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You gotta play with no perks so you're not too toxic for survivors
the funny thing is that I sometimes play without perk but i'm still toxic for them,
I guess I have to play without looking at my screen.
Neither of your builds even encourage a "toxic" playstyle, imo.
>"It isn't toxic."
>Refuses to elaborate further.
>Unsubscribes from discussion
I would also like to know.
the only thing i could rate as toxic would be if i camped or tunneled but i never do that and i never use the perks survivors call "toxic"
in reality I think they call me toxic because they are a sore loser... only explanation.
and even that is stupid,
seeing that I always give the hatch to the last survivor.
A lot of survivors are crybabies, same goes for killers but it is more true for survivors.
I'd say it's more about the killer tbh, but here is my advise:
Whenever you make a build consider how 'fun' it is for the survivor.
The old freddy build for instance, with all addons and perks used to prolong the game is extremely boring to go against because all it does is increase the amount of time you have to sit still and hold m1. hence a lot of people call it toxic.
Other toxic build might be unfair or op ones.
this of course goes both ways and survivors can do the very same thing. builds that give them free passes for mistakes are extremely annoying to play against.
"toxic" is a word that get's thrown around whenever someone doesn't like something, be it the build or the playstyle. if you never wanna be "toxic" quit the game, you can't play this without being called that.
I've been praised for my looping ability in one game only to get called toxic for looping a killer the next game. I've been praised for the way I played killer one game only to play the exact same build on the same map the following game and being toxic even though I played the same.
Just play the game in a way you enjoy, and maybe consider how you would like going against someone playing the same way you do when making a build and strategy.
they couldn't predict in advance when I would come and start running,
with all my perk I never would believe that Fearmonger was their "toxic" perk
Idk why, but Ghostface seems to have one playstyle: tunnel and camp. Nothing else. Never going after other people, just whoever gets caught first gets hooked, then ghostface moves out of kindred range and stares, waiting.
There is never a fun game against a ghostface. Ever. Someone gets hooked? Leave them, full hp to dead.
You should instead use NOED, No Way Out, Remember Me and Blood Warden