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I'm all for slowing the game down but having all gens revert back to 0% is brutally OP and making odd gimmics to prevent flashlight clicking and tea bagging seems odd. Honestly the whole thread just sounds like your tilted AF.
I made a thread ages ago that puts forward some changes to gameplay by adding a simple mechanic which is gathering parts for gens.
https://steamcommunity.com/app/381210/discussions/0/5251727781296513931/?tscn=1611349920
As for teabagging... lots of multiplayer games have teabagging in... just learn to ignore it and not let it get to you.
We understand you got rekt as killer and needed to vent here in the forums but please don't spread misinformation and get gud maybe. Killer is easier compared to some years ago to the point that majority of games are boring against solos.
Yes it's hard going against a 4 man SFW but you can still win if you play good, and anyway a good 4 swf group is extremely rare so no point in crying here.
Either the amount of SWF is so huge that it has an impact on the survivor queues or it is as small as people claim, but then it shouldn´t have an impact.
Can´t be both.
About the day/evening part, i cant play killer until 14 p.m. Europe time because of long queue times.
I'll admit some things have been done to help balancing IE: Decisive Strike, OoO, etc. But look on the other side of the coin. Hex Undying, Hex Ruin, almost every killer's main abilities getting pummeled into the ground because of whiners (see: Legion, Billy, Freddy and most of the roster) It seems all the crying about shortcomings and blaming the game while being trash come from survivors which is what devs listen to, and balance around that.
As I said earlier, it's not my or any killer main's shortcomings, it is literally the ceiling of killer's skill. Survs have way more going for them even as solo Q than killers do. Killers perks are a joke compared to Survivors, I musn't even mention add-ons vs surv items.. There is only so good you can be at the game given the mechanics and what not, and you as killer are handicapped intentionally to give the survivors a more easy-peazy enjoyable experience. I am not just speaking about me, go check out some Twitch streamers who have 2-4 thousand hours into the game, and even they feel helpless in a lot of games. They will 100% admit it's unbalanced, busted and bullshyte.
Bear with me here: Dwight makes a mistake around a loop, it's fine he uses the crutch that every red rank runs Dead Hard. He gets enough distance to make it to the pallet, HOORAY! He then wastes a bunch of time there, probably forcing killer to break it. When killer breaks it, Dwight has PLENTY of time to get to the next loop, then the next one and so on. so one perk netted him at LEAST another minute worth of chase, seems fair right? Meanwhile his 3 teammates are holding M1 on gens, pumping out 2 gens while killer is trying to get 1 of his 12 hooks. Whereas if say Trapper makes a mistake, it could cost him a gen, maybe 2, maybe the whole game. I'm talking a small of a mistake as the survivor made; a bad read, a fail on a 50/50. How is that fair? Dwight messed up, uses one of his many second-chance perks, he's gucci, WORST CASE, Dwight goes down. Big whoop, killer needs to chase and down him TWO MORE ♥♥♥♥♥♥♥ TIMES, then each of his partners. Trapper messes up, he has no recourse, he loses distance, prolongs a chase, maybe has to break chase wasting all those valuable seconds burnt chasing Dwight in the first place. Lose lose.
With the gen speeds, map sizes and all that ♥♥♥♥, killers simply don't have enough time nor choice to apply pressure AND get hooks vs good survivors.
The killer meta is constantly changing, because killers always have to adapt.
Meanwhile the top 6 most used survivor perks are still the same as 4 years ago.
I didn't just talk about blood points but also how many survivors a killer ends and how many times a survivor actually escapes.