Dead by Daylight

Dead by Daylight

Statistiche:
GJ all, you did it, Thana nurfed
GJ everybody. killers and survivors. we all did it. survivors over reacted to things like always and killers over used something on killers that didn't even get value out of it. and like always BHVR did a panic update, thana nurfed <3 but I think I forgot the part that it is just good now on legion and plague, that I think it was always good on only these 2 killers and now it will be some how even better, specially is solo q because every one are going to heal over and over against legion because they don't want to give him the 4th stack and cleansing against plague and give her that dumb power soooo who cares. the good part is that WE DID IT :steamhappy: next stop let's go for sloppy. since we all going to heal over and over I think it is soo boring that the heal bar is going to be red since all legion players are going to use it. soooo let's goooo now. NURF Sloppy. NURF Sloppy
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Visualizzazione di 16-30 commenti su 38
Messaggio originale di sirco1990:
Messaggio originale di Hyde:
Didn't it go from 22% to 20% max? Which would make it a nerf even for Plauge/Legion?
Exept if you kill someone you get max 6% value out of the perk or if someone heal himself while when everyone was injure you are back to 6%.
The perk is not even worth running on legion unless you run the addon that make survivor broken. The usefulness of the perk on plague is just for the survivor to cleanse so you can use your power more often.
The perk got completly destroy in that update but its fine killer got pain resonance and dead man swich back.
I don't think it is bad on legion. just use gift of pain too and it will be still great. they heal they get slow they don't heal they are 20% slower. and I love when players waste time healing against legion. I don't think it is bad on legion
Messaggio originale di Hyde:
Messaggio originale di sirco1990:
Exept if you kill someone you get max 6% value out of the perk or if someone heal himself while when everyone was injure you are back to 6%.
The perk is not even worth running on legion unless you run the addon that make survivor broken. The usefulness of the perk on plague is just for the survivor to cleanse so you can use your power more often.
The perk got completly destroy in that update but its fine killer got pain resonance and dead man swich back.
I mean if you don't kill anyone till they all have 1 or even 2 hooks then you can still get tons of value. If you're focusing one survivor down then sure, it isn't gonna have much value. This just means it isn't a good perk for campers/tunnelers. I think it is okay to try and encourage killers to actively play the game the way the entity intended it.
(to be clear, Plague gets power out of it if they cleanse which helps force them to give her strength in exchange for removing the slowdown, and Leg does need to use the broken add on but I mean... that is fine it will be strong that way still. I do think it was overdone on the individual vs group injury though. I wanna be clear I'm not pretending that it wasn't overdone)
agree
sirco (Bandito) 2 ago 2022, ore 17:13 
Messaggio originale di Hyde:
Messaggio originale di sirco1990:
Exept if you kill someone you get max 6% value out of the perk or if someone heal himself while when everyone was injure you are back to 6%.
The perk is not even worth running on legion unless you run the addon that make survivor broken. The usefulness of the perk on plague is just for the survivor to cleanse so you can use your power more often.
The perk got completly destroy in that update but its fine killer got pain resonance and dead man swich back.
I mean if you don't kill anyone till they all have 1 or even 2 hooks then you can still get tons of value. If you're focusing one survivor down then sure, it isn't gonna have much value. This just means it isn't a good perk for campers/tunnelers. I think it is okay to try and encourage killers to actively play the game the way the entity intended it.
(to be clear, Plague gets power out of it if they cleanse which helps force them to give her strength in exchange for removing the slowdown, and Leg does need to use the broken add on but I mean... that is fine it will be strong that way still. I do think it was overdone on the individual vs group injury though. I wanna be clear I'm not pretending that it wasn't overdone)
Playing for 12 hook is not reasonable for killer because the survivor objective is faster compare to the killer objective. The only time i play or see a killer play for 12 hook is because he outskill the survivor by a lot.
In my opinion thana is destroy if 1 guy heal the effect become only 6% regression that nothing. You kill someone when 2 gen are remaining congratz you just lost the majority of your perk value.
Perso on legion im back with my old build now that pain resonance and dead man swich combo is back and honestly i do way better with that compare to thana or pentimento were i need to hope survivor cleanse totem instead of booning them
*munches on popcorn while watching killers fall apart over their perk getting nerfed, just after they celebrated survivors getting gutted*
Ultima modifica da Jadedsoul420; 2 ago 2022, ore 17:55
Hyde (Bandito) 2 ago 2022, ore 17:57 
Messaggio originale di sirco1990:
Messaggio originale di Hyde:
I mean if you don't kill anyone till they all have 1 or even 2 hooks then you can still get tons of value. If you're focusing one survivor down then sure, it isn't gonna have much value. This just means it isn't a good perk for campers/tunnelers. I think it is okay to try and encourage killers to actively play the game the way the entity intended it.
(to be clear, Plague gets power out of it if they cleanse which helps force them to give her strength in exchange for removing the slowdown, and Leg does need to use the broken add on but I mean... that is fine it will be strong that way still. I do think it was overdone on the individual vs group injury though. I wanna be clear I'm not pretending that it wasn't overdone)
Playing for 12 hook is not reasonable for killer because the survivor objective is faster compare to the killer objective. The only time i play or see a killer play for 12 hook is because he outskill the survivor by a lot.
In my opinion thana is destroy if 1 guy heal the effect become only 6% regression that nothing. You kill someone when 2 gen are remaining congratz you just lost the majority of your perk value.
Perso on legion im back with my old build now that pain resonance and dead man swich combo is back and honestly i do way better with that compare to thana or pentimento were i need to hope survivor cleanse totem instead of booning them
I mean I said 1/2 hooks, and honestly when I play killer I usually have no issue getting 9+ hooks every single game with the new changes that help in chase. I don't find 12 very unreasonable as you can keep track of which generators you have seen during a chase and if anyone was on them, and then proceed to target the ones you know have survivor attention or if none of them have gained attention you go to the ones you haven't seen as obviously the survs are on those. Pick your pathing to encounter survs on the way to the hook from those gens and... recipe for success. That is all assuming you don't have information perks to make it even easier to determine where survs are. If you run lethal and another aura reading perk, you can determine if anyone has distortion as soon as the game starts. From there you know based on your other perk, (I like to go with bbq), whether or not someone is near the hook you just got based on whether or not you see their aura. Playing killer is about a LOT of management. It is the power role, but only if you are willing to put all the thought needed behind it. Survs only need to think a lot up till the point they have determined where the 3 gen is, and what the killer's perks are. After that it is only during chase that they need to think a lot. As killer we need to think the whole time in order to maintain pressure across the board, and of course if you are facing SWF then... well it is gonna be way more difficult and you better have your tryhard panties on. If you lose track for even a moment and forget something important, then yes you will struggle like none other to get close to 12 hooks. I know this is going to sound harsh, but hopefully given the whole explanation you understand I'm not just being rude. If you are still struggling it is quite literally a skill issue.
with the change it's a lot more managable against Legion and Plague. Once one person is dead, then it won't ever max out at 20%
Given the general "buff all killers and slowdown perks" theme of the major update, the thana buff seemed particularly unnecessary. I play both roles and I'm fine with it being pulled back.
I think more perks should be killer-specific or each killer should have 5-10 unique perks, no sharing at all.
Messaggio originale di LotusBlade:
I think more perks should be killer-specific or each killer should have 5-10 unique perks, no sharing at all.
I think add-ons are kinda the same think. more perks in every way makes the game harder to balance
Messaggio originale di miketheratguy:
Given the general "buff all killers and slowdown perks" theme of the major update, the thana buff seemed particularly unnecessary. I play both roles and I'm fine with it being pulled back.
yes thana's buff was unnecessary but I don't think this nurf is good at all
it's a dead perk for other killers now and will be close to same for legion and plague
Messaggio originale di Dungeon Master:
with the change it's a lot more managable against Legion and Plague. Once one person is dead, then it won't ever max out at 20%
just don't camp and tunnel
Actually, killers were the ones who caused it to get nerfed. They defended thana so much that people started to assume the reason they were defending it so much was because it was overpowered and allowed killers to have an easy time (which is a true assumption). So you can thank the entitled killers for the nerf :)

Anyway, it was a deserved nerf, good job devs.
Ultima modifica da Vinnie Huxhold; 3 ago 2022, ore 1:34
Messaggio originale di Inamoodlately:
*munches on popcorn while watching killers fall apart over their perk getting nerfed, just after they celebrated survivors getting gutted*
fall a part ?? :steamhappy: we are saying thqt this nurf didn't even do anything it will be the same on the plague and legion and the other killer didn't even get value out of it :steamhappy: why should anyone even be angry about the nurf the part that makes me angry is that this update was overall bad
the mettal of man update bad the thana update bad and we have dead man swith and pain res back:steamhappy: fall apart ??? you can say that again dude :steamhappy:
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Data di pubblicazione: 2 ago 2022, ore 14:16
Messaggi: 38