Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Disagree if you must. Doesn't blind you from the truth - just as this patch made this a heavily killer-slanted/sided game.
Or you need to stop being ignorant and quit saying stuff that contributes zero to the discussion. Bloodlust buff after 10 seconds? Crutch. All meta perks for survs? Nerfed to oblivion. Gen speed repair takes longer? Check. Pallet breaking faster as base? Check. We're not going to talk about the rest of the killer perks that facilitate the chase speed + pallet break/window hop.
Stop turning the blind eye. This 'balance' patch was large scale killer-favored. It was overtuned and while I admit that for a long time survivors had it good, it wasn't THAT good.
Killer kill rates are astronomical as most games aren't decided by SWF wins, majoriy are solo or duo queue losses.
The issue with DBD just like Overwatch? Devs focus changes based on MLG plays as opposed to your GENERAL player base. Just like BHVR is catering to killers that whined about SWF bully squads. Not all of us are MLG players and most of us aren't sweaty SWF sweat squads. We're strictly casuals trying to enjoy the game we love.
Hoping for less Wesker's and more balance next patch.
Guess what, the game is far more balanced now than it has ever have been.
I find that I lose more than 50% of my games as survivor, with the definition of me 'losing' being that I am personally sacrificed. I only play Survivor in at least a duo setting, though, so I tend to spectate the rest of the match and often the matches where it's a full-on slaughter are when people are crouching and hiding behind things any time they hear a heartbeat rather than working on the objective.
I also 'lose' about 50% of my killer matches, with the definition of me 'losing' being that I get two kills or less. If you change the 'lose' condition to being only one hook or less then my win rate goes up. The devs, for instance, seem to consider two hooks as a win. But then the other survivors are also winners, even if it's just one person in the end who got hatch despite coming out of the match with the least bloodpoints.
I guess what I'm trying to say is that this game can't be "balanced" in the way you want it to be. You can never force players to play the way you want them to play, no matter which side you're on, and no amount of tweaking perks and percentages is going to make the game feel more or less fair when you get a sweatfest of an opponent.
I feel your pain tho, I have played 9/10 games against Wesker over the last week and have suffered exposure fatigue.
I'd rather go against a SWF than Wesker after Wesker with the same boring terror radius build.