Dead by Daylight

Dead by Daylight

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f. Sep 23, 2022 @ 11:17am
Survivors being able to pick themselves up in 22.5s will kill DBD...
...but the fact they can do it in 24 seconds currently is perfectly fine.

#KillerLogic
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Showing 1-15 of 47 comments
Space Sep 23, 2022 @ 11:19am 
Originally posted by f.:
...but the fact they can do it in 24 seconds currently is perfectly fine.

#KillerLogic

k.

Nobody will tho.
BUBBALICIOUS Sep 23, 2022 @ 11:20am 
So are we going to insinuate that survivors being able to do that the whole game with no totem isn't a problem?
f. Sep 23, 2022 @ 11:22am 
Originally posted by BUBBALICIOUS:
So are we going to insinuate that survivors being able to do that the whole game with no totem isn't a problem?

Sure, if you're going to insinuate that killers frequently need to leave people on the ground for 45 seconds.
Space Sep 23, 2022 @ 11:29am 
Originally posted by f.:
Originally posted by BUBBALICIOUS:
So are we going to insinuate that survivors being able to do that the whole game with no totem isn't a problem?

Sure, if you're going to insinuate that killers frequently need to leave people on the ground for 45 seconds.

Like honestly. Intelligent slugging got better because now it takes a baseline 45sec to UB.

Sure, you can lower this with perks (Like new UB) but the reality is it will be a garbo perk because people wont slug. So you're using a perk that does nothing in 9/10 games. Exactly like the current UB does.
Myu (Banned) Sep 23, 2022 @ 11:34am 
Based on BHVRs current works....
Unbreakable, if it picks people up in 22 seconds on a regular basis and works indefinitely, will get very quickly nerfed before it makes it to live, or less than a year after it makes it to live, because that will quickly accelerate to the #1 used perk, and BHVR actively nerfs the most used perks, like BBQ and Dead Hard.
Mazindo Sep 23, 2022 @ 11:36am 
2 seconds value...
f. Sep 23, 2022 @ 11:37am 
Originally posted by Space:
Like honestly. Intelligent slugging got better because now it takes a baseline 45sec to UB.

Sure, you can lower this with perks (Like new UB) but the reality is it will be a garbo perk because people wont slug. So you're using a perk that does nothing in 9/10 games. Exactly like the current UB does.

I feel like you might be missing that I'm being sarcastic.
miketheratguy (Banned) Sep 23, 2022 @ 11:37am 
2
The tribalism on rampant display really does bother me. With the killer patch (I call it that because it gave all killers a bunch of buffs across the board) loads of players were gloating so much it was disgusting. "Finally now you guys have to actually PLAY THE GAME instead of relying on LAZY CRUTCH PERKS like Dead Hard" and "HAHA, WATCH THE SURVIVORS CRY NOW, KILLERS CAN FINALLY NOT BE 'BULLIED' ANYMORE". Okay.

Now killers are told that they can't slug permanently anymore, and many of them are in absolute hysterics. It's honestly pretty sad.

Losing Dead Hard didn't kill the game (though yes, it did apparently cull thousands of players who apparently couldn't bring themselves to try playing the game without it). The Dead Hard nerf was healthy. Losing permanent slugging won't kill the game (though yes, it seems like many killer players will quit playing the game now). The slugging nerf is healthy.

People need to quit throwing tantrums and acting personally persecuted when something they like gets adjusted. They're trying to balance this game, and the cheapest, most frustrating, most complained about things are going to wind up on the chopping block sooner or later. It happens to both sides and the sooner people realize that, the lower their blood pressure will be.
Monkeyminhy Sep 23, 2022 @ 11:43am 
Originally posted by miketheratguy:
The tribalism on rampant display really does bother me. With the killer patch (I call it that because it gave all killers a bunch of buffs across the board) loads of players were gloating so much it was disgusting. "Finally now you guys have to actually PLAY THE GAME instead of relying on LAZY CRUTCH PERKS like Dead Hard" and "HAHA, WATCH THE SURVIVORS CRY NOW, KILLERS CAN FINALLY NOT BE 'BULLIED' ANYMORE". Okay.

Now killers are told that they can't slug permanently anymore, and many of them are in absolute hysterics. It's honestly pretty sad.

Losing Dead Hard didn't kill the game (though yes, it did apparently cull thousands of players who apparently couldn't bring themselves to try playing the game without it). The Dead Hard nerf was healthy. Losing permanent slugging won't kill the game (though yes, it seems like many killer players will quit playing the game now). The slugging nerf is healthy.

People need to quit throwing tantrums and acting personally persecuted when something they like gets adjusted. They're trying to balance this game, and the cheapest, most frustrating, most complained about things are going to wind up on the chopping block sooner or later. It happens to both sides and the sooner people realize that, the lower their blood pressure will be.

It's actually really amusing since people will mentally categorize themselves as a killer or a survivor when in reality most people play both sides. The people complaining one way or the other are typically upset they can't find some manner of success in their chosen role at that given point in time, and rather than improving, end up hysterical primarily because of this very lack of success and not necessarily because of any actual changes in the game.

That being said, I'm not a fan of this planned patch very much and hardly find much value in it as a whole.
BUBBALICIOUS Sep 23, 2022 @ 11:44am 
Originally posted by f.:
Originally posted by BUBBALICIOUS:
So are we going to insinuate that survivors being able to do that the whole game with no totem isn't a problem?

Sure, if you're going to insinuate that killers frequently need to leave people on the ground for 45 seconds.

I think it will result in more camping, something that is complained about much more for much longer and was only semi-answered with a DLC perk with a very short range. I guess we'll find out how it goes.
feral Sep 23, 2022 @ 11:45am 
Originally posted by Mazindo™:
2 seconds value...
i think it's important to point out that it is one and a half seconds.
Wicked Sep 23, 2022 @ 11:52am 
For SoloQ this might be nice, but a change like that with SWFs in the game? Oh lord, you brought hell upon this earth.

They could've literally went with Kindred basekit, something SWFs have for free already, but instead they decided to make SoloQ slightly more annoying by having anti-slug baseline and making facing SWFs absolute hell.

Bad killers will suck even more and Nurse and Blight won't care at all.

In fact, killers will now tunnel and camp even harder, so good job if this goes live.
Last edited by Wicked; Sep 23, 2022 @ 11:53am
Io Sep 23, 2022 @ 11:53am 
Originally posted by f.:
Originally posted by BUBBALICIOUS:
So are we going to insinuate that survivors being able to do that the whole game with no totem isn't a problem?

Sure, if you're going to insinuate that killers frequently need to leave people on the ground for 45 seconds.
They have been lately. More than 45 seconds even.
limierr Sep 23, 2022 @ 11:55am 
Originally posted by f.:
...but the fact they can do it in 24 seconds currently is perfectly fine.

#KillerLogic
To be correct, the self recover without perk take 30,8s (pretty much 31s if you could recover). Problem is ... it will pass to 45s and this is annoying for me who use exponential (as before i need 16s and now i will need more time ...).
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Date Posted: Sep 23, 2022 @ 11:17am
Posts: 47