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i actually forgot that they buffed lucky break imma try this out and see if it's as stupid as it looks
Where are killers crying about these perks?
Ohhh you mean like survivors have cried ruin into a rework, nurse into a rework, freddy into a rework, ds into a rework, leatherface into a rework,hillbilly into a rework, spirit into a nerf, ...
Maybe even combine it with diversion for maximum "where the ♥♥♥♥ did that little sh/t go"
When survivors run to a dead corner of a map it's usually a waste of time to chase them, even if you can track them perfectly. in my experience anyways.
Overcome: +2s speed.
Balance: +3s speed.
Dead Hard: +0,5 +2s speed.
Lithe: +3s.
Sprint: +3s.
SmashHit: +4s.
So???
If anything, overcome needs a small buff, such as making any vault done within the speedboost time a fast vault, or disabling grunts of pain for a couple seconds
Lithe is deceptive because it starts at the beginning of the vault animation, so it's closer to 2 seconds as well.
You also can't move for the first second after dropping a pallet with Smash Hit.
Still more bonus speed time than overcome gives.
So??? Would you like to include the recovery time of the killer???
OP point was regarding it being combined with lucky break. It is a good combo.