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For brutal strength … dépend of the killer .
It would help a lot if you mentioned the pool of characters you're working with.
Pinhead, Ghostface and planning to buy Mikey in a couple of days. My build was Surge, Enduring, Unrelenting and Brutal. Unrelenting turned out to be much cooler than it sounds like because it negates any distance survs would get from DH and just in a couple more seconds I'm in a range to hit again. Now that I got Surge, it means I won't be kicking gens as often, so I'm considering ditching Brutal.
Don't have any of them. Bamboozle sounds nice, but I don't have it. Fire Up sounds terrible because it's tied to gen pop, so for the first half of the game it does nothing meaningful, while in the second half does the same thing BS does unconditionally through the whole round with only bonus to it being faster vault speed. Agitation also sounds useless - carrying survivors is something I can do at my own pace just fine, I suppose it saves a little time, but it doesn't even counter DS or prevent you from dropping survs from flashlight saves. It's the chases that take most time and main goal is to counter things survs use most to keep you off their ass - loops and palettes.
And with Unrelenting your best bet is to get used to baiting or waiting out the DH.
Sure, but the aim is for there to be less kicking and more hooking. Slowdown perks are pointless if you're being looped for 5 gens all the same, and BS directly helps avoiding exactly that, but yeah, with Surge I have less use from BS, since I don't need to go and kick the gen.
Pig, no addons, bp offerings for chase/brutality
Brutal Strength + Enduring + Spirit Fury + Bamboozle
You do not mindgame, you do not respect pallets. You simply chase directly, through loops, through vaults and destroy every pallet that gets dropped. This very quickly depletes the map of pallets and bamboozle helps lock windows as well, making the endgame, e.g. after maybe 3-4 hooks very very easy. It has to be the pig, because her RBTs essentially give you extra time, by virtually removing at least one survivor from gens. This turns the whole game, with exception of the first chase, into a 3v1, until you run out of traps. The point is not to kill with RBTs and you do not want to tunnel or camp. You excell at chasing and breaking loops, so you want to maximise the time spent getting into fresh chases, as fresh loopers do not know what pallets their predecessors broke and which loops are still available.
Hf.
It's probably about time that you looked good and hard at the various perks that you'd like to have or need, and at what killers have them, and make some plans to get them. You don't have to like or play those killers beyond unlocking the specific skills for the bloodweb. Sounds like you have the basics, now you need options.