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21% speed on tier 3 mike is horrifying.
That perk doesnt belong in the game. Or change it to a no token system and it lasts 10 seconds or so.
I'm fine with the perk. I just feel like 7% per token is a little rediculous
He is fine the way he is otherwise we'll have another "nurse" that started off brillient and just got dumbed down to a floating corpse that you can run circles around.
The extra speed is nice from Mike's perspective, but it is also a very fleeting buff. Not letting him get to Evil III is a good idea since then he only loses 1 token to kill an opponent. Beyond that? I can say that the perk is crazy powerful when its active, but once the obsession is dead it becomes a wasted perk. I feel like the obsession perks are best used together to cover this weakness, and at that point you are spending 2 or 3 perk slots taking those obsessions.
From a stealthy player's perspective, Mike has 3 tokens it just lets him patrol faster. And the hillbilly with whispers is even faster, so idk if this is OP but it isn't an issue exclusive to the new perks.
excuse you i DID read the post and thats all i had to say about that. Dont feed git gud. Perk is fine working as intended.
This guy actually gets it. Everyone should take note.
WOW rude. OP is a big rude phoney. He just accuses everyone he disagrees with of not reading OP. Sooooooooooo pathetic.
I said excuse YOU.
All of the "move faster" abilities from killers will feel inherently OP because they allow the killer to put constant pressure on survivors. Being able to be 10 seconds away from every location on a map is the biggest draw to playing Billy (also chainsawing Claudettes, but everyone loves that)
I feel like Mike is the definition of "the candle that burns twice as bright..."
Once his obsession is gone Play With Your Food is a waste, and once he has failed with Evil Within 3 a few times he can no longer enter that state. Being able to survive that long (and popping some gens along the way) can really help as Mike's only real late game advantage comes from his other perks, and at that point you know he isn't running the other OP perk combinations.
Early game Mike is pretty powerful, late game Mike is not. Play with your food is a good example of this princible in practice.