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When I have to break a pallet because going around it would take loinger and i "lost" the survivor in that time despite clearly seeing them at the net pallet...totally lost that chase too.
Scoring people on how well the survivor can loop (or how poorly in the case of the killer) is the height of idiocy.
Anyway I'm sure that this emblem along others will be slightly changed on the near future.
And to be more precise I don't consider killers that weak (at least the vast majority of them). It's more a lack of map balance and minor buff/nerfs here and then.
If you start chasing someone.. never hit them.. and it is going for more then 30s.. you are helping that survivor huge time. You might consider breaking the chase at that point, or at least hit them.
You can't be one shotting survivors if you want good chaser points.
IF you chase... hit them 2 times.. each time within 15s... you got 300 points when they are downed. IF you oneshot you'll only get 150... if you did it within 15s. If you do it within 15 to 30 seconds you'll get 120... so no bad.
Go around and slug them a bit. That is prolonging the gatekeeper points and gettting in 2 chases of 120+ if you down them and hit them within 30s each time.
You cannot lose points in chaser too.. if someone distacts.. You can actually score more chaser, because each time you find a survivor you get 5 points. So if they distract and you hit them.. you are most likely hitting them in under 15s and getting a good 150 for that distraction. So that help you.
Also, same situation, except I directly pull them off a gen or something and the chase music never started to begin with. What happens then?
Who cares if you lose the chase... Doesn't hurt you.. I actually helps you...
Everytime you find a survivor you score 5 points.. But only if you hit them to commit.. so you don't lose much.
Basically.. you lose the chase cause of breaking the pallet... The survivor scores.. You are ok.
You refind the survivor... Now your 15s starts again... If you get the hit this time.. bam.. 150 points.
It is better for you the lose sight and end the chase during a long chase. Because your timer will reset on the points and you'll get more. So it can actually hinder you, if you are good at keeping that chase going... Let it end... Then you restart it.
Not sure about pulling them off a gen.. you didn't chase them or hit them so you probably get nothing. But you'd get the 2 points for putting them into a dying state in malicious.. or at least you should. However that is an interesting point which someone should test. Cause you might actually be losing out if you grab people off a gen without chasing them.
When you hit a survivor... I've noticed you'll see a "Survivor Found" and Chase.. so I think the Survivor found starts the chase, so you'd basically be getting a 150 points for a less then 1 second chase.
Check out how you get the scoring of BP, cause I'm pretty sure you'll get a survivor found if you turn a corner and they are sitting there and you smack them before any chase started.
So, if you chase well, you'll get a kill. If you evade well, you'll live. Why reward anything else unless the game is imbalanced and playing well doesn't equate to success? Maybe that's why they implemented the system, so they don't have to fix that imbalance?
I think the idea of the emblems was to help mold players into more friendly playstyles.. but what I've been figuring out it is far easier and beneficial if you are an ♥♥♥♥♥♥♥ and play in a specific unfriendly ways.