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That's true.
Basically this.
Teabagging comes from Halo, and I happened to be a Halo fan.
and teabagging was basically corpse humping.
Because survivors are not actually corpse humping anything they're not tea bagging anything.
Tea bagging is actually in the Halo Wiki and just for the lulz I'll post it here.
"Corpse Humping, widely known as Teabagging, refers to the act of repeatedly crouching and standing up while standing over the dead "body" of a killed enemy, intended to mimic a sexual act. Online players teabag most frequently as a victory dance to insult and aggravate the victim. Doing so, however, can distract the performer from their surroundings, leaving them open to death from another player or the victim (after having respawned). The crouching action was originally created for the purpose of avoiding getting hit or to hide, but online players often use the crouching feature for corpse humping. An alternative to corpse humping could be meleeing or shooting (given that one is not using an explosive weapon, or one with limited ammo) the body, just after the victim was killed.
Disadvantages
It leaves the player vulnerable to attack.
This can lead to opponents becoming annoyed and teaming up on the player.
This can earn the player negative feedback.
Red Vs. Blue
Advantages
Given the right audience, it is amusing, especially when the victim has killed you previously.
It may distract players from strategy in a lust for vengeance, thus dulling their common sense. "
http://halo.wikia.com/wiki/Corpse_Humping
Halo: haha, i killed you, suck these nuts
Dbd: haha, I juked you, suck these nuts.
Same insult. It is bad mannered, and you damn well know it.
"get off that gen I need to heal you"
"run, there is a killer coming"
"follow me"
"MY HATCH"
The origins of teabagging came from Halo.
"In the early days of gaming, multiplayer experiences were primarily in arcades, where you couldn’t talk too much trash or you might have to face real physical consequences. However, as online connectivity became a more important part of the experience, your opponent could now be hundreds of miles away and you’d never know their real name. This ushered in a new era of disrespect in electronic gaming, as anybody who’s ever strapped on an Xbox headset can tell you.
The second essential ingredient for the rise of teabagging came with the release of Halo. Bungie’s incredibly influential Xbox shooter brought the console demographic into the world of online first-person shooting. This typically younger and less technologically savvy group brought a level of immaturity to the battlefield.
It’s apocryphal who the first person was to teabag in games. Crouching in a first-person shooter is typically a pretty fast process – in a firefight, it’s important to be able to take cover quickly, and animating a realistic crouch would just get players killed. From a first-person perspective, you can’t really see your transition from standing to crouching. Looking at another player do it, though, you’ll see that the animation happens much faster than reality. In Halo, you can bob up and down several times a second, which looks funny anyways.
By the time Halo 2 came out, teabagging was here to stay. When you were killed, the game took several seconds lingering over your dead body before respawning you. Knowing that players couldn’t look away, the victors started running over and rapidly crouching and standing up over their victims’ heads. After a brief dalliance with the term “corpse-humping,” gamers settled on a name.
Developers did nothing to discourage the behavior, either. By Halo 3, Bungie had even coded in a “dead reflex” that would make the head of the teabagee bob up and down to the rhythm of the crouching. Many other games started picking up on it as well. What’s interesting is that different communities treat teabagging differently. More casual games like Call of Duty are rife with it, but games with an older play base don’t cotton as much to teabagging, with players getting kicked or reported for unsportsmanlike conduct."
http://theballreport.com/the-history-of-teabagging-in-video-games/