Dead by Daylight

Dead by Daylight

Statistiche:
Dead Hard/Deep Wound
I'm happy they nerfed DH because it was stupidly OP, and it's actually still a strong perk if you use it right, but why did they make it so you can't use it if you're in deep wound? If I get hit off hook, I can't use it, if Pinhead uses his add-on that makes you in deep wound from a chain breaking, I can't use it, if Legion uses frenzy and hits me, I can't use it, and there's many other scenarios where this happens. I just think it's stupid that the perk becomes straight up useless because you, for whatever reason, got put into deep wound.
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So you cant stack protection perks. Is not like it only affect DH but the majority of them so you cant use them and have a potential "5" lives without going down.
Terion (Bandito) 24 ago 2022, ore 13:30 
i wouldnt call it useless because of the few killers who give you deep wound or because basekit bt. But i still agree it doesnt make sence being deep wound dependant since DH has anyway an exhaustion Cooldown.
Messaggio originale di Facu:
So you cant stack protection perks. Is not like it only affect DH but the majority of them so you cant use them and have a potential "5" lives without going down.
Yes but I'm not talking about that, I'm talking about this specifically for Dead Hard, it's an exhaustion perk, so it should be exempt from these other endurance situations. It's like they changed Dead Hard and then changed the endurance issue afterwards, forgetting about Dead Hard.
Messaggio originale di Pipper:
Messaggio originale di Facu:
So you cant stack protection perks. Is not like it only affect DH but the majority of them so you cant use them and have a potential "5" lives without going down.
Yes but I'm not talking about that, I'm talking about this specifically for Dead Hard, it's an exhaustion perk, so it should be exempt from these other endurance situations. It's like they changed Dead Hard and then changed the endurance issue afterwards, forgetting about Dead Hard.
Cause if it didnt affect it you could use lets say Off the record and still be able to use the DH after that. And yes, they changed it afterwards cause surprise surprise, they gather what people could do on the PTB before the patch was released. In the end, want to blame somebody? Blame the people who "take advantage" if you want, or BH for expecting the good will of players to not "abuse" a mechanic. I dont know what to tell you beyond this
Terion (Bandito) 24 ago 2022, ore 13:35 
Messaggio originale di Pipper:
Messaggio originale di Facu:
So you cant stack protection perks. Is not like it only affect DH but the majority of them so you cant use them and have a potential "5" lives without going down.
Yes but I'm not talking about that, I'm talking about this specifically for Dead Hard, it's an exhaustion perk, so it should be exempt from these other endurance situations. It's like they changed Dead Hard and then changed the endurance issue afterwards, forgetting about Dead Hard.
i mean well after what facu said technicly you could have 2 health states at least at once with Basekit BT + DH. that way it makes sense not having DH ignoring deep wound.
It's to prevent stacking Endurance perks like Off The Record and Mettle Of Man
Messaggio originale di Crowbaria:
It's to prevent stacking Endurance perks like Off The Record and Mettle Of Man


Messaggio originale di Terion:
Messaggio originale di Pipper:
Yes but I'm not talking about that, I'm talking about this specifically for Dead Hard, it's an exhaustion perk, so it should be exempt from these other endurance situations. It's like they changed Dead Hard and then changed the endurance issue afterwards, forgetting about Dead Hard.
i mean well after what facu said technicly you could have 2 health states at least at once with Basekit BT + DH. that way it makes sense not having DH ignoring deep wound.

It's understandable with off the record, but at the same time survivors lose the effect if they touch a gen anyway, so if a survivor wants to stack off the record and then use dead hard, that means they've literally not done anything productive whatsoever. Also, if the killer is in a position that the survivor is managing to use off the record and then dead hard, that would mean the killer is tunnelling so in that situation how would it be unfair?
Messaggio originale di Crowbaria:
It's to prevent stacking Endurance perks like Off The Record and Mettle Of Man
even though now mettle of man will not be in the endurance category after next patch. lul
Messaggio originale di Pipper:
Messaggio originale di Crowbaria:
It's to prevent stacking Endurance perks like Off The Record and Mettle Of Man


Messaggio originale di Terion:
i mean well after what facu said technicly you could have 2 health states at least at once with Basekit BT + DH. that way it makes sense not having DH ignoring deep wound.

It's understandable with off the record, but at the same time survivors lose the effect if they touch a gen anyway, so if a survivor wants to stack off the record and then use dead hard, that means they've literally not done anything productive whatsoever. Also, if the killer is in a position that the survivor is managing to use off the record and then dead hard, that would mean the killer is tunnelling so in that situation how would it be unfair?
BHVR has stated before that tunneling is a feature in the game. some ppl dont like it when it happens to them (like me). but in all reality they aren't going to be removing it. so regardless of anyone's opinion on camping/tunneling it is here to stay. that being said we are getting a hefty buff to baseline BT and also reassurance is about to be in the game in less than a week. there are counter measures in place to combat these tactics. now it is just up to the survivor to run the killer and buy time for their team to do the objective. if this isnt enough than bring DS to get an extra health state. otherwise get better at looping. most ppl don't want to hear the truth but majority of those complaining are pretty dogwater at running the killers.
Obvious rules patch, well obvious in hindsight at least. It was done due to survivors stacking endurance perks, causing situations where survivors could take way more hits than they otherwise would. BHVR looked at that and decided a survivor technically having four plus health states was a bit busted, so they added deep wound to prevent an endurance meta from properly taking over.

It does mean there's a decent few situations where DH isn't exactly useful, but I think that's the cost of keeping it from being too good. The sad reality of live service games living a long time, lots of overlap and want to use pre-existing mechanics.
Terion (Bandito) 24 ago 2022, ore 14:28 
Messaggio originale di Pipper:
Messaggio originale di Crowbaria:
It's to prevent stacking Endurance perks like Off The Record and Mettle Of Man


Messaggio originale di Terion:
i mean well after what facu said technicly you could have 2 health states at least at once with Basekit BT + DH. that way it makes sense not having DH ignoring deep wound.

It's understandable with off the record, but at the same time survivors lose the effect if they touch a gen anyway, so if a survivor wants to stack off the record and then use dead hard, that means they've literally not done anything productive whatsoever. Also, if the killer is in a position that the survivor is managing to use off the record and then dead hard, that would mean the killer is tunnelling so in that situation how would it be unfair?
Because body blocking exists and is abused in order to pretend the unhooker from getting hurt or also to just stop the killer from doing anything at all, 5 health states etc. If you have 4 people and 1 or 2 are bodyblocking everywhere the killer goes, then still 3 or 2 can remain on the gens and if it gets to a point where the killer could finally hook someone you just rotate.

And lets be honest, what sense does it make in a game like this, where you have to escape from the dangerous killer but then certain perks make you basicly a invurnerable tank.
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Data di pubblicazione: 24 ago 2022, ore 13:28
Messaggi: 11