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Killers: Just walking in a straight line after the survivor. They really struggle when it comes to loops where you can circle as a survivor, since they don't cut them off.
Killers: Not breaking chase
Survs: instadrop paletts
-Not spinning the camera around when you don't know what killer you're up against (or you're not sure that they don't have Tinkerer.)
-Dropping pallets to stop a Nurse/Huntress/Deathslinger/Plague with corrupt purge.
-Running in straight lines against any of the aforementioned killers.
-Against Plague, cleansing in fountains that are in the middle of the map or next to unfinished generators.
-Against Plague, healing or accepting a heal while partially sick. You're gonna lose that health state in a minute anyway.
-Against Plague, joining healthy survivors on a gen when you're fully infected. Unless it's the end of the game, you're just giving her free pressure.
-Against Pig, healing when you have an active trap on. Really, doing anything that isn't searching boxes when you have a live trap on is suicidally stupid, but this is the one I see the most.
-Against Pig, ignoring your trap until it's active. You don't have to immediately start the search, but you're better off getting some boxes done early in case something happens that makes your search impossible to complete in 2/2.5 minutes.
-Against Legion, healing after every hit.
-Against Bubba or Legion, grouping up, and not scattering once the killer gets close.
-Against Bubba, going for a save when he's right at the hook. You shouldn't be unhooking in the killer's face anyway, but especially not against Bubba. Any other killer will get one of you - he'll get you both.
-Against Bubba or Trapper, trying to extract a player that's being camped in the basement.
-Against Trapper, not checking the ground, especially at choke points like doorways, staircases, and at windows.
-Against Myers, camping pallets and waiting for him to make a move. He's just going to stalk you.
-Against Spirit, doing totems unless you know she has a totem that isn't Haunted Grounds. At newer ranks, killers usually play their native perks.
-Against Hag, unhooking another player while injured. Even if you crouch up to the hook, it's likely the person coming off the hook will trigger her trap when you take them off, so be prepared to take a hit.
-Self-caring every time you take damage. It's okay to be injured for a while if the killer is busy doing something else.
-Getting scared and hiding whenever you hear the killer's terror radius. If they're in a chase with somebody else, they're not going to care about you, and it's possible they're just walking through the area. Be alert, but you have some time before you should stop what you're doing.
-At the start of the game, hiding near a gen that you've already started. The killer knows somebody's there and they're going to look - don't go in a locker, run.
-At the start of the game, crouching around. The killer isn't near you; don't be afraid to make some scratch marks.
-Crouching around the map when you know the killer is chasing another person and they aren't nearby.
-Healing at hook when the killer hasn't had much time to leave the area.
-Dropping every pallet when the killer's after you. If they're too far behind, dropping the pallet does nothing to slow them down, only wastes a resource for someone else.
Killers:
-Sticking to a chase until you down the survivor. If you aren't making gains on them and they're in a strong area, all the gens are going to pop at once. You have to drop chases that aren't going anywhere and go back to pressuring generators.
-Kicking every gen you see. There's no point to kicking a gen with very little progress, or one that has significant progress but you couldn't find any survivors around - there's probably somebody close that's going to tap the gen as soon as you leave. The best gens to kick are ones that had good progress and you chased and hooked somebody off of.
-Breaking pallets mid-chase. Unless the pallet is blocking your way, or part of a loop that a survivor is going to continue to abuse until you break it, finish the chase and then break the pallet afterward. If it's a very weak pallet and you could just walk on one side and lunge in either direction, you can leave the pallet up.
-Breaking breakable walls that don't have a window next to them. You want to break loops, not create more mobility for survivors.
-Not paying attention to what perks survivors have. Take note of all exhaustion perks, Borrowed Time, Quick and Quiet, and Deception in particular, so you can play around them and not continually fall for tricks.
-Not checking the area before picking up a downed survivor if another survivor has a flashlight and you suspect someone else is nearby.
-Like above, not checking the area when picking a survivor up under a pallet.
-Taking the bait. If a survivor is getting in your face, bodyblocking in the middle of a chase, or clicking at you, they want your attention and they don't want you to keep doing what you're already doing. So that's exactly what you should commit to. In bodyblock scenarios, take the free hit if it's offered, but don't switch targets.
This. So. Much. Nothing frustrates me more than spectating a survivor that's in chase with the camera facing forward the entire time.
And then they wonder why they got downed so fast..
And besides that, just moving the camera in general. It still surprises me how often stealth killer can still get free hits at higher ranks. Or worse, pull someone off a gen.
Custom games not used enough to practice loops, learning map tiles
Custom games not used enough to study & locate all possible Totem Spawns with 4 totem perks
Good points but you forgot one: attempt escape every time
But overall, i think the biggest mistake they make (although that doesnt only apply to new players) is "playing only one side". Playing Killer from time to time will also make you a better Survivor and vice versa.
Edit: Oh, totally forgot, there is also "panic button mashing" on skillchecks / not understanding skillchecks. Got to admit, in my first few Survivor games, i didnt understand you are supposed to wait for the skillcheck to reach a certain part of the circle and always mashed spacebar the instant a check appeared. And even after i learned i had to wait for the right moment, it still took a few rounds to understand that skillchecks normaly are announced by a sound effect...