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Сообщить о проблеме с переводом
Side note: Do you really not understand the reason for that or...? You really wanna sit at a totem for 16 seconds to relight a hex when yall already complain about gen speeds when that's also your fault? Lol. Good lord.
Let's run back to my main point of totems spawning in better locations than before. Your hexes are hidden better and stay up longer. Giving you more value from them. They're also more powerful than letting someone heal a little bit faster. It's risk reward. There is no risk with boons and there is no reward for using them. You can instant down and end the game on the spot for people with some hexes. You get massive amounts of free pressure with hexes. You can shut down and block vaults and pallets from survivors. They're only means of surviving in a chase. Gone. Because of a hex. And you're crying because a totem let's survivors spend 17 seconds self caring instead of 24?
Boon totems are relit in the exact same place as they were the first time they were lit on the majority of the maps. Because time efficiency. Why go looking for a totem when you know where the last one you lit was at. Just run back over and spend the whole half a second to step on it again after you hook someone.
Yall really sit here and complain about everything instead of using common sense to overcome a perk that is only useful when you're injured. People really only use circle of healing and nothing else. I've seen some people on occasion who waste 3 perk slots for all 3 boons and get no value from it because they always put the Boon exactly where the killer stepped on it the first time.
Yall crying over nothing just because it lets people self care a little bit faster. And if they're running across the map self caring that means they're not on gens.
(you, sir, have won the internet)
I have also run no perks in solo queue as a survivor in a full solo q queue where everyone all loaded in 1 by 1. I make killers either quit the match or they turn around the second they see me. They don't wanna deal with my ♥♥♥♥ anymore.
What it all comes down to is experience and map awareness. You know, things that "big name" streamers that you kids worship have that you don't have yet. So I don't have these problems that you kids seem to be having because I've put the time into this game and learned from my major mistakes. I still make them because I'm human but more than likely I will make less than your average player. And that's all it takes in this game to get caught or be caught is to make one to many mistakes.
The difference me and you is i learn from them and think about ways I could have done something better instead of having some weird victim complex and pointing fingers. No one else is responsible for you except for you.
I want the option for pig to put a reverse bear trap over my own head
Get a reality check. Surv mains complained how strong freddy was and he requires no skill, while survivor failed constantly in the only skill relevant thing "looping". You have to play both sides to see the full picture, otherwise it's just embarrassing how you try to argue with your puzzle pieces, where the one half is missing.
COH makes it so you have to commit to chases after you get a non free hit. Survivors can just run and go heal for free and you have wasted all that time getting the first hit if you don't commit. How is that not strong? COH 100% has removed the hit and run tactic from the game. You can't invest time into getting a first hit if the survivor is just going to go heal for free. Killer is all about wasting as little time as possible.
How can you not see this as strong? One survivor can bring COH and give their entire team free healing. It is broken and needs to be nerfed. There is literally no risk vs reward with boons. The time it takes to bless the totem is a joke compared to how much value it gives.