Dead by Daylight

Dead by Daylight

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gzilladude Feb 19, 2019 @ 1:47pm
Remove Adrenaline And NOED
I think it's safe to say these two perks need a complete rework. Adrenaline needs to have it's heal one health state completely removed and NOED needs the one hit one down aspect completely removed

These perks destroy the skill ceiling of the game and are free win cards

They need to be completely removed
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Showing 1-15 of 25 comments
Knobz (Banned) Feb 19, 2019 @ 1:49pm 
Adrenaline/Hope is directly countered by NOED, it makes survivor mains so angery
Beranyce Feb 19, 2019 @ 1:50pm 
You haven't stated logical facts about why it should be removed, just personal opinions without support.
Falmingkitter (Banned) Feb 19, 2019 @ 2:05pm 
Come back when your game hours are public
radworthy Feb 19, 2019 @ 2:12pm 
Originally posted by Jezabel:
You haven't stated logical facts about why it should be removed, just personal opinions without support.
They said 'its safe to say' so you know it's a sound opinion and the dissertations have been written and read before.
gzilladude Feb 19, 2019 @ 2:15pm 
Originally posted by Jezabel:
You haven't stated logical facts about why it should be removed, just personal opinions without support.
Adrenaline:

Unless one is running NOED the perk is simply un-counterable. It heals downed survivors back into the injured state, injured survivors back into the healthy state, and gives a free speed boost. On top of that any unhooked survivor will also receive this boost and heal back to healthy

There is nothing the killers have to counter this perk and nothing to tell the killers the survivors have the perk. Adrenaline is a completely broken perk with no downside. It is far worse then even Decisive Strike which at the very least comes with a warning to the killer. Because all survivors can use it (Any D-strike extra has to have 30% wiggle meter)

It's nothing more then a free get out of jail free card with no counterplay, iniative, or skill required to utilize its effects
Last edited by gzilladude; Feb 19, 2019 @ 2:17pm
radworthy Feb 19, 2019 @ 2:20pm 
Originally posted by gzilladude:
Originally posted by Jezabel:
You haven't stated logical facts about why it should be removed, just personal opinions without support.
Adrenaline:

Unless one is running NOED the perk is simply un-counterable. It heals downed survivors back into the injured state, injured survivors back into the healthy state, and gives a free speed boost. On top of that any unhooked survivor will also receive this boost and heal back to healthy

There is nothing the killers have to counter this perk and nothing to tell the killers the survivors have the perk. Adrenaline is a completely broken perk with no downside. It is far worse then even Decisive Strike which at the very least comes with a warning to the killer

It's nothing more then a free get out of jail free card with no counterplay, iniative, or skill required to utilize its effects
It's not a free anything, you have to use a perk slot and survive the match with 3 perks until 5 gens are fixed.

There's no counter to a killer running surveillance, should that be nerfed?
gzilladude Feb 19, 2019 @ 2:21pm 
My NOED Rework:

A Hex rooting its power on hope. You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping.
Once the Exit Gates are powered, if there is a Dull Totem remaining on the Map, this Hex is applied to it.

While this Hex is active, The Killer receives a 50% decreased cool-down on successful attacks and a 60% decreased cool-down on failed attacks. And The killer's movement speed is increased by 4/8/10 %.

The Hex effects persist as long as the related Hex Totem totem is standing.
Ryu the Fox Feb 19, 2019 @ 2:28pm 
Git gud
gzilladude Feb 19, 2019 @ 2:30pm 
Originally posted by radworthy:
Originally posted by gzilladude:
Adrenaline:

Unless one is running NOED the perk is simply un-counterable. It heals downed survivors back into the injured state, injured survivors back into the healthy state, and gives a free speed boost. On top of that any unhooked survivor will also receive this boost and heal back to healthy

There is nothing the killers have to counter this perk and nothing to tell the killers the survivors have the perk. Adrenaline is a completely broken perk with no downside. It is far worse then even Decisive Strike which at the very least comes with a warning to the killer

It's nothing more then a free get out of jail free card with no counterplay, iniative, or skill required to utilize its effects
It's not a free anything, you have to use a perk slot and survive the match with 3 perks until 5 gens are fixed.

There's no counter to a killer running surveillance, should that be nerfed?
There's no counter to Alert and that perk reveals the location of a Killer whenever he does a break action

There's no counter to Bond which reveals the auras of all survivors near you in a radius that would make Scratched Mirror Myers cry

There's no counter to Breakdown which lets you see the aura of the Killer once unhooked

There's no counter to Dark Sense which allows you to see the aura of the killer for 5 seconds when a generator finishes

There's no counter to Detective's Hunch which reveals the aura of all chests, generators, and totems when a generator is finished

There's no counter to empathy which gives you unlimited range aura detection of injured or dying survivors

There's no counter to Kindred which reveals all survivor and killer auras to everyone when one survivor is hooked

There's no counter to Plunderer's instinct or windows of opportunity which respectively reveal chest and pallet plus window locations within 32 meters

Aura perks give you information on the game. You can argue that this grants a large advantage and you may be right. However is the advantage as big as I don't know, Instantly healing a whole health state? The difference with aura perks is that the person being tagged can move, evade, change paths, hide and so forth

You can argue that having to run only 3 perks the rest of the game makes up for it. But for survivors to win the game they have to open exit gates so that's really the main point of the game right? So kind of a problem there
Last edited by gzilladude; Feb 19, 2019 @ 2:34pm
Ryu the Fox Feb 19, 2019 @ 2:36pm 
Originally posted by gzilladude:
Originally posted by radworthy:
It's not a free anything, you have to use a perk slot and survive the match with 3 perks until 5 gens are fixed.

There's no counter to a killer running surveillance, should that be nerfed?
There's no counter to Alert and that perk reveals the location of a Killer whenever he does a break action

There's no counter to Bond which reveals the auras of all survivors near you in a radius that would make Scratched Mirror Myers cry

There's no counter to Breakdown which lets you see the aura of the Killer once unhooked

There's no counter to Dark Sense which allows you to see the aura of the killer for 5 seconds when a generator finishes

There's no counter to Detective's Hunch which reveals the aura of all chests, generators, and totems when a generator is finished

There's no counter to empathy which gives you unlimited range aura detection of injured or dying survivors

There's no counter to Kindred which reveals all survivor and killer auras to everyone when one survivor is hooked

There's no counter to Plunderer's instinct or windows of opportunity which respectively reveal chest and pallet plus window locations within 32 meters

Aura perks give you information on the game. You can argue that this grants a large advantage and you may be right. However is the advantage as big as I don't know, Instantly healing a whole health state? The difference with aura perks is that the person being tagged can move, evade, change paths, hide and so forth

You can argue that having to run only 3 perks the rest of the game makes up for it. But for survivors to win the game they have to open exit gates so that's really the main point of the game right? So kind of a problem there
Hex: Third Seal removes aura reading. Same for some add ons for some killers
BjornLM Feb 19, 2019 @ 2:40pm 
Originally posted by gzilladude:
My NOED Rework:

A Hex rooting its power on hope. You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping.
Once the Exit Gates are powered, if there is a Dull Totem remaining on the Map, this Hex is applied to it.

While this Hex is active, The Killer receives a 50% decreased cool-down on successful attacks and a 60% decreased cool-down on failed attacks. And The killer's movement speed is increased by 4/8/10 %.

The Hex effects persist as long as the related Hex Totem totem is standing.

Though that sounds like a great idea, it would be terrible with the perks Save The Best For Last and Unrelenting. I'd make it a 20% cooldown on both instead, or make NOED unable to stack with neither STBFL or Unrelenting.
gzilladude Feb 19, 2019 @ 2:42pm 
Hex Third Seal requires the killer to hit survivors to apply it. Which alerts the survivors to the hex the moment one of them is hit and can be disabled by cleansing the totems. Any survivors not hit can use aura perks such as Detective's Hunch to find and disable the hex before being hit as well

Aura perks like Alert and the rest are not revealed to the killer and cannot be disabled. We can go at this all day
gzilladude Feb 19, 2019 @ 2:44pm 
Originally posted by Big Smoke:
Originally posted by gzilladude:
My NOED Rework:

A Hex rooting its power on hope. You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping.
Once the Exit Gates are powered, if there is a Dull Totem remaining on the Map, this Hex is applied to it.

While this Hex is active, The Killer receives a 50% decreased cool-down on successful attacks and a 60% decreased cool-down on failed attacks. And The killer's movement speed is increased by 4/8/10 %.

The Hex effects persist as long as the related Hex Totem totem is standing.

Though that sounds like a great idea, it would be terrible with the perks Save The Best For Last and Unrelenting. I'd make it a 20% cooldown on both instead, or make NOED unable to stack with neither STBFL or Unrelenting.
I thought about that and meant to write that those perks would be overidden by NOED but forgot to put it in

Though I now have a hilarious image of a literal Karate master killer with blood warden and remember me just going crazy with melee hits on survivors
Last edited by gzilladude; Feb 19, 2019 @ 2:45pm
Croquedead (Banned) Feb 19, 2019 @ 2:48pm 
Adrenaline doesn’t need a nerf, genrush needs fixing instead.

DS needs a HUGE nerf instead.

NOED is fine, git gud if you think otherwise.
Seiko300 Feb 19, 2019 @ 2:56pm 
Originally posted by gzilladude:
My NOED Rework:

A Hex rooting its power on hope. You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping.
Once the Exit Gates are powered, if there is a Dull Totem remaining on the Map, this Hex is applied to it.

While this Hex is active, The Killer receives a 50% decreased cool-down on successful attacks and a 60% decreased cool-down on failed attacks. And The killer's movement speed is increased by 4/8/10 %.

The Hex effects persist as long as the related Hex Totem totem is standing.
There are already perks in game that provide these effects, Unrelenting decreases cooldown on missed (max 30%) and Save the best for last decreases cooldown on hits (max 40%)

This is a terrible rework idea because it recycles the ideas of perks that are already in game 1 and 2 it would be absolutely broken if all three were used in tandem stacking on each other to create a new "machine gun build" that I suppose people have forgotten about by now.

Not to mention Mad Grit, but I'm not even going to talk about how that might make things even worse.


No, the devs are never going to remove any perks from the game, the best you could possibly even begin to hope for is a rework. Even then you're probably not going to get one for perks that for the most part the entire community doesn't want touched

If you touch adrenaline Survivor mains will get angry, and if you touch noed killer mains are gonna lose their ♥♥♥♥♥♥♥ minds.


In my personal opinion both are fairly balanced in their own respects anyway, one is a late game perk whose effect only comes out once and the other is a hex totem that can be destroyed permanently at any point after it becomes active.

TL;DR no. Removal has never happened and will never happen because there simply is no point, you're removing content for no good reason, and rework is highly unlikely to occur either because there's too much support for both perks respectively in their current states.
Last edited by Seiko300; Feb 19, 2019 @ 2:57pm
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Date Posted: Feb 19, 2019 @ 1:47pm
Posts: 25