Dead by Daylight

Dead by Daylight

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Chicken Jockey (Banned) Jul 22, 2022 @ 7:32pm
How are killers enjoying the new Overcome + Lucky Break meta?
Is hitting a survivor and having them sprint across half the map and then vanish, fun?
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Showing 1-15 of 65 comments
Steak Jul 22, 2022 @ 7:41pm 
i haven't seen a single person run these perks yet (thankfully)
i actually forgot that they buffed lucky break imma try this out and see if it's as stupid as it looks
Last edited by Steak; Jul 22, 2022 @ 7:43pm
The Spu (Banned) Jul 22, 2022 @ 7:42pm 
Pretty much business as usual, no different from how sprint burst or spine chill+lithe has been forever.
Last edited by The Spu; Jul 22, 2022 @ 7:43pm
Chaos_JpgTTV Jul 22, 2022 @ 7:43pm 
Totally fine with it, actually. I got enough buffs to not stress over every escape like pre-patch.
KaisN Jul 22, 2022 @ 7:43pm 
Killers wont stop crying till survivors only perks are no mither and self care seriously
The Spu (Banned) Jul 22, 2022 @ 7:44pm 
Originally posted by KaisN:
Killers wont stop crying till survivors only perks are no mither and self care seriously

Where are killers crying about these perks?
Skulltist (Banned) Jul 22, 2022 @ 7:46pm 
Originally posted by I need pressure:
Is hitting a survivor and having them sprint across half the map and then vanish, fun?
Overcome is much weaker than it was before the update because of the base hit movespeed being shortened. I've yet to see this be ran by more than 3 people since the update dropped as either survivor or killer

Originally posted by KaisN:
Killers wont stop crying till survivors only perks are no mither and self care seriously

Ohhh you mean like survivors have cried ruin into a rework, nurse into a rework, freddy into a rework, ds into a rework, leatherface into a rework,hillbilly into a rework, spirit into a nerf, ...
Skulltist (Banned) Jul 22, 2022 @ 7:50pm 
Originally posted by Myu:
Originally posted by steak:
i haven't seen a single person run these perks yet (thankfully)
i actually forgot that they buffed lucky break imma try this out and see if it's as stupid as it looks
Ran it once without overcome and it alone was enough to throw killers off. Combine it with IW and you can just vanish. Downside is limited duration and earning more is next to damn impossible in a solo
if you use empathy it could make it easier to get more seconds out of it.
Maybe even combine it with diversion for maximum "where the ♥♥♥♥ did that little sh/t go"
The Spu (Banned) Jul 22, 2022 @ 7:51pm 
Originally posted by Myu:
Originally posted by steak:
i haven't seen a single person run these perks yet (thankfully)
i actually forgot that they buffed lucky break imma try this out and see if it's as stupid as it looks
Ran it once without overcome and it alone was enough to throw killers off. Combine it with IW and you can just vanish. Downside is limited duration and earning more is next to damn impossible in a solo

When survivors run to a dead corner of a map it's usually a waste of time to chase them, even if you can track them perfectly. in my experience anyways.
LotusBlade Jul 22, 2022 @ 7:53pm 
Overcome is not stronger than any other current exhaust perk, in fact, it is weaker than all.
Overcome: +2s speed.
Balance: +3s speed.
Dead Hard: +0,5 +2s speed.
Lithe: +3s.
Sprint: +3s.
SmashHit: +4s.

So???
Skulltist (Banned) Jul 22, 2022 @ 7:54pm 
Originally posted by LotusBlade:
Overcome is not stronger than any other current exhaust perk, in fact, it is weaker than all.
Overcome: +2s speed.
Balance: +3s speed.
Dead Hard: +0,5 +2s speed.
Lithe: +3s.
Sprint: +3s.
SmashHit: +4s.

So???

If anything, overcome needs a small buff, such as making any vault done within the speedboost time a fast vault, or disabling grunts of pain for a couple seconds
The Spu (Banned) Jul 22, 2022 @ 7:54pm 
Originally posted by LotusBlade:
Overcome is not stronger than any other current exhaust perk, in fact, it is weaker than all.
Overcome: +2s speed.
Balance: +3s speed.
Dead Hard: +0,5 +2s speed.
Lithe: +3s.
Sprint: +3s.
SmashHit: +4s.

So???

Lithe is deceptive because it starts at the beginning of the vault animation, so it's closer to 2 seconds as well.
Chicken Jockey (Banned) Jul 22, 2022 @ 7:56pm 
Originally posted by LotusBlade:
Overcome is not stronger than any other current exhaust perk, in fact, it is weaker than all.
Overcome: +2s speed.
Balance: +3s speed.
Dead Hard: +0,5 +2s speed.
Lithe: +3s.
Sprint: +3s.
SmashHit: +4s.

So???
Overcome adds two seconds to the speed burst you already get from taking a hit.

You also can't move for the first second after dropping a pallet with Smash Hit.
LotusBlade Jul 22, 2022 @ 7:58pm 
Originally posted by I need pressure:
Overcome adds two seconds to the speed burst you already get from taking a hit.
You still get those +2 second burst from taking a hit while using other exhaust perks. Getting hit + sprint = 5 seconds. Still more than Overcome.

Originally posted by I need pressure:
You also can't move for the first second after dropping a pallet with Smash Hit.
Still more bonus speed time than overcome gives.
John Jul 22, 2022 @ 8:00pm 
Originally posted by LotusBlade:
Overcome is not stronger than any other current exhaust perk, in fact, it is weaker than all.
Overcome: +2s speed.
Balance: +3s speed.
Dead Hard: +0,5 +2s speed.
Lithe: +3s.
Sprint: +3s.
SmashHit: +4s.

So???

So??? Would you like to include the recovery time of the killer???

OP point was regarding it being combined with lucky break. It is a good combo.
Facu Jul 22, 2022 @ 8:03pm 
Better than before regardless. DH was such a magic wand that now there is struggle with some SWF
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Date Posted: Jul 22, 2022 @ 7:32pm
Posts: 65