Dead by Daylight

Dead by Daylight

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Fidelio Oct 8, 2021 @ 8:48am
Survivors getting hit just before dropping pallets, but not getting injured
What the hell is going on, i've lost a few games because of this now. It happened 4 times in a row and lost me the game because the game doesn't register that they've been hit, even though I CAN CLEARLY SEE blood come off of them but somehow all I get is a pallet stun and a spit in my face. Is this because of them lagging or me? Why is this game being held up by ♥♥♥♥♥♥♥ duct tape
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Showing 1-11 of 11 comments
Hex:cellent Oct 8, 2021 @ 9:43am 
Pallet Validation. It doesn't prioritise the killer anymore. Your screen said it hit but the server says nope. Thus you hear and see them getting injured but not really getting injured. It was mainly implemented to prevent laggy killers to still hit through pallets but at this point it's a bit too sensitive imo.. As long as you are below 100 ping you should be fine imo.
Last edited by Hex:cellent; Oct 8, 2021 @ 9:44am
Big Chonk Oct 8, 2021 @ 10:18am 
Well I play killer with around 30 ping. This still happens to me even the survivor have more than 90 ping.
I don't really believe its ping related. Its just the server prioritizes survivors.
You used to be able to hit survivors through pallets but they changed that a while ago. and now if you hit them through a pallet it won't actually count.
RamboRusina (Banned) Oct 8, 2021 @ 10:26am 
Originally posted by Big Chonk:
I don't really believe its ping related. Its just the server prioritizes survivors.

It's messed up but not because it favors one side or another per se. Problem is game checks if your attack as killer connects before survivor presses to use pallet. Notice the problem? It doesn't require pallet to hit killer, just that it was pressed to use by the survivor which is the comparison part. It skips the animation part essentially and that is why your hit gets rolled back.
Big Chonk Oct 8, 2021 @ 10:31am 
Originally posted by RamboRusina:
Originally posted by Big Chonk:
I don't really believe its ping related. Its just the server prioritizes survivors.

It's messed up but not because it favors one side or another per se. Problem is game checks if your attack as killer connects before survivor presses to use pallet. Notice the problem? It doesn't require pallet to hit killer, just that it was pressed to use by the survivor which is the comparison part. It skips the animation part essentially and that is why your hit gets rolled back.
Ahhh this makes me more sense, thanks
Shiro♌ (Banned) Oct 8, 2021 @ 10:35am 
But, how do you explain, if I do hit them with a hatchet, and the pallet gets dropped miles away from me?
Can they really just use the pallet to manipulate with the Server and the hit confirmations?
Last edited by Shiro♌; Oct 8, 2021 @ 10:35am
RamboRusina (Banned) Oct 8, 2021 @ 10:41am 
Originally posted by Shiro-sama♌:
But, how do you explain, if I do hit them with a hatchet, and the pallet gets dropped miles away from me?
Can they really just use the pallet to manipulate with the Server and the hit confirmations?

Not sure what you mean. If you throw hatchet from far away and they use pallet it does nothing unless the physical model of pallet blocks the hatchet in trajectory. You are not getting stunned by the pallet survivor is using so there doesn't become matter where server needs to decide if hit is valid or not.
Shiro♌ (Banned) Oct 8, 2021 @ 10:49am 
Originally posted by RamboRusina:
Originally posted by Shiro-sama♌:
But, how do you explain, if I do hit them with a hatchet, and the pallet gets dropped miles away from me?
Can they really just use the pallet to manipulate with the Server and the hit confirmations?

Not sure what you mean. If you throw hatchet from far away and they use pallet it does nothing unless the physical model of pallet blocks the hatchet in trajectory. You are not getting stunned by the pallet survivor is using so there doesn't become matter where server needs to decide if hit is valid or not.
No, I didn't mean it like that.
In fact, the survivor was in the animation of dropping the pallet, and I've thrown the hatchet; The hatchet did disappear when it hit the survivor, showing a bit of blood and the survivor has screamed (just like after every hit, unless Calm Spirit is being present), but the survivor didn't go from healthy to injured.

There was no Endurance effect or any sort of other effect(s) at play, so in the end, I've managed to hit the survivor with my hatchet, and the hatchet did no damage towards the survivor, even though it did disappear from the total numbers of my hatchets (went from 5 down to 4).

This has happened to me numerous time in that match and with multiple survivors (with three players in total, though).
They were all in SWF, although I do strongly doubt, it does matter.
Fidelio Oct 8, 2021 @ 10:50am 
Originally posted by Meta:
Pallet Validation. It doesn't prioritise the killer anymore. Your screen said it hit but the server says nope. Thus you hear and see them getting injured but not really getting injured. It was mainly implemented to prevent laggy killers to still hit through pallets but at this point it's a bit too sensitive imo.. As long as you are below 100 ping you should be fine imo.
Wow. This game ♥♥♥♥♥♥♥ sucks
RamboRusina (Banned) Oct 8, 2021 @ 11:02am 
Originally posted by Shiro-sama♌:
In fact, the survivor was in the animation of dropping the pallet, and I've thrown the hatchet; The hatchet did disappear when it hit the survivor, showing a bit of blood and the survivor has screamed (just like after every hit, unless Calm Spirit is being present), but the survivor didn't go from healthy to injured.

There was no Endurance effect or any sort of other effect(s) at play, so in the end, I've managed to hit the survivor with my hatchet, and the hatchet did no damage towards the survivor, even though it did disappear from the total numbers of my hatchets (went from 5 down to 4).

This has happened to me numerous time in that match and with multiple survivors (with three players in total, though).
They were all in SWF, although I do strongly doubt, it does matter.

As separated incident I could maybe see your side get delayed info on pallet getting used so you get the hit and scream before server says pallet was actually used and server fixing it so it in reality hit the pallet. I just have hard time believing you'd have that happen multiple times a match unless you play with like 200ms ping.

Then again I wouldn't put it past Bhvr to leave some bug/exploit some people learned how to abuse. Can't say I've encountered that personally. Sorry I can't really help with that as both options I could come up with seem very unlikely to happen multiple times a match. Not to mention I'd think there to have been many topics and popular streamers bringing attention to unless it was some exploit just discovered. 99'd heal I guess would also be one possibility, but unless they were really long range hatchets you should've seen the quick animation change.
Avlaen Oct 8, 2021 @ 11:26am 
they changed how the validation works, it now basicaly favours survivors as you can see.
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Date Posted: Oct 8, 2021 @ 8:48am
Posts: 11