Dead by Daylight

Dead by Daylight

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Mettle of man explained in detail:
Mettle of man is a survivor perk that comes from Ash Williams. The perk requires you to get hit 3 times while another injured or healthy survivor is within 10 meters range(protection hit). Once hit 3 times the next time you heal up your aura is revealed indefinetly to the killer outside a 16m radius. This applies even if you have already used up your endurance status given from the perk. In other words if you get hit, heal up, get hit, heal up get hit and hit again, it will still reveal your aura after healing up again. On the contrary however the opposite applies as well, if you get hit, heal up, get hit, heal up, get hit heal up then getting hit again and healing will not reveal your aura meanwhile still having the endurance status next time you are injured.

Perk combos:
Dead Hard - Allows you to be a literal tank by taking multiple hits.
For the people - You can heal up and immediately use it on a teammate to get the aura reading part negated completely. The only downside is the broken status for a while.
Inner Strength - Allows you to quickly heal up making it possible to take multiple hits fast to be able to use the perk.
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Showing 1-9 of 9 comments
glythe Jul 3, 2021 @ 1:30pm 
Counters : STBFL. Against a killer that can use this perk MoM is a huge waste of time. And you are potentially feeding the killer 3 quick stacks.

I assume it's also completely nullified by Plague.

I wish more survivors used this perk - it's trash 99% of the time.
Mergim Hoxha Jul 3, 2021 @ 3:30pm 
stop talking about it like its viable outside of sabo builds
Æɴɪsᴏ (Banned) Jul 3, 2021 @ 4:21pm 
Originally posted by swagger21:
stop talking about it like its viable outside of sabo builds

You can def make it work, but you need to go out of your way to do it. OP clearly likes the perk, hence the thread.
Originally posted by glythe:
Counters : STBFL. Against a killer that can use this perk MoM is a huge waste of time. And you are potentially feeding the killer 3 quick stacks.

I assume it's also completely nullified by Plague.

I wish more survivors used this perk - it's trash 99% of the time.
Actually not nullified by plague, for example getting hit by the vomit while charged and within 10 meters actually gives you a stack, if someone else in your team has borrowed time as well, you can easily stack up all 3 in just 1 hook.
Originally posted by Luna ☾:
Originally posted by swagger21:
stop talking about it like its viable outside of sabo builds

You can def make it work, but you need to go out of your way to do it. OP clearly likes the perk, hence the thread.
I don't really like the perk, i just find it interesting, I have 5 pages of 3 row perks unlocked, but found it that mettle of man seems to be a bit misunderstood, because the first time i tried to use it, i assumed that getting hit with endurance would not reveal my aura, but later tests with(current) OoO and distortion showed me that even if you get your endurance status lost, healing up will cause your aura to be constantly revealed at the first heal up, but not revealed for any other heal ups after that.
Last edited by elitkrumpleeharcos; Jul 3, 2021 @ 4:45pm
HelenaEX2 Jul 3, 2021 @ 8:24pm 
Originally posted by elitkrumpliharcos:

Perk combos:
Dead Hard - Allows you to be a literal tank by taking multiple hits.
For the people - You can heal up and immediately use it on a teammate to get the aura reading part negated completely. The only downside is the broken status for a while.
Inner Strength - Allows you to quickly heal up making it possible to take multiple hits fast to be able to use the perk.

Dead Hard ok

For the people, inner strength? Uh dude you know you had to get in someone elses chase to get protection hits or be on the way as the killer is carrying a survivor- The point of the perk is tank. Inner strength i found the poin on why but is literally a 22 secs heal.

If you want to activate mettle of man use perks that increase your healing speed like botany knowledge, deseperate meassures, or things that increase your medkit charges like streetwise, self care and build to last.

For the people, the aura reading is not an issue and if you already had the aura reading then you need to get hook to truly denied the aura reading, because the aura reading activates after you get the endurance hit, activate the endurance effect with mettle of man and not being down is pointless. You are only expousing yourself (and remember this perk is an obsession perk that means your chances to die by rencor are literally 100%.

The point of mettle of man is tanking, stay healed with all the stacks and the endurance ready is a huge pain in the ass for the killer cause it dosent know you will get endurance on the next hit while you are injured (and if you use styptic agent even more harder you will be to put down). That means a really huge chase that killer is getting, a good tanking or even a teammate on second stage saved from the death. But definitly for the people not. You are wasting the perk and getting weak against grabs.
Originally posted by HelenaEX2:
Originally posted by elitkrumpliharcos:

Perk combos:
Dead Hard - Allows you to be a literal tank by taking multiple hits.
For the people - You can heal up and immediately use it on a teammate to get the aura reading part negated completely. The only downside is the broken status for a while.
Inner Strength - Allows you to quickly heal up making it possible to take multiple hits fast to be able to use the perk.

Dead Hard ok

For the people, inner strength? Uh dude you know you had to get in someone elses chase to get protection hits or be on the way as the killer is carrying a survivor- The point of the perk is tank. Inner strength i found the poin on why but is literally a 22 secs heal.

If you want to activate mettle of man use perks that increase your healing speed like botany knowledge, deseperate meassures, or things that increase your medkit charges like streetwise, self care and build to last.

For the people, the aura reading is not an issue and if you already had the aura reading then you need to get hook to truly denied the aura reading, because the aura reading activates after you get the endurance hit, activate the endurance effect with mettle of man and not being down is pointless. You are only expousing yourself (and remember this perk is an obsession perk that means your chances to die by rencor are literally 100%.

The point of mettle of man is tanking, stay healed with all the stacks and the endurance ready is a huge pain in the ass for the killer cause it dosent know you will get endurance on the next hit while you are injured (and if you use styptic agent even more harder you will be to put down). That means a really huge chase that killer is getting, a good tanking or even a teammate on second stage saved from the death. But definitly for the people not. You are wasting the perk and getting weak against grabs.
For the people is not for getting hits, it is to negate the aura reading.

If you heal up 3 times, you can just 99 the 3rd heal(when mettle of man is active) and when approaching another survivor that is injured, 100 it revealing your aura, then immediately healing up the other survivor, this will no longer reveal your aura if you heal up again.(Explained above)

That is what I was trying to explain. That with tests on OoO i found that either OoO is not working normally or mettle of man only reveals your aura if you healed up for first time with the endurance status (and I guess it is the 2nd one). Here is an example video without OoO where the killer clearly didn't see me. (Sidenote, i am not obsession because other guy had DS used)

https://youtu.be/yvVhyCr5Lqg

Also sidenote:
For the people REDUCES your chances of being obsession by the same amount MoM increases it and from personal experience usually you are not the obsession that way and not enough people use rancor for it to matter.(and if they do i usually notice it)
Last edited by elitkrumpleeharcos; Jul 4, 2021 @ 1:29am
HelenaEX2 Jul 4, 2021 @ 1:55pm 
Originally posted by elitkrumpliharcos:
Originally posted by HelenaEX2:

Dead Hard ok

For the people, inner strength? Uh dude you know you had to get in someone elses chase to get protection hits or be on the way as the killer is carrying a survivor- The point of the perk is tank. Inner strength i found the poin on why but is literally a 22 secs heal.

If you want to activate mettle of man use perks that increase your healing speed like botany knowledge, deseperate meassures, or things that increase your medkit charges like streetwise, self care and build to last.

For the people, the aura reading is not an issue and if you already had the aura reading then you need to get hook to truly denied the aura reading, because the aura reading activates after you get the endurance hit, activate the endurance effect with mettle of man and not being down is pointless. You are only expousing yourself (and remember this perk is an obsession perk that means your chances to die by rencor are literally 100%.

The point of mettle of man is tanking, stay healed with all the stacks and the endurance ready is a huge pain in the ass for the killer cause it dosent know you will get endurance on the next hit while you are injured (and if you use styptic agent even more harder you will be to put down). That means a really huge chase that killer is getting, a good tanking or even a teammate on second stage saved from the death. But definitly for the people not. You are wasting the perk and getting weak against grabs.
For the people is not for getting hits, it is to negate the aura reading.

If you heal up 3 times, you can just 99 the 3rd heal(when mettle of man is active) and when approaching another survivor that is injured, 100 it revealing your aura, then immediately healing up the other survivor, this will no longer reveal your aura if you heal up again.(Explained above)

That is what I was trying to explain. That with tests on OoO i found that either OoO is not working normally or mettle of man only reveals your aura if you healed up for first time with the endurance status (and I guess it is the 2nd one). Here is an example video without OoO where the killer clearly didn't see me. (Sidenote, i am not obsession because other guy had DS used)

https://youtu.be/yvVhyCr5Lqg

Also sidenote:
For the people REDUCES your chances of being obsession by the same amount MoM increases it and from personal experience usually you are not the obsession that way and not enough people use rancor for it to matter.(and if they do i usually notice it)
So instead of getting 3 hits you reduce it again down to two hits?, except this time is while you are injured.

I prefer troll the killer making him belive i had OoO and waste so much time chasing me and not being able to down me on the third time. The killer will commit when you get injured and even if he catch you you had endurance and he wont know what happend. And i insist using a styptic agen is a fourth hit something you can do while you are broken.

Btw what the point on reduce if when you use For the people you BECOME the obsesion when you use it? (On the vid you had lucky someone use DS bc is rare finding people onn solo queue running DS or being able to use DS). And i agree is rare to see people running rencor but what about "play with your food"? What about "Save the best for last"? Those are about letting your obsesion run away and get a buff.

I cant find the point on running for the people with MoM beside that "reduce" the chance of being the obsession (something is not a big deal bc now theres always an obsession)

I get the point about "This is the most easy way to use MoM" but if you need another 2 perks to being able to use it "easily" then is totally absurd and again being whitin 14 metters. Unless you play against low ranks or baby killers the killer is gonna find you with or without aura on that range. This is why the inmersed players die fast when they find good killers.

The point of MoM are two or maybe three.

Free stacks for WGLF, tank players or just being an ♥♥♥♥♥♥♥ with the killer (For this last one you need to go down, unhook, heal recive another 3 hits and so on)

The best MoM for me and the one that i use to activate multiple times MoM(Bc theres another one even better than this) is :MOM, Self Care, Streetwise and empathy with a green medkit with or charge add ons or 16 charges and other one to increase the healing speed. Streetwise and self care reduce the amount of charges you use on medkits from 1 to 0.55 meaning if you had 16+16+12=44 44/0.55= 80 charges so you had 5 heals (6 if someone heal you with We gonna make it.) (This build also applies for the infinite medkit with a purple medkit and build to last)

The only issue with both builds is if the killer has any perk or power to force an expouse status and you are healthy then MoM wont activate. You need to be injured (this is a point for the build with "for the peolpe").

And i also find a problem here: "Once hit 3 times the next time you heal up your aura is revealed indefinetly to the killer outside a 16m radius" Idk if they change the perk but i remember this is true after the endurance hit is activated and you got heal (and MoM cant be stacked again unless you go down) so or im lost here or the perk got a change.


The way i see it. If you use "For the people" is to use it at least once on match or confuse the killer but you wont be able to activate it again or probably you dont even need it anymore.

I dont find the purpose on tanking with broken. You could do the same thing as MoM but without needing MoM and only using a Styptic agent and the perks you want. Use for the people to cancel the aura is pointless. I feel it like use distortion on OoO.
Originally posted by HelenaEX2:
Originally posted by elitkrumpliharcos:
For the people is not for getting hits, it is to negate the aura reading.

If you heal up 3 times, you can just 99 the 3rd heal(when mettle of man is active) and when approaching another survivor that is injured, 100 it revealing your aura, then immediately healing up the other survivor, this will no longer reveal your aura if you heal up again.(Explained above)

That is what I was trying to explain. That with tests on OoO i found that either OoO is not working normally or mettle of man only reveals your aura if you healed up for first time with the endurance status (and I guess it is the 2nd one). Here is an example video without OoO where the killer clearly didn't see me. (Sidenote, i am not obsession because other guy had DS used)

https://youtu.be/yvVhyCr5Lqg

Also sidenote:
For the people REDUCES your chances of being obsession by the same amount MoM increases it and from personal experience usually you are not the obsession that way and not enough people use rancor for it to matter.(and if they do i usually notice it)
So instead of getting 3 hits you reduce it again down to two hits?, except this time is while you are injured.

I prefer troll the killer making him belive i had OoO and waste so much time chasing me and not being able to down me on the third time. The killer will commit when you get injured and even if he catch you you had endurance and he wont know what happend. And i insist using a styptic agen is a fourth hit something you can do while you are broken.

Btw what the point on reduce if when you use For the people you BECOME the obsesion when you use it? (On the vid you had lucky someone use DS bc is rare finding people onn solo queue running DS or being able to use DS). And i agree is rare to see people running rencor but what about "play with your food"? What about "Save the best for last"? Those are about letting your obsesion run away and get a buff.

I cant find the point on running for the people with MoM beside that "reduce" the chance of being the obsession (something is not a big deal bc now theres always an obsession)

I get the point about "This is the most easy way to use MoM" but if you need another 2 perks to being able to use it "easily" then is totally absurd and again being whitin 14 metters. Unless you play against low ranks or baby killers the killer is gonna find you with or without aura on that range. This is why the inmersed players die fast when they find good killers.

The point of MoM are two or maybe three.

Free stacks for WGLF, tank players or just being an ♥♥♥♥♥♥♥ with the killer (For this last one you need to go down, unhook, heal recive another 3 hits and so on)

The best MoM for me and the one that i use to activate multiple times MoM(Bc theres another one even better than this) is :MOM, Self Care, Streetwise and empathy with a green medkit with or charge add ons or 16 charges and other one to increase the healing speed. Streetwise and self care reduce the amount of charges you use on medkits from 1 to 0.55 meaning if you had 16+16+12=44 44/0.55= 80 charges so you had 5 heals (6 if someone heal you with We gonna make it.) (This build also applies for the infinite medkit with a purple medkit and build to last)

The only issue with both builds is if the killer has any perk or power to force an expouse status and you are healthy then MoM wont activate. You need to be injured (this is a point for the build with "for the peolpe").

And i also find a problem here: "Once hit 3 times the next time you heal up your aura is revealed indefinetly to the killer outside a 16m radius" Idk if they change the perk but i remember this is true after the endurance hit is activated and you got heal (and MoM cant be stacked again unless you go down) so or im lost here or the perk got a change.


The way i see it. If you use "For the people" is to use it at least once on match or confuse the killer but you wont be able to activate it again or probably you dont even need it anymore.

I dont find the purpose on tanking with broken. You could do the same thing as MoM but without needing MoM and only using a Styptic agent and the perks you want. Use for the people to cancel the aura is pointless. I feel it like use distortion on OoO.

Well you can consider it pointless, but i just wanted to state in this post how Mettle of man works and that you can workaround the aura reading part if that bothers you (for example it bothers me more than that i need to get hit 3 times) and that you will still get your aura read if you even take the endurance hit on the next heal, BUT mostly to clarify the misconception that mettle of man reveals your aura as long as the perks is active, because no it only reveals your aura after the 3rd protection hit heal only, which can be negated by healing up and using your health state on another injured with for the people without risking taking any hit from the killer, making it have no downside for you presonally.

If you watched the video for example(where i clearly do what i said in the post), it can be seen that I am not the obsession because someone else used Decesive Strike EVEN AFTER i could have healed them.

For me having my aura revealed to the killer feels also pointless, why would i want the killer to see my aura when i can just say "Well, maybe no", it gives him strategical advantage and for OoO and distortion part:
1. Distortion lasts max 30 or so seconds
2. OoO will reveal killer's aura to you, but by the time you reach 3 hits with mettle of man usually it will either make you a target or give too much info for the killer.(And i know that, because for example if someone uses aura reading on me, especially OoO i know that they will just run around trying to taunt me, wasting their time on me instead of gens)

I play both killer and survivor(solo only) and have 2k hours.
Last edited by elitkrumpleeharcos; Jul 4, 2021 @ 3:09pm
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Date Posted: Jul 3, 2021 @ 1:04pm
Posts: 9