Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Yeah I've got all but the twins' and the trickster's, I'll give these a go thanks
Discordance
Nurses Calling
Monitor and Abuse
I'm all Ears
Easy to sneak up on survivors, easy to snipe them through walls, and easy to tell what gens have more than 1 person on it leading to multiple hits. You could probably replace Nurses with something else as in my experience they quickly learn that I'm running it and adapt so that slot is up to you.
The perfect build for him (at least for me) was Tinkerer/Surveillance/Ruin/Undying (pre-nerf) with double range add-ons (green + yellow). So strong, so oppressive. Since Undying is somewhat useless now though... the build I personally get best results with is STBFL/Tinkerer/Ruin/Pop. I hate running Pop on PH because I like using his trails and cages a lot to keep the game flowing (meaning, I keep my survivors tormented and cage them when required) so I dislike perks that force the hook if I want to use them but, like I said, Undying has been nerfed straight into the trash bin and Ruin pretty much requires some form of backup. Surge is too unreliable, Pop it is then. I started running STBFL because I noticed that I went for the M1 a lot more since his last nerf (I don't care that the devs blocked his M2 into M1 fake but I *hate* the moments of slowdown they introduced to his M2, it makes his Punishment feel so clunky at loops now and was a completely unnecessary change because it made the best counterplay versus PH - holding Shift + W - even stronger), I usually get a lot of value from it.
M&A/Infectious Fright/Devour Hope and either Nurse's Calling or I'm All Ears is also a fun combo but too much of a gamble, you need absolutely some form of gen slowdown with PH unless you get a super favorable map (like Midwich) or potato survivors.
What makes Midwich favorable? I always do terrible on that map.
2) Midwich, just like Hawkins and (to a lesser extent) Dead Dawg, has some neat totem spawns, protecting your Ruin/Devour somewhat.
I gotta admit though, Midwich is one of my favorite killer maps in general - at least with the killers I play a lot it's usually a somewhat chill game. Easy to 3-gen, easy to find survivors (since you'll hear repair noises from the floor above/below you, telling you exactly where you need to go) and - as already mentioned - good totem spawns - what more do you want while playing killer?
Ninjamid Head:
Monitor And Abuse, Nurse's Calling, Sloppy Butcher, and Dark Devotion.
Run the Crimson Ceremony Book add-on and whichever Egg causes Blindness.
Preferably toss-in an offering for The Game, Silent Hill, or The Underground Lab, since these places are great.
Your goal is to be stealthy, make hits through the walls, and punish anyone trying to heal. Ideally everyone will be too busy healing or rescuing to actually do gens. During chases your add-ons will really mess with your target if they run through a trail; 60 seconds of Blindness and 15 seconds of Oblivious is devastating. If you nail the Obsession with a basic attack and they aren't clearly SWF, then use that time to snag someone off a generator.
Loud And Proud:
Distressing, Unnerving Presence, Hex: Huntress' Lullaby (before Counterforce drops)/Sloppy Butcher (after hexes cease to exist), and Starstruck (once you get Trickster's best perk).
Any add-ons you want, but I recommend trail duration to protect your totem longer or Punishment reach to extend your blind shot hitbox.
Same location offerings, but Silent Hill becomes even more enticing since it's tiny and actually has decent totem locations.
Pretty much, just go in and heart stuff up. Your TR is massive and disorienting; scrubs are going to blow stuff up just from Unnerving Presence, and even a couple stacks of Lullaby will have SWF SWATters desperately hunting for the totem; after totems become irrelevant, Sloppy Butcher helps in its usual ways. After picking someone up with Starstruck, everyone is going to be too nervous about the long Exposure to do anything meaningful.
This build is absolutely insane on The Doctor, but I think that's a bit mean outside red ranks.