Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It is still really strong, but since it is a hex perk it is also easily taken out with unlucky totem spawns
Old school survivors know almost all the possible totem spawns and break ruin quickly. They radio over voice coms when they find a totem mid chase and tell their friend to break it.
The only way you can make it work is with undying too - but that takes up 2 perk slots.
And to make things worse there are really only ~3 good maps to use with totems.
1. Lerys
2. Dead dog saloon
3. Game
Use a map offering with the totem and it will probably work out fine.
You mean it requires you to apply pressure for it to work.