Dead by Daylight

Dead by Daylight

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Ad (Banned) May 29, 2021 @ 4:19pm
Pyramid head builds?
Just looking for some cone head builds, I play him often but have never really settled for a good build, any suggestions?
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Showing 1-12 of 12 comments
Yenuinely (Banned) May 29, 2021 @ 4:24pm 
do u have all the teachables? if so, hex: undying, discordance, hex: ruin, and tinkerer. its a good build that otzdarva used in his 50 win streak for mr. cone man
Onni May 29, 2021 @ 4:25pm 
Tinkerer, discordance, ruin, im all ears.
Ad (Banned) May 29, 2021 @ 4:33pm 
Originally posted by retortedNA:
do u have all the teachables? if so, hex: undying, discordance, hex: ruin, and tinkerer. its a good build that otzdarva used in his 50 win streak for mr. cone man


Originally posted by Onnisaurus:
Tinkerer, discordance, ruin, im all ears.
Yeah I've got all but the twins' and the trickster's, I'll give these a go thanks
Goober Mensch May 29, 2021 @ 11:13pm 
Might not be the best build but it works for my playstyle:

Discordance
Nurses Calling
Monitor and Abuse
I'm all Ears

Easy to sneak up on survivors, easy to snipe them through walls, and easy to tell what gens have more than 1 person on it leading to multiple hits. You could probably replace Nurses with something else as in my experience they quickly learn that I'm running it and adapt so that slot is up to you.
Last edited by Goober Mensch; May 29, 2021 @ 11:13pm
D: (Banned) May 30, 2021 @ 12:00am 
Originally posted by i run plunderers:
do u have all the teachables? if so, hex: undying, discordance, hex: ruin, and tinkerer. its a good build that otzdarva used in his 50 win streak for mr. cone man
That was with both PH and Undying pre-nerf though. Otz himself said when asked that he doesn't know if the streak would be as easy as it was back then if he were to re-attempt it today. I doubt it, at least not with that build. He would still achieve it, absolutely, but certainly wouldn't "GG EZ" dominate survivor teams like he was back then.

The perfect build for him (at least for me) was Tinkerer/Surveillance/Ruin/Undying (pre-nerf) with double range add-ons (green + yellow). So strong, so oppressive. Since Undying is somewhat useless now though... the build I personally get best results with is STBFL/Tinkerer/Ruin/Pop. I hate running Pop on PH because I like using his trails and cages a lot to keep the game flowing (meaning, I keep my survivors tormented and cage them when required) so I dislike perks that force the hook if I want to use them but, like I said, Undying has been nerfed straight into the trash bin and Ruin pretty much requires some form of backup. Surge is too unreliable, Pop it is then. I started running STBFL because I noticed that I went for the M1 a lot more since his last nerf (I don't care that the devs blocked his M2 into M1 fake but I *hate* the moments of slowdown they introduced to his M2, it makes his Punishment feel so clunky at loops now and was a completely unnecessary change because it made the best counterplay versus PH - holding Shift + W - even stronger), I usually get a lot of value from it.

M&A/Infectious Fright/Devour Hope and either Nurse's Calling or I'm All Ears is also a fun combo but too much of a gamble, you need absolutely some form of gen slowdown with PH unless you get a super favorable map (like Midwich) or potato survivors.
spookdog May 30, 2021 @ 12:48am 
Thanatophobia, Deathbound, Trail of torment and Monitor & Abuse. You could probably switch the last perk for something else like Nurse's calling. But that's what I run personally the survivors not being able to read your terror radius is pretty nice with thanatophobia punishing stacking.
D May 30, 2021 @ 12:49am 
Originally posted by I'm boosted tbh:
Originally posted by i run plunderers:
do u have all the teachables? if so, hex: undying, discordance, hex: ruin, and tinkerer. its a good build that otzdarva used in his 50 win streak for mr. cone man
That was with both PH and Undying pre-nerf though. Otz himself said when asked that he doesn't know if the streak would be as easy as it was back then if he were to re-attempt it today. I doubt it, at least not with that build. He would still achieve it, absolutely, but certainly wouldn't "GG EZ" dominate survivor teams like he was back then.

The perfect build for him (at least for me) was Tinkerer/Surveillance/Ruin/Undying (pre-nerf) with double range add-ons (green + yellow). So strong, so oppressive. Since Undying is somewhat useless now though... the build I personally get best results with is STBFL/Tinkerer/Ruin/Pop. I hate running Pop on PH because I like using his trails and cages a lot to keep the game flowing (meaning, I keep my survivors tormented and cage them when required) so I dislike perks that force the hook if I want to use them but, like I said, Undying has been nerfed straight into the trash bin and Ruin pretty much requires some form of backup. Surge is too unreliable, Pop it is then. I started running STBFL because I noticed that I went for the M1 a lot more since his last nerf (I don't care that the devs blocked his M2 into M1 fake but I *hate* the moments of slowdown they introduced to his M2, it makes his Punishment feel so clunky at loops now and was a completely unnecessary change because it made the best counterplay versus PH - holding Shift + W - even stronger), I usually get a lot of value from it.

M&A/Infectious Fright/Devour Hope and either Nurse's Calling or I'm All Ears is also a fun combo but too much of a gamble, you need absolutely some form of gen slowdown with PH unless you get a super favorable map (like Midwich) or potato survivors.

What makes Midwich favorable? I always do terrible on that map.
Yayoi Hozuki May 30, 2021 @ 12:52am 
Ruin, stbfl, corrupvention, popgoes
D: (Banned) May 30, 2021 @ 1:07am 
Originally posted by omoD:
What makes Midwich favorable? I always do terrible on that map.
1) The smaller the map, the deadlier killers like PH usually are. PH is a strong chaser but lacks map pressure (which is why so many PH players at red ranks engage in heavy tunneling and slugging tactics to generate pressure that way, it sucks when you're on the survivor team they face but I can't blame them, it just works). On bigger maps like Blood Lodge or Mother's Dwelling you usually get gen rushed hard unless your Ruin stays up long enough (leaving you free to roam the map and generate pressure via constant chases and harassment) and the survivors ♥♥♥♥ up (e.g. play too altruistic instead of hammering gens or - this happened in one of my last PH games at purple ranks before I went on a deliberate deranking spree - 3-gen themselves).
2) Midwich, just like Hawkins and (to a lesser extent) Dead Dawg, has some neat totem spawns, protecting your Ruin/Devour somewhat.

I gotta admit though, Midwich is one of my favorite killer maps in general - at least with the killers I play a lot it's usually a somewhat chill game. Easy to 3-gen, easy to find survivors (since you'll hear repair noises from the floor above/below you, telling you exactly where you need to go) and - as already mentioned - good totem spawns - what more do you want while playing killer?
Last edited by D:; May 30, 2021 @ 1:19am
Fab1us May 30, 2021 @ 1:08am 
popgtw,ruin,corrupt, all ears/.
Null Winter (Banned) May 30, 2021 @ 1:16am 
I run two builds on him, and they're polar opposites.

Ninjamid Head:
Monitor And Abuse, Nurse's Calling, Sloppy Butcher, and Dark Devotion.
Run the Crimson Ceremony Book add-on and whichever Egg causes Blindness.
Preferably toss-in an offering for The Game, Silent Hill, or The Underground Lab, since these places are great.

Your goal is to be stealthy, make hits through the walls, and punish anyone trying to heal. Ideally everyone will be too busy healing or rescuing to actually do gens. During chases your add-ons will really mess with your target if they run through a trail; 60 seconds of Blindness and 15 seconds of Oblivious is devastating. If you nail the Obsession with a basic attack and they aren't clearly SWF, then use that time to snag someone off a generator.

Loud And Proud:
Distressing, Unnerving Presence, Hex: Huntress' Lullaby (before Counterforce drops)/Sloppy Butcher (after hexes cease to exist), and Starstruck (once you get Trickster's best perk).
Any add-ons you want, but I recommend trail duration to protect your totem longer or Punishment reach to extend your blind shot hitbox.
Same location offerings, but Silent Hill becomes even more enticing since it's tiny and actually has decent totem locations.
Pretty much, just go in and heart stuff up. Your TR is massive and disorienting; scrubs are going to blow stuff up just from Unnerving Presence, and even a couple stacks of Lullaby will have SWF SWATters desperately hunting for the totem; after totems become irrelevant, Sloppy Butcher helps in its usual ways. After picking someone up with Starstruck, everyone is going to be too nervous about the long Exposure to do anything meaningful.
This build is absolutely insane on The Doctor, but I think that's a bit mean outside red ranks.
Last edited by Null Winter; May 30, 2021 @ 1:16am
Ad (Banned) May 30, 2021 @ 12:34pm 
Thanks for all the suggestions, I'll try and come up with something good
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Date Posted: May 29, 2021 @ 4:19pm
Posts: 12