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I asked Almo the "Balance" Dev why the exit gates don't decay and his response was because too many people died... Dead is in the name of the game.
Survivor sucks cause I want more then hold m1 and press space bar at the beep, ohh and I have even shut my eyes while working on a gen several times, hear the sound prompt, and hit space bar. Successfully repairing the gen... Give me some parts to find give me something more then this stupid role that is survivor.
Least with the killers I have to learn to play them.
The dev's specifically say that they don't care if all killers are viable at high rank and so if you're complaining that your favorite killer and perk combo isn't that good at rank 1.... that's something that the devs have already slapped down hard. They said not every killer will be able to be viable at rank 1.
So honestly just stay away from clown, trapper, and ghostface and stick with stronger killers like Nurse, huntress, and Billy.
And if you find a game you have rank 15+ survivors in your team as a rank 1 lol
Kill rates especially across all games are NOT a good indicator for ANY kind of balance -.-
So if you want to go to red ranks, I think last year in october they said that red ranks, 57% was the lowest and 76% was the highest so when you limit it to just red, the range is actually still pretty similar to all killers of all ranks but I believe the killers changed places as to who was getting the kills more frequently because certain killers are more viable at red ranks compared to other killers. Based on my recollection, when they released the stats at that time for the lower ranks, the kill rate went down to 40% and if memory serves me correctly.... that was the nurse for low ranks... and that's understandable because the nurse has a high skill cap with the blinks... and the highest was up to like 60%
So... I'm not really sure if your argument actually helps your position.
The higher the rank of the killer, the more consistently they slaughter survivors... the lower the rank of the killer, the more consistently the survivors survive... sounds like that's a pretty reasonable explanation of the differences in kill rates?
If you play SWF then you get to cheat as you get access to 10-15 perks worth of information. Therefore SWF should be a choice that gives the killer an advantage ( 4 free pre-determined perks by him) instead of an automatic improvement.
This is true. I told them 4 years ago when I was on the dev discord that the stats they were using to track balance were misleading. I asked questions about stats that would help paint a better picture and they said : we don't or can't track that.
If there was any question that stats can be misleading... nurse has the lowest kill rate. She is clearly the most powerful killer and yet appears to be the weakest "on paper". Compare this to Hag who is almost in the overperforming category if you look at statistics.
Hag's kill rate nose dives in red ranks and nurse's kill rate goes through the roof. What does that tell you? Hag gets destroyed by good players and nurse is capable of destroying good players.
Until they fix the quality of matches then I dont think statistics are worth much.
This is kind of funny that so many people are like "red survivors are so op and powerful" and then those same people are like "red killers are so bad at this game" and then or "red survivors are stupid" and "red killers are too OP" whenever it suits them to try and dismiss evidence based arguments.