Dead by Daylight

Dead by Daylight

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UTF32 May 20, 2021 @ 8:49am
In what way is this Silent Hill?
"Silent Hill" is a media, mostly video game, franchise that started in 1999.

For those who don’t know, it is considered one of most prominent "survival horror" game examples. Together with "Resident Evil", the games emphasize weapon handling, resource management, grotesque enemies, puzzle solving and recursive map unlocking.

Silent Hill specifically is oriented towards subconsciousness, doomsday cults and symbolism.

My question is:

in what way "Silent Hill" chapter in "Dead by Daylight" is supposed to bring a "Silent Hill" experience?

If all survivors select Heather Mason, choose only her specific perks, play in Midwich and the killer is Pyramid Head with only his specific perks, this is supposed to be "Silent Hill"?

How do Cheryl’s perks or the Pyramid Head’s perks or the Midwich map represent Silent Hill, other than cosmetics? You actually wanna say that if the exact same perks and abilities were brought with a completely different franchise (let’s say, "Clock Tower"), this wouldn’t be the exact same thing?
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Showing 16-30 of 79 comments
UTF32 May 20, 2021 @ 9:29am 
Originally posted by Hays:
Why are freddy, jason, alien, predator, terminator, the joker and rambo in mortal kombat? You probably never heard of a word "collaboration"

Every chacter in Mortal Kombat has unique inputs, movesets, abilities, dialog lines. Learning a new character in such a game is like learning a new language.

Now, what is the gameplay difference between Cheryl, Ash and Dwight?

Killers in DBD are significantly different in 1 move/ability. Other differences are cosmetic. Replace them with any other skin, it will be as good, but will represent another franchise.
marcodiquadro May 20, 2021 @ 9:39am 
There's a video on YouTube made by a fan who made a retrospective on the Silent Hill chapter and why it fits in the game.
Ragnoraok May 20, 2021 @ 9:40am 
You are missing his point. TC does not feel like Pyramid Head's or the survivor's playstyles match the Silent Hill aesthetic. I agree to an extent, and also believe that the Stranger things is an even worse offender of this.

Freddy, bubba, and Michael Myers are much better representations of their lore than the Silent Hill representatives.
UTF32 May 20, 2021 @ 9:43am 
Originally posted by To_Nate:
But its not cosmetic? It comes with perks and a killer with a unique power that was inspired by Silent Hill? If clocktower was a chapter in dbd the devs would be inspired to make different perks and a different killer power, it wouldn't be the same. Idk what your getting at here.

If you ever played any Silent Hill game, you didn’t find anything nothing resembling to "Blood Pacts" that allows you to monitor other people, you don’t block your objectives for certain amounts of time and you get no special protection after using a healing item. You also cannot rise up indefinitely if there’s a hex totem on the map, because the game doesn’t feature any.

If you ever played Silent Hill 2, the main boss doesn’t send you to some kind of a cage, he doesn’t leave rivers of blood on the ground and cannot shoot you from a distance. I won’t even start about his perks, they are completely made up.

To be fair, the Midwich map seems the thing that is maybe the most inspired by the the original Silent Hill from 1999, but again – this is just cosmetics.

I really cannot see how Cheryl’s perks wouldn’t make sense on Jennifer and why Scissorman coulnd’t have the identical perks. They would maybe chose different names (which is, again, cosmetics), but the gamplay would be identical.
Last edited by UTF32; May 20, 2021 @ 9:45am
SuaveMonke (Banned) May 20, 2021 @ 9:43am 
Originally posted by UTF32:
Originally posted by Hays:
Why are freddy, jason, alien, predator, terminator, the joker and rambo in mortal kombat? You probably never heard of a word "collaboration"

Every chacter in Mortal Kombat has unique inputs, movesets, abilities, dialog lines. Learning a new character in such a game is like learning a new language.

Now, what is the gameplay difference between Cheryl, Ash and Dwight?

Killers in DBD are significantly different in 1 move/ability. Other differences are cosmetic. Replace them with any other skin, it will be as good, but will represent another franchise.
The perks... The perks are the difference, and can be the only difference, because survivors are all supposed to play the same mechanically except for the perks and items. What's the difference between killers? Take away the power which is the the killer item, and perks, and every killer has the exact same mechanics except for move speed.


Are you slow?
Last edited by SuaveMonke; May 20, 2021 @ 9:45am
UTF32 May 20, 2021 @ 9:52am 
Originally posted by The Suave Monkey:
The perks... The perks are the difference, and can be the only difference, because survivors are all supposed to play the same mechanically except for the perks and items. What's the difference between killers? Take away the power which is the the killer item, and perks, and every killer has the exact same mechanics except for move speed.

Killer perks are common to every single killer. If I put all 3 Pyramid Head’s perks on the Hag and all 3 Cheryl’s perks on 4 Claudettes, you wanna say I’m now playing Silent Hill? Please...
When u hit me I fart (Banned) May 20, 2021 @ 9:55am 
Isn't a Silent Hill experience at all. But having Pyramid Head on Midwich give me a Silent Hill vibe.

Unfortunately, i choosed to not play Cheryl the day it happened.
SuaveMonke (Banned) May 20, 2021 @ 10:01am 
Originally posted by UTF32:
Originally posted by To_Nate:
But its not cosmetic? It comes with perks and a killer with a unique power that was inspired by Silent Hill? If clocktower was a chapter in dbd the devs would be inspired to make different perks and a different killer power, it wouldn't be the same. Idk what your getting at here.

If you ever played any Silent Hill game, you didn’t find anything nothing resembling to "Blood Pacts" that allows you to monitor other people, you don’t block your objectives for certain amounts of time and you get no special protection after using a healing item. You also cannot rise up indefinitely if there’s a hex totem on the map, because the game doesn’t feature any.

If you ever played Silent Hill 2, the main boss doesn’t send you to some kind of a cage, he doesn’t leave rivers of blood on the ground and cannot shoot you from a distance. I won’t even start about his perks, they are completely made up.

To be fair, the Midwich map seems the most faithfull thing to the original, but again – this is just cosmetics.

I really cannot see how Cheryl’s perks wouldn’t make sense on Jennifer and why Scissorman coulnd’t have the identical perks. They would maybe chose different names (which is, again, cosmetics), but the gamplay would be identical.
If you knew anything about the silent hill lore, and didn't have the sum total of your knowledge come from mechanical gameplay, you would know there is a blood pact in silent hill, and the Pyramid Head is just a manifestation of James Sunderland's guilt and desire for punishment, know who isn't in Dead by Daylight? James Sunderland, the Pyramid Head is a manifestation of guilt or desire for punishment, or other such emotional responses, and guess what, the Entity is specifically feeding on the strong emotions of survivors and killers. The desire for punishment, the guilt, the suffering and torment, the Pyramid head is capable of manifesting any abilities that are meet the purpose of tormenting the entity it is manifest from. Lets look at what PH does in DBD, he literally tears into the entity's realm making it bleed, he puts survivors in cages instead of sacrificing on hooks, and he flat out executes survivors instead of giving them to the entity. PH's abilities are exactly thematic as to what they should be, you just don't understand the lore of Silent Hill.
badnoseday May 20, 2021 @ 10:01am 
Unfortunately dbd follows a certain rule in the game. If that rule seems to restrict how a character can be too much, you'll have to play another game... all games have pros and cons. But given that all other current competitors of dbd(RE : resistance, home sweet home) is not as successful as dbd right now, the rule isn't that bad. If you keep playing different killers, you'll notice that small difference in abilities connects to a huge difference in how each killer should be played.
SuaveMonke (Banned) May 20, 2021 @ 10:03am 
Originally posted by UTF32:
Originally posted by The Suave Monkey:
The perks... The perks are the difference, and can be the only difference, because survivors are all supposed to play the same mechanically except for the perks and items. What's the difference between killers? Take away the power which is the the killer item, and perks, and every killer has the exact same mechanics except for move speed.

Killer perks are common to every single killer. If I put all 3 Pyramid Head’s perks on the Hag and all 3 Cheryl’s perks on 4 Claudettes, you wanna say I’m now playing Silent Hill? Please...
No, because you aren't playing Silent Hill, you are playing Dead by Daylight. The perks are a theme, not a gameplay change.

Are you slow?
MagikarpMagi May 20, 2021 @ 10:07am 
Originally posted by UTF32:
you wanna say I’m now playing Silent Hill? Please...

Nobody is saying that because it isn't the intent.

The only time you really need to buy DLC is if you like the killers playstyle/perks or the survivors perks, and don't want to wait for them to show up on the shrine.

Otherwise, yes, it is largely cosmetic. All of the DLC is optional, so what's the problem?
UTF32 May 20, 2021 @ 10:18am 
Originally posted by The Suave Monkey:
the Pyramid Head is just a manifestation of James Sunderland's guilt and desire for punishment

Well, you did manage to sc*w up in such a short paragraph? If PH is just a manifestation of James’ guilt, what the hell is he doing here? James is supposed to be dead in Silent Hill, so is the PH.

If you really follow the Silent Hill’s lore, there shouldn’t be any Cheryl or Pyramid Head here. And Midwich technically should have more levels. But I’m even talking about that, because nitpicking every lore element would be completely helpless.

I’m specifically talking about the gameplay and how each licenced chapter bring nothing more than cosmetics.

The desire for punishment, the guilt, the suffering and torment, the Pyramid head is capable of manifesting any abilities that are meet the purpose of tormenting the entity it is manifest from. Lets look at what PH does in DBD, he literally tears into the entity's realm making it bleed, he puts survivors in cages instead of sacrificing on hooks, and he flat out executes survivors instead of giving them to the entity.

The PH perk names are inspired by the fact that he delivers punishment, yes. What do perk names have to do with the gameplay?

As for the visual manifestation of the PH ability, there is no reason to believe the same effects couldn’t be used on any potential licenced killer. They are completely arbitrry. If they chose Pinhead instead of Pyramid head, they could even have kept the perk names.
Last edited by UTF32; May 20, 2021 @ 10:20am
PrinceCharming May 20, 2021 @ 10:36am 
Originally posted by UTF32:
Originally posted by The Suave Monkey:
the Pyramid Head is just a manifestation of James Sunderland's guilt and desire for punishment

Well, you did manage to sc*w up in such a short paragraph? If PH is just a manifestation of James’ guilt, what the hell is he doing here? James is supposed to be dead in Silent Hill, so is the PH.

If you really follow the Silent Hill’s lore, there shouldn’t be any Cheryl or Pyramid Head here. And Midwich technically should have more levels. But I’m even talking about that, because nitpicking every lore element would be completely helpless.

I’m specifically talking about the gameplay and how each licenced chapter bring nothing more than cosmetics.

The desire for punishment, the guilt, the suffering and torment, the Pyramid head is capable of manifesting any abilities that are meet the purpose of tormenting the entity it is manifest from. Lets look at what PH does in DBD, he literally tears into the entity's realm making it bleed, he puts survivors in cages instead of sacrificing on hooks, and he flat out executes survivors instead of giving them to the entity.

The PH perk names are inspired by the fact that he delivers punishment, yes. What do perk names have to do with the gameplay?

As for the visual manifestation of the PH ability, there is no reason to believe the same effects couldn’t be used on any potential licenced killer. They are completely arbitrry. If they chose Pinhead instead of Pyramid head, they could even have kept the perk names.

Guy, you're not playing Silent Hill here, You're playing Dead By Daylight.

It doesn't have to make sense, it doesn't have to mean anything, it's literally just a well known character(s) from a well known game series making an appearance in a popular game.

It's seriously not that deep.
Last edited by PrinceCharming; May 20, 2021 @ 10:37am
Nico May 20, 2021 @ 10:38am 
When was the last silent hill game released?
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Date Posted: May 20, 2021 @ 8:49am
Posts: 79