Dead by Daylight

Dead by Daylight

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Billy Lee Apr 14, 2018 @ 9:53am
Chaser is a stupid emblem.
It's almost impossible to get a red emblem for chaser unless you're Hillybilly/Nurse or the survivor error. Again, how is this balanced?
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Showing 1-15 of 20 comments
Meat Machine Apr 14, 2018 @ 10:00am 
You lose points in chaser if other survivors try to serve as distractions - it counts as a lost chase each time they buzz around you while you tunnel or carry.
Idk what your talking about, i almost never get anything above silver with nurse even when i end a chase 7 seconds in
kebek Apr 14, 2018 @ 10:04am 
In PTR it was too easy now it's too hard. It seems devs can't hit the sweet spot with it.
Dr_doom_j2 Apr 14, 2018 @ 10:10am 
I literally, word for word said this last night. That emblem is ♥♥♥♥♥♥♥♥, it isn't always up to the killer when a chase begins, let alone when it ends. It also makes wraith QOL buff pointless as he is discouraged from going invisible in chases now
oopsibwokeit Apr 14, 2018 @ 10:11am 
When I break off of someone who was looping me to get a hit on someone who thought I didnt see them, yup...totally lost the chase.

When I have to break a pallet because going around it would take loinger and i "lost" the survivor in that time despite clearly seeing them at the net pallet...totally lost that chase too.

Scoring people on how well the survivor can loop (or how poorly in the case of the killer) is the height of idiocy.
Last edited by oopsibwokeit; Apr 14, 2018 @ 10:12am
Jackal Eyes Apr 14, 2018 @ 10:15am 
I've got iri on this emblem more than once. It's a hard emblem which you shouldn't get iridescent all the times. Anyway, all the times i got a gold emblem on chaser, I got double pip, so..what else?
Anyway I'm sure that this emblem along others will be slightly changed on the near future.
Last edited by Jackal Eyes; Apr 14, 2018 @ 10:16am
Eross1b Apr 14, 2018 @ 10:17am 
Originally posted by kebek:
In PTR it was too easy now it's too hard. It seems devs can't hit the sweet spot with it.
When have they hit a sweet spot with anything? Killers still too weak.
Jackal Eyes Apr 14, 2018 @ 10:21am 
Originally posted by Eross1b:
Originally posted by kebek:
In PTR it was too easy now it's too hard. It seems devs can't hit the sweet spot with it.
When have they hit a sweet spot with anything? Killers still too weak.
That's the real problem; not emblems.
And to be more precise I don't consider killers that weak (at least the vast majority of them). It's more a lack of map balance and minor buff/nerfs here and then.
thebean (Banned) Apr 14, 2018 @ 10:36am 
To get chaser.. You need to hit them within 15s (optimal) of the survivor being found.

If you start chasing someone.. never hit them.. and it is going for more then 30s.. you are helping that survivor huge time. You might consider breaking the chase at that point, or at least hit them.

You can't be one shotting survivors if you want good chaser points.

IF you chase... hit them 2 times.. each time within 15s... you got 300 points when they are downed. IF you oneshot you'll only get 150... if you did it within 15s. If you do it within 15 to 30 seconds you'll get 120... so no bad.

Go around and slug them a bit. That is prolonging the gatekeeper points and gettting in 2 chases of 120+ if you down them and hit them within 30s each time.

You cannot lose points in chaser too.. if someone distacts.. You can actually score more chaser, because each time you find a survivor you get 5 points. So if they distract and you hit them.. you are most likely hitting them in under 15s and getting a good 150 for that distraction. So that help you.
oopsibwokeit Apr 14, 2018 @ 10:40am 
Originally posted by thebean:
To get chaser.. You need to hit them within 15s (optimal) of the survivor being found.

If you start chasing someone.. never hit them.. and it is going for more then 30s.. you are helping that survivor huge time. You might consider breaking the chase at that point, or at least hit them.

You can't be one shotting survivors if you want good chaser points.

IF you chase... hit them 2 times.. each time within 15s... you got 300 points when they are downed. IF you oneshot you'll only get 150... if you did it within 15s. If you do it within 15 to 30 seconds you'll get 120... so no bad.

Go around and slug them a bit. That is prolonging the gatekeeper points and gettting in 2 chases of 120+ if you down them and hit them within 30s each time.

You cannot lose points in chaser too.. if someone distacts.. You can actually score more chaser, because each time you find a survivor you get 5 points. So if they distract and you hit them.. you are most likely hitting them in under 15s and getting a good 150 for that distraction. So that help you.
My question is...say I'm playing Myers and I start a chase by hitting someone (as in, I hit them, chase music starts, and THEN they take off running instead of starting to run, chase music starts, and then I hit them.) What does that do to the scoring.

Also, same situation, except I directly pull them off a gen or something and the chase music never started to begin with. What happens then?
Ackranome (Banned) Apr 14, 2018 @ 10:41am 
Huntress or Doctor is really the better chasers.
thebean (Banned) Apr 14, 2018 @ 10:42am 
Originally posted by oopsibwokeit:
When I break off of someone who was looping me to get a hit on someone who thought I didnt see them, yup...totally lost the chase.

When I have to break a pallet because going around it would take loinger and i "lost" the survivor in that time despite clearly seeing them at the net pallet...totally lost that chase too.

Scoring people on how well the survivor can loop (or how poorly in the case of the killer) is the height of idiocy.

Who cares if you lose the chase... Doesn't hurt you.. I actually helps you...

Everytime you find a survivor you score 5 points.. But only if you hit them to commit.. so you don't lose much.

Basically.. you lose the chase cause of breaking the pallet... The survivor scores.. You are ok.

You refind the survivor... Now your 15s starts again... If you get the hit this time.. bam.. 150 points.

It is better for you the lose sight and end the chase during a long chase. Because your timer will reset on the points and you'll get more. So it can actually hinder you, if you are good at keeping that chase going... Let it end... Then you restart it.
thebean (Banned) Apr 14, 2018 @ 10:49am 
Originally posted by oopsibwokeit:
My question is...say I'm playing Myers and I start a chase by hitting someone (as in, I hit them, chase music starts, and THEN they take off running instead of starting to run, chase music starts, and then I hit them.) What does that do to the scoring.

Also, same situation, except I directly pull them off a gen or something and the chase music never started to begin with. What happens then?

Not sure about pulling them off a gen.. you didn't chase them or hit them so you probably get nothing. But you'd get the 2 points for putting them into a dying state in malicious.. or at least you should. However that is an interesting point which someone should test. Cause you might actually be losing out if you grab people off a gen without chasing them.

When you hit a survivor... I've noticed you'll see a "Survivor Found" and Chase.. so I think the Survivor found starts the chase, so you'd basically be getting a 150 points for a less then 1 second chase.

Check out how you get the scoring of BP, cause I'm pretty sure you'll get a survivor found if you turn a corner and they are sitting there and you smack them before any chase started.
Last edited by thebean; Apr 14, 2018 @ 10:50am
Scout Pisser Offer Apr 14, 2018 @ 10:54am 
The only Emblem that should exist is surviving and killing. Everything else, from chasing to evading to stealth to hooks, are means to that end; survival or killing.

So, if you chase well, you'll get a kill. If you evade well, you'll live. Why reward anything else unless the game is imbalanced and playing well doesn't equate to success? Maybe that's why they implemented the system, so they don't have to fix that imbalance?
thebean (Banned) Apr 14, 2018 @ 10:55am 
Originally posted by Moscow Medic:
The only Emblem that should exist is surviving and killing. Everything else, from chasing to evading to stealth to hooks, are means to that end; survival or killing.

So, if you chase well, you'll get a kill. If you evade well, you'll live. Why reward anything else unless the game is imbalanced and playing well doesn't equate to success? Maybe that's why they implemented the system, so they don't have to fix that imbalance?

I think the idea of the emblems was to help mold players into more friendly playstyles.. but what I've been figuring out it is far easier and beneficial if you are an ♥♥♥♥♥♥♥ and play in a specific unfriendly ways.
Last edited by thebean; Apr 14, 2018 @ 10:56am
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Date Posted: Apr 14, 2018 @ 9:53am
Posts: 20