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Laporkan kesalahan penerjemahan
You managed to write a whole post out of the information taken from your head.
CoconutRTS had a game where a SWF had the gens done in two minutes and forty three seconds recently. Randoms with no voice coms can get the same result in 4 minutes if they are good. You see this all the time in True/Otz's stream.
The reason to use Mori is to kill one player after two hooks. You use these when you think you have a try hard SWF in your lobby.
The least used mori is the cyprus one. The Mori we should have earned is the "Green one". After about 6 hooks you get a green mori - if you want.
"For Example: If you raise The Trapper to prestige Level 1, all your Killers will receive the first tier of Unnerving Presence, Agitation, and Brutal Strength – they will also gain the ability to find tier 2 of those perks. in the Bloodweb, and subsequently tier 3. That process continues until you reach prestige level 3, when all The Trapper’s perk tiers will be maxed out for every Killer."
So if I read this correctly; I have to p1 to unlock the perk for all killers/survivors and then I can level it as normal or goto p2/p3 or find it on the shrine. I don't know that this will actually save any BP. Seems like shifting things around to make it feel like less of a grind without actually lessening the grind.
I think it'll definitely save BP in the long run if there are specific perks you're after. The idea of having BBQ and Corrupt available to every killer right off the bat is worth the investment to me. And it'll make it easier to pick up new killers or survivors without having to dump a ton of BP into them and hope the bloodweb gives you what you want.
It's not as nice as removing perk tiers, but it's something.
People whine without any consideration to how much tweaks to one thing could affect every other area. It’s like having tunnel-visions; only thinking about what benefits you for your role in the game, failing to see the bigger picture, failing to see the possible flaws of your own ideas. So, the devs continue to try and TRY to please.
End result: community + devs kill the entire game.
Community: it’s their fault, moves on to destroy another game.
2. I mean, if they revealed something like a public post like that, they do have a plan. When they talked about BT or DS becoming basekit, they didnt have plans on making DS basekit. There is no mention of BT becoming basekit yet and it was never made a public post. So guaranteed they have a plan for it. As for second chance perks and genregression, well yeah. Good luck facing a good Nurse solo without DS, DH, Unbreakable and BT, let alone if she also runs Pop, Pain Resonance and Call of Brine. You cannot touch those 4 survivor perks without either nerfing Nurse immensely or nerfing the perks. Since the perks also cause issues on other killers and prevents them from recieving buffs, the perks obviously are the issue. Tunneling and camping existed before genregression, then BT and DS were added to counteract tunneling and camping, making it very hard to tunnel and camp and being much more fruitful to chase other survivors, but there wasnt enough time to do so, so Ruin was added, but that gave killers enough time to start tunneling and camping again, so DH was added. Ever since then, a lot of killers needed gen regression to even stand a chance, while survivors needed "second chance" perks to even stand a chance against Nurse alone. Ever since then, new gen regression perks were added so lower tier killers could have a bigger chance, but if those perks actually did, they would massively amplify the power of an already super powerful killer. And whenever perks were added to compensate against that power, they would only further harm weaker killers demanding more perks. Undying on release was perfect for killers like Trapper, but it was absolute overkill on killers like Spirit and Nurse. CoH on release was perfect to face off against Blight and Nurse, but it was absolutely gutting killers like Legion.
My current assumption is that gen regression perks will recieve a similar limitation as exhaustion perks, so you cant really stack effects too much, giving less free time for killers to camp and/or tunnel, but also nerf "second chance" perks to compensate for that less time. This would mainly be Dead Hard, as it was intended to prevent tunneling, but it can be used before a survivor is hooked in the first place(and also make No Mither somewhat viable), BT and DS might see slight adjustments when the EGC started(you cant really tunnel or camp during the EGC).
3. This is easily your worst take out of all of them:
"Most people I know say the tiered perks are a bad idea and should be removed."
And the devs have explained that "removing tiers" isnt really solving the issue, it would just be a bandaid fix, something players have complained about a lot, and they rather invest time and resources into a permanent fix. They have also explained that "removing tiers" would basically be reworking the entire game, as it's so ingrained in progression that it's nuts.
"However instead of doing that now the level of the perk is going to be determined by the Prestige level of the character with that perk or if you buy it in the shrine. This is a horrible idea that should have never made it out of the board meeting."
Right now, it will cost you about 1.6 million BP to unlock a teachable, and then be at the mercy of the shrine or Bloodweb rng, PER KILLER. After the changes, you can reach p1 at 2 million BP and be guaranteed to have t1 of 3 perks on ALL your killers. You invest 400k more initially, but it will easily take 1 million BP to get t1 perks of all 3 perks on all current killers, if not more.
It takes about 21 million BP(not including unlocking all the teachables), to get all perks on a single killer. It takes about 4 million bloodpoints to reach p3lvl1 and, with the update, give ALL your killers 3 perks at t3, no additional investment. That means that with a cast of 30 killers, you would need to only spend 120 million BP to get all the perks on all your killers, and they would all be p3 lvl 1. Since you also keep addons, where is the issue? You would easily spend 4 million BP on a single killer to get the perks you need, but now instead of doing that, you can unlock their perks on all other killers with no additional cost.
As a comparison, with 120 million BP right now, you can only get all perks on 5 killers. To have all perks on 30 killers right now would cost 630 million BP. 4 million BP is doable within 2 days. I have a few killers p3 all perks, it took me 1 week at most to get p3 lvl 50, it took me another 3 weeks to get the remaining perks. My fastest p3 lvl 50 was 2 days. Really, you have no idea how much you're overreacting here.
Also, devs have stated that if you currently have a p0 character with a ton of BP invested into it, to not start prestiging it as that killer will be converted as if you were prestiging it, but if you have a p0 character that is at level 49, that it will be very beneficial to get them to p3 instead(especially as its faster)