Dead by Daylight

Dead by Daylight

Lihat Statistik:
Ivan 17 Mei 2022 @ 5:32pm
3 Changes Coming to DBD
If there is one thing I hate it is announcements that are purposely being vague. Today's 3 are not exception.

1. Mori Rework: They took the choice away from the killer to bring a Mori and now we get a "special" viewing area for the mori; I can't speak for others but I am not a sadist. If I bring a mori it is because it is part my strategy and not because I love being locked into a cut scene.

2. Perk Overhaul: A post with a bunch mystery which makes me think they really don't have a plan. The Devs even mentioned gen speed as the cause for the Killer and Survivor Metas. I think we can all agree that as the gens fly the killers get desperate and turn to gen defense, tunneling, and camping. As result survivors bring 2nd chance perks to try and counter the last two. So instead of treating the cause; they are treating symptoms and are completely tight lipped when it comes to the details as if they are afraid we will leave in the masses.

3. Prestige & Progression Rework: Most people I know say the tiered perks are a bad idea and should be removed. However instead of doing that now the level of the perk is going to be determined by the Prestige level of the character with that perk or if you buy it in the shrine. This is a horrible idea that should have never made it out of the board meeting. I do not want to get EVERY character to P3 or be at the mercy of the shrine so I can play optimally with my favorite character. I can't wait to see how poorly the "prestige catch-up mechanic" performs based on every other update they have brought to us. I can't remember the last time there wasn't a "known issues" section on the chapter notes.

Maybe I am overreacting but the lack of details and blatant disregard to the cause for these "issues" shows me we are dealing with a very out of touch Dev and or marketing team. I think they need to drop the vale and show us specifically what they plan to do so we can provide feedback or opt to walk away from DBD. Thank You for coming to my TED talk.

Sources
1. Mori Rework Link: https://news.deadbydaylight.com/en/news/MoriRework
2. Perk Overhaul Link: https://news.deadbydaylight.com/en/news/PerkOverhaul
3. Prestige & Progression Rework Link: https://news.deadbydaylight.com/en/news/Prestige_Progression
Terakhir diedit oleh Ivan; 17 Mei 2022 @ 7:21pm
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Menampilkan 16-30 dari 39 komentar
Ivan 17 Mei 2022 @ 7:41pm 
Diposting pertama kali oleh Hidebehind:
Diposting pertama kali oleh Ivan:
The Mori is the least of my concerns TBH. With 2 I just don't like the "we don't want to spoil it." In my opinion if you are going to announce something like this you best share it all so you can get feedback otherwise it is pointless and leads to speculation. With 3 given their track record I just think the system is going to break horrible and they won't be able to reverse it.
Do you want promises that can change 100 more times? Do you want them to box themselves in? I know that they will change the best survivor perks, this information is enough for me, since I did not hope for it at all.

The DBD community doesn't know what they want! I will repeat again! The DBD community does not know what they want. Your post is more like an idiotic joke and I'm glad they won't listen to you and people like you.
I don't want promises I want a road map and time tables. Judging by your hours you have a sunk cost fallacy problem and are lashing out at anyone with any concern about where the game is going.
Ivan 17 Mei 2022 @ 7:42pm 
Diposting pertama kali oleh Hidebehind:
Diposting pertama kali oleh Ivan:
Been playing since the start and I can't remember this ever being an issue.
What? Seriously? Are you the kind of guy who thinks the old Nurse is balanced? Wow! Just wow!
I never said anything about balance; you keep reading things that aren't there.
Hidebehind (Di-ban) 17 Mei 2022 @ 7:48pm 
Diposting pertama kali oleh Ivan:
Diposting pertama kali oleh Hidebehind:
Do you want promises that can change 100 more times? Do you want them to box themselves in? I know that they will change the best survivor perks, this information is enough for me, since I did not hope for it at all.

The DBD community doesn't know what they want! I will repeat again! The DBD community does not know what they want. Your post is more like an idiotic joke and I'm glad they won't listen to you and people like you.
I don't want promises I want a road map and time tables. Judging by your hours you have a sunk cost fallacy problem and are lashing out at anyone with any concern about where the game is going.
What will having a roadmap change? Will you start scolding each of its points? Will you start to speculate on every word? For six years there was no roadmap, but now it has suddenly become mandatory. How did you play this game without a roadmap before?
Mixed Herbs 17 Mei 2022 @ 7:49pm 
Diposting pertama kali oleh Ivan:
Diposting pertama kali oleh Mixed Herbs:
Mori rework is honestly good imo. I've been saying for years that Cypress mori should just be basekit and remove the others all together.

Also unless I missed it, prestige rework auto-unlocked their teachable perks on all characters but didn't tie it to the prestige level so unless I heard wrong you are mistaking that.
As I read it; the level you can obtain from the teachable on other characters is dependent on the P level of the host character or if you buy it on the shrine. AKA they are trying to discourage day 1 power leveling.
Just rewatched the stream and while I can see why you may interpret it as the way you do they didn't explicitly say they removed the ability to get it from bloodwebs either it's more so that when you prestige let's say Bubba to tier 3, you won't even need to grind to get the leveled versions anymore on other killers as it will automatically be at tier 3. Tiers should still be removed alltogether honestly.
Hidebehind (Di-ban) 17 Mei 2022 @ 7:50pm 
Diposting pertama kali oleh Ivan:
Diposting pertama kali oleh Hidebehind:
What? Seriously? Are you the kind of guy who thinks the old Nurse is balanced? Wow! Just wow!
I never said anything about balance; you keep reading things that aren't there.
Sorry! Should I create a roadmap so you can understand how I came to this conclusion?
You managed to write a whole post out of the information taken from your head.
Hidebehind (Di-ban) 17 Mei 2022 @ 7:57pm 
Diposting pertama kali oleh Mixed Herbs:
Diposting pertama kali oleh Ivan:
As I read it; the level you can obtain from the teachable on other characters is dependent on the P level of the host character or if you buy it on the shrine. AKA they are trying to discourage day 1 power leveling.
Just rewatched the stream and while I can see why you may interpret it as the way you do they didn't explicitly say they removed the ability to get it from bloodwebs either it's more so that when you prestige let's say Bubba to tier 3, you won't even need to grind to get the leveled versions anymore on other killers as it will automatically be at tier 3. Tiers should still be removed alltogether honestly.
The main thing is that we have to spend less blood points. This is at least a step in the right direction.
glythe 17 Mei 2022 @ 8:04pm 
Diposting pertama kali oleh Edu:
I dont think the gens are "so really fast".
I think the swf can e very good on optimizing the gen time, making them much harder to be defeat.

CoconutRTS had a game where a SWF had the gens done in two minutes and forty three seconds recently. Randoms with no voice coms can get the same result in 4 minutes if they are good. You see this all the time in True/Otz's stream.



Diposting pertama kali oleh Hidebehind:
Mori is not used by anyone. Mori ignores many perks and is used solely for the player's pleasure.

The reason to use Mori is to kill one player after two hooks. You use these when you think you have a try hard SWF in your lobby.

The least used mori is the cyprus one. The Mori we should have earned is the "Green one". After about 6 hooks you get a green mori - if you want.
Wtf? Instead of reducing the grind, they increase the grind for 2 times? Lmao I am not touching this ♥♥♥♥ game ever again 🤣🤣🤣🤣🤣
Mixed Herbs 17 Mei 2022 @ 8:13pm 
Diposting pertama kali oleh DeadHardIsCancer:
Wtf? Instead of reducing the grind, they increase the grind for 2 times? Lmao I am not touching this ♥♥♥♥ game ever again 🤣🤣🤣🤣🤣
They weren't extremely clear on it but this doesn't actually seem to be the case.
Ivan 17 Mei 2022 @ 8:17pm 
Diposting pertama kali oleh Mixed Herbs:
Diposting pertama kali oleh Ivan:
As I read it; the level you can obtain from the teachable on other characters is dependent on the P level of the host character or if you buy it on the shrine. AKA they are trying to discourage day 1 power leveling.
Just rewatched the stream and while I can see why you may interpret it as the way you do they didn't explicitly say they removed the ability to get it from bloodwebs either it's more so that when you prestige let's say Bubba to tier 3, you won't even need to grind to get the leveled versions anymore on other killers as it will automatically be at tier 3. Tiers should still be removed alltogether honestly.
This is the example I am going off of.

"For Example: If you raise The Trapper to prestige Level 1, all your Killers will receive the first tier of Unnerving Presence, Agitation, and Brutal Strength – they will also gain the ability to find tier 2 of those perks. in the Bloodweb, and subsequently tier 3. That process continues until you reach prestige level 3, when all The Trapper’s perk tiers will be maxed out for every Killer."

So if I read this correctly; I have to p1 to unlock the perk for all killers/survivors and then I can level it as normal or goto p2/p3 or find it on the shrine. I don't know that this will actually save any BP. Seems like shifting things around to make it feel like less of a grind without actually lessening the grind.
Hidebehind (Di-ban) 17 Mei 2022 @ 8:21pm 
Diposting pertama kali oleh glythe:
Diposting pertama kali oleh Edu:
I dont think the gens are "so really fast".
I think the swf can e very good on optimizing the gen time, making them much harder to be defeat.

CoconutRTS had a game where a SWF had the gens done in two minutes and forty three seconds recently. Randoms with no voice coms can get the same result in 4 minutes if they are good. You see this all the time in True/Otz's stream.



Diposting pertama kali oleh Hidebehind:
Mori is not used by anyone. Mori ignores many perks and is used solely for the player's pleasure.

The reason to use Mori is to kill one player after two hooks. You use these when you think you have a try hard SWF in your lobby.

The least used mori is the cyprus one. The Mori we should have earned is the "Green one". After about 6 hooks you get a green mori - if you want.
Why not just use an offering for a specific map? The Midwich School is still invincible. You forget that Mori replaces addons in the bloody web. Any addon is stronger than Mori, especially the rainbow one.
Branchu 17 Mei 2022 @ 8:30pm 
Diposting pertama kali oleh Ivan:
Diposting pertama kali oleh Mixed Herbs:
Just rewatched the stream and while I can see why you may interpret it as the way you do they didn't explicitly say they removed the ability to get it from bloodwebs either it's more so that when you prestige let's say Bubba to tier 3, you won't even need to grind to get the leveled versions anymore on other killers as it will automatically be at tier 3. Tiers should still be removed alltogether honestly.
This is the example I am going off of.

"For Example: If you raise The Trapper to prestige Level 1, all your Killers will receive the first tier of Unnerving Presence, Agitation, and Brutal Strength – they will also gain the ability to find tier 2 of those perks. in the Bloodweb, and subsequently tier 3. That process continues until you reach prestige level 3, when all The Trapper’s perk tiers will be maxed out for every Killer."

So if I read this correctly; I have to p1 to unlock the perk for all killers/survivors and then I can level it as normal or goto p2/p3 or find it on the shrine. I don't know that this will actually save any BP. Seems like shifting things around to make it feel like less of a grind without actually lessening the grind.

I think it'll definitely save BP in the long run if there are specific perks you're after. The idea of having BBQ and Corrupt available to every killer right off the bat is worth the investment to me. And it'll make it easier to pick up new killers or survivors without having to dump a ton of BP into them and hope the bloodweb gives you what you want.

It's not as nice as removing perk tiers, but it's something.
B 17 Mei 2022 @ 8:56pm 
Simply put; community itself doesn’t know what it wants. You see this mostly in MMO games where every little tweak the devs do can never satisfy the player base.

People whine without any consideration to how much tweaks to one thing could affect every other area. It’s like having tunnel-visions; only thinking about what benefits you for your role in the game, failing to see the bigger picture, failing to see the possible flaws of your own ideas. So, the devs continue to try and TRY to please.

End result: community + devs kill the entire game.
Community: it’s their fault, moves on to destroy another game.
Michael Cimino (Di-ban) 17 Mei 2022 @ 11:46pm 
As far as the prestige system you are completely wrong and ignorant to how much BP is required to get all the perks. The new system they proposed will eliminate around 70% of the currently required BP to finish every character's perk loadout.
Predated 18 Mei 2022 @ 2:10am 
1. they also removed the option for survivors to choose for hatch or for the gate once all gens are done. Keys are practically useless as of now, the aura reading which would have been it's back-up use had also been nerfed. They havent announced changes for that, so personally I dont see an issue with Mori's being removed. Especially as Mori's incentivize tunneling quite early in a game and give survivors more reason to finish gens ASAP.
2. I mean, if they revealed something like a public post like that, they do have a plan. When they talked about BT or DS becoming basekit, they didnt have plans on making DS basekit. There is no mention of BT becoming basekit yet and it was never made a public post. So guaranteed they have a plan for it. As for second chance perks and genregression, well yeah. Good luck facing a good Nurse solo without DS, DH, Unbreakable and BT, let alone if she also runs Pop, Pain Resonance and Call of Brine. You cannot touch those 4 survivor perks without either nerfing Nurse immensely or nerfing the perks. Since the perks also cause issues on other killers and prevents them from recieving buffs, the perks obviously are the issue. Tunneling and camping existed before genregression, then BT and DS were added to counteract tunneling and camping, making it very hard to tunnel and camp and being much more fruitful to chase other survivors, but there wasnt enough time to do so, so Ruin was added, but that gave killers enough time to start tunneling and camping again, so DH was added. Ever since then, a lot of killers needed gen regression to even stand a chance, while survivors needed "second chance" perks to even stand a chance against Nurse alone. Ever since then, new gen regression perks were added so lower tier killers could have a bigger chance, but if those perks actually did, they would massively amplify the power of an already super powerful killer. And whenever perks were added to compensate against that power, they would only further harm weaker killers demanding more perks. Undying on release was perfect for killers like Trapper, but it was absolute overkill on killers like Spirit and Nurse. CoH on release was perfect to face off against Blight and Nurse, but it was absolutely gutting killers like Legion.
My current assumption is that gen regression perks will recieve a similar limitation as exhaustion perks, so you cant really stack effects too much, giving less free time for killers to camp and/or tunnel, but also nerf "second chance" perks to compensate for that less time. This would mainly be Dead Hard, as it was intended to prevent tunneling, but it can be used before a survivor is hooked in the first place(and also make No Mither somewhat viable), BT and DS might see slight adjustments when the EGC started(you cant really tunnel or camp during the EGC).

3. This is easily your worst take out of all of them:
"Most people I know say the tiered perks are a bad idea and should be removed."
And the devs have explained that "removing tiers" isnt really solving the issue, it would just be a bandaid fix, something players have complained about a lot, and they rather invest time and resources into a permanent fix. They have also explained that "removing tiers" would basically be reworking the entire game, as it's so ingrained in progression that it's nuts.
"However instead of doing that now the level of the perk is going to be determined by the Prestige level of the character with that perk or if you buy it in the shrine. This is a horrible idea that should have never made it out of the board meeting."
Right now, it will cost you about 1.6 million BP to unlock a teachable, and then be at the mercy of the shrine or Bloodweb rng, PER KILLER. After the changes, you can reach p1 at 2 million BP and be guaranteed to have t1 of 3 perks on ALL your killers. You invest 400k more initially, but it will easily take 1 million BP to get t1 perks of all 3 perks on all current killers, if not more.
It takes about 21 million BP(not including unlocking all the teachables), to get all perks on a single killer. It takes about 4 million bloodpoints to reach p3lvl1 and, with the update, give ALL your killers 3 perks at t3, no additional investment. That means that with a cast of 30 killers, you would need to only spend 120 million BP to get all the perks on all your killers, and they would all be p3 lvl 1. Since you also keep addons, where is the issue? You would easily spend 4 million BP on a single killer to get the perks you need, but now instead of doing that, you can unlock their perks on all other killers with no additional cost.
As a comparison, with 120 million BP right now, you can only get all perks on 5 killers. To have all perks on 30 killers right now would cost 630 million BP. 4 million BP is doable within 2 days. I have a few killers p3 all perks, it took me 1 week at most to get p3 lvl 50, it took me another 3 weeks to get the remaining perks. My fastest p3 lvl 50 was 2 days. Really, you have no idea how much you're overreacting here.
Also, devs have stated that if you currently have a p0 character with a ton of BP invested into it, to not start prestiging it as that killer will be converted as if you were prestiging it, but if you have a p0 character that is at level 49, that it will be very beneficial to get them to p3 instead(especially as its faster)
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Tanggal Diposting: 17 Mei 2022 @ 5:32pm
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