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Back in the early stages of the game, things were P2P, and with a proper internet connection it was pretty fair. Killers got hits if you didn't drop the pallet fast enough, but stunned if you managed to get the pallet to connect with their hitbox before their weapon hitbox connected with you. The main problem was the unstable internet connectiosn led to this ghost hitting that you are talking about. A killer with minorly bad connection, either on purpose or by accident would get many hits that looked terrible on the survivor side, because the killer was essentially the server, and what their screen showed, went. It wasn't hard to set up a lag switch to give yourself a slight advantage ping wise, and the game suffered for it.
So BHVR attempted to fix this with sadly not the most hamhanded attempt at a fix I've seen from this company. They instituted an incredibly forgiving survivor side pallet, where killers legitmately could not swing through the pallet any more. The pallet's hitbox was increased and the stun was instant and interrupted swings. Now on a normal internet connection, the survivor ALWAYS won. But this didn't fix the problem with unstable internet connections, since the killer was still host. You had to have a much worse connection than before due to the increased speed of stun, but it was still very possible to ghost hit with bad ping.
Since they moved to the dedicated servers, there's no more P2P issue to deal with, and they have somewhat reverted pallets back to being more "fair" for both sides on a normal connection. The game is still buggy and laggy due to the unpolished nature that is BHVR, so unfortunately, the issue still has not been resolved one way or another.