Dead by Daylight

Dead by Daylight

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beebee73 Jun 22, 2021 @ 4:53am
Jill's perks
Hi! New to the game and been primarily playing the RE dlc content as I LOVE RE! I don't have too much of an issue with Nemesis, mostly as don't care if win just have fun chasing & hooking people if I can.

Playing Jill though is another matter as don't want to let team mates down. I'm not entirely sure which perks to use. Most of the ones I see listed in guides I don't have. Are her 3 perks good to use? Not sure how to use the blast mines perk but it also sounds like it would annoy other survivors as it said something like blinding anyone in the area.

Out of perks I've seen listed in guides I do have resilience and forget what it's called at moment but is the one with the cat.
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Showing 1-15 of 28 comments
The one with the cat is Spine Chill, and yes that's a very good perk, lets you know when the killer is looking in your direction and speeds up your progress (but can be dangerous, as it's tempting to keep working on the generator and you get caught... or you panic and stop when the killer is nowhere near you, just looking in your direction.)

As for Jill's perks, Blast Mine is really good. The way it works is once you have repaired 66% progress on generators (you personally... so if you are repairing in co-op, you'll need to work on more than one generator to get your 66%) then it activates. After that you can press your active ability button (E on the keyboard by default) and you will put a trap on the generator for some time (depending on the level of the perk.) It's best to do it just before you leave the generator (but not if you are going to finish it, cause it's wasted) and the killer is after you. Most killers will chase for a bit, down you or not, then circle back to the generator and damage it so it starts regressing, well.. when they try it blows up and blinds them and stuns them.

Now, as to it annoying other survivors, yes it can blind them too if they are too close, however it does not stun them like it does the killer, so they can just keep running for those few seconds while the killer is blinded AND stunned.

Resurgence is amazing as when you get off a hook, you're already 50% healed (or less depending on perk level)

Then her last perk is good if you want to be the one cleansing totems, which is always a good thing, when you get used to using it you can clear the map of totems really fast.
King Ramses Jun 22, 2021 @ 5:16am 
Resilience and Spine Chill(I always end up calling it scaredy cat) are good perks to have if you know how to loop, both of them being active means you're vault speed is faster than normal.
Don't worry too much about Blast Mine blinding people, if you think the killer's coming you're way while you're on a gen(easier to tell if you're running spine chill), other survivors in the area would have to basically be on the gen to get blinded so don't worry too much about friendly fire. Either way, you should probably try to use Blast Mine as much as possible in those situations because if the killer ignores kicking the gen, you basically made what you were working on a beacon for other survivors to potentially swarm and finish repairing it off.
Blast Mine and Counterforce(the totem cleansing perk) are both really good from Jill, Counterforce might be needed to make Blast Mine work better because I think Hex: Ruin sorta counters Blast Mine since it means the killer doesn't need to kick gens for regression.
True, though I find less killers run Ruin than I thought would. Counterforce is just another Small Game, maybe slightly better. But yea I totally forgot about how Blast Mine highlights generators so it's really good for that even if the killer doesn't kick it, others can swoop in and finish the generator while the killer is chasing you!
ゴースト Jun 22, 2021 @ 5:21am 
As a killer, I can tell you Jill's totem perk is powerful, if one is in my lobby Im always mindful of that. If I'm not careful I can lose my Ruin really quickly. Totems can get you alot of BP and even if you aren't too great at looping or doing gens just yet, your teamates will thank you for getting rid of hexes like ruin, devour hope and noed. Be mindful of hexes like retribution and especially haunted ground though. Her 3 perks may not the most optimal setup around but she has a nice starting kit overall I think.
Last edited by ゴースト; Jun 22, 2021 @ 5:22am
King Ramses Jun 22, 2021 @ 5:37am 
Counterforce is better than Small Game in that you get a natural and a stacking cleansing speed boost for every totem you destroy. It'll also probably become a stronger perk when Boon Totems are introduced.
It's really hard for even killers like Trapper and Hag to defend their Hexes if you're cleansing them at nearly twice the normal speed.
beebee73 Jun 22, 2021 @ 11:46am 
Thanks guys for all the tips and info! :)

beebee73 Jun 22, 2021 @ 1:29pm 
Just unlocked in blood web rare no one left behind perk
Originally posted by beebee73:
Just unlocked in blood web rare no one left behind perk

Ah, yea that's a good one. You might go on YouTube and watch some videos, there's a lot of great videos that people have made with tips and tricks for the game. While videos specific to Jill are still sparse right now, you should be able to find some to help you. :)
beebee73 Jun 22, 2021 @ 1:52pm 
Originally posted by AbsolutGrndZer0:
Originally posted by beebee73:
Just unlocked in blood web rare no one left behind perk

Ah, yea that's a good one.

Lol yeah seems there's a lot of good ones but you only get to pick 4 😜🤪😞

Guess as you said will have to check out some vids and experiment a bit too to see what I like.
Adeloo Jun 22, 2021 @ 1:56pm 
Blast Mine is actually a good perk to signal a gen position on a map where it's hard to find gen, or to signal an injured teamate to come here for heal. I use it as a beacon, the blind and stun effect being a fun bonus.
mldb88 Jun 22, 2021 @ 2:01pm 
If you're running solo, I also HIGHLY recommend running Kindred. It basically reveals the killer to you if they're within a certain distance of a hooked survivor. It's a great 'group hug' kind of info perk that not only helps you but also helps your team.
beebee73 Jun 22, 2021 @ 2:21pm 
Originally posted by mldb88:
If you're running solo, I also HIGHLY recommend running Kindred. It basically reveals the killer to you if they're within a certain distance of a hooked survivor. It's a great 'group hug' kind of info perk that not only helps you but also helps your team.

Good to know! And yes am so don't know anyone else with game sadly hence really why trying to figure out best perks.

I think I picked up a kindred perk...or else it is in my blood web...recall seeing it at least.
Last edited by beebee73; Jun 22, 2021 @ 2:22pm
DISCOCYCHO Jun 22, 2021 @ 2:36pm 
if you're ever thinking of leveling up a different character, level up David King first.
all characters have their own 3 perks which they can only use themselves BUT if you level them up to 40 you can unlock them as teachable perks where their 3 perks can now appear in other characters' bloodwebs.

David King has We're Gonna Live forever, Dead Hard, and No Mither as his 3 perks.

We're Gonna Live Forever, you get a 25% stackable bonus to all Bloodpoint gains and at Tier 3 you can gain up to 100%. You gain these 4 stacks by just being helpful to the team, may it be to perform a safe hook rescue (unhook someone without them getting downed in about 12 seconds+), taking a protection hit for an injured survivor that's being chased (buying them time to get out safely but you risk yourself), stunning the killer to rescue a carried survivor (with pallets), and blinding the killer to rescue a carried survivor (with flashlights).

Dead Hard, when you are injured, you gain the ability to forward dash that can be used to gain distance that without Dead Hard you would've never gotten away with, or since Dead Hard grants invincibility frames during the dash, if desperate, you can use those i-frames to dodge the killer hit. Using the i-frames is not always consistent so only try to do these if you really have no other options left.

No Mither, this perk is basically a challenge perk where you stay injured at the start and until the end of the match. Making it so instead of the killer needing to hit you twice to down you, they only have to hit you once. Your bleeding is also suppresed, your grunts of pain are reduced to 50% by Tier 3, and you can completely recover from the dying/downed state instead of needing your teammate to heal you back up. This is not a good perk in general and is really only used for fun/challenging builds.

There are also other characters that has their own good perks but it's really better to level up David King first for his We're Gonna Live Forever because you gain more Bloodpoints that you can use to level up other characters.
beebee73 Jun 22, 2021 @ 3:26pm 
Originally posted by shyreese:
if you're ever thinking of leveling up a different character, level up David King first.
all characters have their own 3 perks which they can only use themselves BUT if you level them up to 40 you can unlock them as teachable perks where their 3 perks can now appear in other characters' bloodwebs.

David King has We're Gonna Live forever, Dead Hard, and No Mither as his 3 perks.

We're Gonna Live Forever, you get a 25% stackable bonus to all Bloodpoint gains and at Tier 3 you can gain up to 100%. You gain these 4 stacks by just being helpful to the team, may it be to perform a safe hook rescue (unhook someone without them getting downed in about 12 seconds+), taking a protection hit for an injured survivor that's being chased (buying them time to get out safely but you risk yourself), stunning the killer to rescue a carried survivor (with pallets), and blinding the killer to rescue a carried survivor (with flashlights).

Dead Hard, when you are injured, you gain the ability to forward dash that can be used to gain distance that without Dead Hard you would've never gotten away with, or since Dead Hard grants invincibility frames during the dash, if desperate, you can use those i-frames to dodge the killer hit. Using the i-frames is not always consistent so only try to do these if you really have no other options left.

No Mither, this perk is basically a challenge perk where you stay injured at the start and until the end of the match. Making it so instead of the killer needing to hit you twice to down you, they only have to hit you once. Your bleeding is also suppresed, your grunts of pain are reduced to 50% by Tier 3, and you can completely recover from the dying/downed state instead of needing your teammate to heal you back up. This is not a good perk in general and is really only used for fun/challenging builds.

There are also other characters that has their own good perks but it's really better to level up David King first for his We're Gonna Live Forever because you gain more Bloodpoints that you can use to level up other characters.

Ohh so you can only get those other survivor's perks in your other characters bloodweb by leveling up the character that has the perk.

Not sure what all characters I have RE is the only dlc I bought...and is the reason I got Dead by Daylight...though had thought of also getting the Stranger Things one too.

Not really all that good lol. So as survivor I just kinda enjoy helping any way I can and will even forgo exit gate (if open, I rarely even make it THAT far to try and rescue a hooked survivor.

And as Nemesis I once even carried a downed survivor TO the exit gate 😊
Last edited by beebee73; Jun 22, 2021 @ 3:43pm
Sergeant Caveman Jun 22, 2021 @ 8:55pm 
All of Jill's perks are pretty good, especially if you're a new player. Personally I recommend bringing Blast Mine and Resurgence, and also perks like Spine Chill and Kindred will help you out a lot. Resurgence will help a lot since you'll already be almost halfway healed after getting unhooked. Also since you're new I also highly recommend watching "not Otzdarva" on YouTube, he makes very informative videos and here is a great one you can start with: https://www.youtube.com/watch?v=xoPzYlo0D5g&t=675s
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Date Posted: Jun 22, 2021 @ 4:53am
Posts: 28