bit more information on how the system works:
  • Shrine of Secret perks are purchased with Iridescent Shards only.
  • Iridescent Shards are earned by playing Ranked matches, shards are not earned in the Kill Your Friends mode.
  • When a perk is purchased from the Shrine of Secrets, it is removed from the market, but not replaced until the end of the rotation.
  • All perks in the market are “Teachable”. This means that purchasing it unlocks it for the Bloodweb of every Survivor or Killer.
  • If a player already has unlocked one of the perks available for purchase, buying this perk again from the Shrine of Secrets will instead grant 25k Bloodpoints.
  • All players/characters have the same perk rotation.
We’re excited about the Shrine of Secrets and are looking forward to reading your comments about it.

See you in the Fog!
bhvr_sbdaniel  [developer] Oct 18, 2016 @ 10:01am 
FEATURES & CONTENT
Removed access to the Haddonfield Location
bhvr_sbdaniel  [developer] Oct 19, 2016 @ 12:20pm 
BUG FIXES
Fixed a display issue with the rewarding of Iridescent Shards on the Tally Screen
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Date Posted: Oct 18, 2016 @ 5:59am
Posts: 3