Dead by Daylight

Dead by Daylight

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ThePeeje (Banned) Apr 16, 2018 @ 9:57pm
How do you pip with killer?
After like a whole day of training to pip with survivor, i can finally do it consistently! Its actually not too hard with the right mentality.

Then switched over to killer and found this emblem system is maybe even harder. How do you guys pip with this emblem system? I need some tips please.



Just played 4 matches with different killers at R18. For an experienced killer, R18 should be easy peasy.


Wraith: Many, many, many hits. 1 kill due to team work and BTs and insta heals. Used bbq to slow gens. -1 pip.

Billy: felt so mad about the last game that i brought out the big boy. 3 kills. Many hits, not all chainsaws. = safety pip

Nurse: I played terrible with her, very rusty. but managed 2 kills in the end and hooked 3 different people. = safety pip

Trapper: 1 kill, everyone had at least one hook. caught 4 in traps. Gen progress was super slow and the game lasted a while. no real chance to pressure gens due to defending hex totems and constant DS strikes. -1 pip


How can i turn safeties to pips and -1 to safeties?

I'd love to see the devs themselves rank up with this system.
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Showing 1-15 of 60 comments
pauloandrade224 (Banned) Apr 16, 2018 @ 9:59pm 
4 maning and like gennie pressure helps.
Oh and dont worry about the piping thing. 2 kills is win for me now. Or a fun game .
Ackranome (Banned) Apr 16, 2018 @ 10:02pm 
It isn't much different than how you should play normally.

Devout and Malicious really resolve around sacrificing the survivors.

If you succeed in saccing all 4 you'll get a red in devout.

To get a red in Malicious you have to let the fellow survivors unhook and re-down them over and over again.

If they heal or "break your grasp" you get -1 so you have to re-hit them to get the points back - and preventing the break your grasp is really about managing the area after you down them (no flashlights / no body block).

Chaser is the hardest thing to do -- if you can't "seal the deal" with quick surprise hits and a strong follow through (quick 2nd hit) you really have to "let them go" now and again to build up those chaser points. The more hits you land the more chaser you get (whether you seal the deal or not).

Gate Keeper is more about hoping the survivors don't finish the gens. There is little control over this outside of a well placed Ruin - or a very vigilent patrol over some tightly held generators.

It isn't easy to get gate keeper red either. You have to be lucky / quick on the first hooking.

You can make a game last by toying with the remaining 2 survivors but it is really a big waste of time in reality because the game can go well into 20+ minutes and you may not get a red in this field.
ThePeeje (Banned) Apr 16, 2018 @ 10:02pm 
Originally posted by pauloandrade224:
4 maning and like gennie pressure helps.
Oh and dont worry about the piping thing. 2 kills is win for me now. Or a fun game .
Oh yeah? I guess i can just say its a win in my head to get 2 kills. Actually when i get a clear 4 man swf, even at low rank, it might as well be an R1 match.
ThePeeje (Banned) Apr 16, 2018 @ 10:09pm 
Originally posted by Ackranome:
It isn't much different than how you should play normally.

Devout and Malicious really resolve around sacrificing the survivors.

If you succeed in saccing all 4 you'll get a red in devout.

To get a red in Malicious you have to let the fellow survivors unhook and re-down them over and over again.

If they heal or "break your grasp" you get -1 so you have to re-hit them to get the points back - and preventing the break your grasp is really about managing the area after you down them (no flashlights / no body block).

Chaser is the hardest thing to do -- if you can't "seal the deal" with quick surprise hits and a strong follow through (quick 2nd hit) you really have to "let them go" now and again to build up those chaser points. The more hits you land the more chaser you get (whether you seal the deal or not).

Gate Keeper is more about hoping the survivors don't finish the gens. There is little control over this outside of a well placed Ruin - or a very vigilent patrol over some tightly held generators.

It isn't easy to get gate keeper red either. You have to be lucky / quick on the first hooking.

You can make a game last by toying with the remaining 2 survivors but it is really a big waste of time in reality because the game can go well into 20+ minutes and you may not get a red in this field.

Hmmm. Ok, so now you mention it, yeah you lose points the longer the chase. so... disengage more chases? Weird. But ok. I'll give it a go.

I pretty much can't ever 4k, it takes a big slip up from them. not really into the whole slugging thing.

The previous system seemed pretty damn good already. Easy to rank at low ranks, progressively harder. Only people who consistently kill more than 2 can get there. But this system, i kill 3 and still not pip. 3 of my 4 matches would have been a pip under the old system.
Ackranome (Banned) Apr 16, 2018 @ 10:12pm 
Originally posted by ThePeeje:
Originally posted by Ackranome:
It isn't much different than how you should play normally.

Devout and Malicious really resolve around sacrificing the survivors.

If you succeed in saccing all 4 you'll get a red in devout.

To get a red in Malicious you have to let the fellow survivors unhook and re-down them over and over again.

If they heal or "break your grasp" you get -1 so you have to re-hit them to get the points back - and preventing the break your grasp is really about managing the area after you down them (no flashlights / no body block).

Chaser is the hardest thing to do -- if you can't "seal the deal" with quick surprise hits and a strong follow through (quick 2nd hit) you really have to "let them go" now and again to build up those chaser points. The more hits you land the more chaser you get (whether you seal the deal or not).

Gate Keeper is more about hoping the survivors don't finish the gens. There is little control over this outside of a well placed Ruin - or a very vigilent patrol over some tightly held generators.

It isn't easy to get gate keeper red either. You have to be lucky / quick on the first hooking.

You can make a game last by toying with the remaining 2 survivors but it is really a big waste of time in reality because the game can go well into 20+ minutes and you may not get a red in this field.

Hmmm. Ok, so now you mention it, yeah you lose points the longer the chase. so... disengage more chases? Weird. But ok. I'll give it a go.

I pretty much can't ever 4k, it takes a big slip up from them. not really into the whole slugging thing.

The previous system seemed pretty damn good already. Easy to rank at low ranks, progressively harder. Only people who consistently kill more than 2 can get there. But this system, i kill 3 and still not pip. 3 of my 4 matches would have been a pip under the old system.

You should always be disengaging if you can't catch the looper.

If you follow a looper around they'll figure out the pallet pattern and loop you 5-6 minutes.

By stopping this and going after the gen-rushers (even if they are as good at looping) they don't know what pallets were broken and which ones can be dropped. Doing this will pretty much assure you a "down" as they run to areas that are all broken. They can't loop that well without pallets to drop.

I don't mind chasing the looper initially because I get to break a lot of pallets - but even then I stop before I lose more than 3 generators and go after the rushers.

The looper feels "good" at that point usually and wants to be the hero. That overconfidence often leads to a downfall. They make bad decisions thinking I "gave up" on them becasue they are "too good" rather than the game is imbalanced and I have a plan.

pauloandrade224 (Banned) Apr 16, 2018 @ 10:22pm 
Originally posted by ThePeeje:
Originally posted by pauloandrade224:
4 maning and like gennie pressure helps.
Oh and dont worry about the piping thing. 2 kills is win for me now. Or a fun game .
Oh yeah? I guess i can just say its a win in my head to get 2 kills. Actually when i get a clear 4 man swf, even at low rank, it might as well be an R1 match.
yeah exatly.
Its just more fun to think about kills versus pips. in my view at least. i dont want to rank up either.
San'Ka Games Apr 16, 2018 @ 10:31pm 
Idk how, but every game I played normally and had 2-3 points more than needed for pipping.
ThePeeje (Banned) Apr 16, 2018 @ 10:32pm 
But how does this rank system make any sense? Surely kills is the best and only way to rank.

Under the current system, youve got people who consistently get 2 and 3 kills... at low, low ranks.

Surely the optimal rank system says 'these players survive every match - lets put them against these killers who kill every match'. The survivor emblems arent so bad. They do now make sure survive a lot and get involved in the action and can't simply be carried. But I don't know why they need to keep skilled killers down at low ranks?
ThePeeje (Banned) Apr 16, 2018 @ 10:34pm 
Originally posted by サンカゲームズ:
Idk how, but every game I played normally and had 2-3 points more than needed for pipping.

Wow. well, you must just be really good then. But look, we shouldnt be guessing at this. You should be able to say 'i'm rank x and i got there by being really good at what i do' - but i would argue that my matches today deserved a rank up. instead i got only a rank down.

Just don't see the need to micromanage killers. We had one purpose before and it didnt matter how we do it.
Ackranome (Banned) Apr 16, 2018 @ 10:34pm 
Originally posted by ThePeeje:
But how does this rank system make any sense? Surely kills is the best and only way to rank.

Under the current system, youve got people who consistently get 2 and 3 kills... at low, low ranks.

Surely the optimal rank system says 'these players survive every match - lets put them against these killers who kill every match'. The survivor emblems arent so bad. They do now make sure survive a lot and get involved in the action and can't simply be carried. But I don't know why they need to keep skilled killers down at low ranks?

Nope. Gotta keep the gens around, play with your food, kill, and "punish" the tormented.

#becomethesociopathyoualwayswanted
Last edited by Ackranome; Apr 16, 2018 @ 10:35pm
ThePeeje (Banned) Apr 16, 2018 @ 10:36pm 
Originally posted by Ackranome:
Originally posted by ThePeeje:
But how does this rank system make any sense? Surely kills is the best and only way to rank.

Under the current system, youve got people who consistently get 2 and 3 kills... at low, low ranks.

Surely the optimal rank system says 'these players survive every match - lets put them against these killers who kill every match'. The survivor emblems arent so bad. They do now make sure survive a lot and get involved in the action and can't simply be carried. But I don't know why they need to keep skilled killers down at low ranks?

Nope. Gotta keep the gens around, play with your food, kill, and "punish" the tormented.

You know what. Rank in this game is BS anyway. i dont even care.
Ackranome (Banned) Apr 16, 2018 @ 10:38pm 
Originally posted by ThePeeje:
Originally posted by Ackranome:

Nope. Gotta keep the gens around, play with your food, kill, and "punish" the tormented.

You know what. Rank in this game is BS anyway. i dont even care.

Heh ;) Welcome to the fold my friend.
ThePeeje (Banned) Apr 16, 2018 @ 10:38pm 
Originally posted by Ackranome:
Originally posted by ThePeeje:

You know what. Rank in this game is BS anyway. i dont even care.

Heh ;) Welcome to the fold my friend.
:)
Ackranome (Banned) Apr 16, 2018 @ 10:40pm 
Originally posted by ThePeeje:
Originally posted by Ackranome:

Heh ;) Welcome to the fold my friend.
:)

https://steamcommunity.com/sharedfiles/filedetails/?id=1086448725

Try to do this. I love it.

The salt becomes unreal.
Last edited by Ackranome; Apr 16, 2018 @ 10:41pm
pauloandrade224 (Banned) Apr 16, 2018 @ 10:41pm 
Originally posted by ThePeeje:
Originally posted by Ackranome:

Heh ;) Welcome to the fold my friend.
:)
when i stooped playing for rank i saw myself mostly safety from the really ♥♥♥♥♥♥ games (gen rush, bm, looping, me having to camp the survivors) and the alright games i piped or safetyed too. So dont care about the rank . Its not worth the strees.
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Date Posted: Apr 16, 2018 @ 9:57pm
Posts: 60