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Is it all physical cores on your CPU?
If you suspect whats in the OP, you can use a utility to unlock cpu cores. Its actually something I used to do like 10 years ago, when HT was an issue, in certain instances. I seem to remember Dead Island benefitting from that in particular.
Not something Ive done for years and not something I see a need to do any longer.
Though when I am checking the applied core count through the Task Manager within the CPU affinity submenu, all the 12 cores (6 physical, 6 virtual) on my 8700K is applied for to Dead By Daylight, so the game can utilize whatever CPU power it now may need and want to use.
The issue(s) that I've is that the game gets sloppy during certain parts with random FPS and frame pacing drops, like when I am using both Shock abilities on my Doctor, and I'm trying to find out if it can get improved through by force the game to only run on my physical CPU cores and "forbids it" from using anyone of the virtual parallell threads.
None of my other installed games shows the same uneven behaviour on my 8700K + GTX1080 loaded system, so this makes me tbh wonder if DBD will perform better if it's biased toward using a stricter single core approach, based on what I wrote in the previous text section here above?
EDIT: It's btw worth to mention that I am on the newest Windows 10 Insider Program build from their Beta Channel that works a lot better than the latest stable version that Microsoft have released under the Windows 10 branch.
Lucky bastard, I assume.. ._.
Let me preface this with: I am not a super technical computer guy, so I dont know how dated the below is.
What I seem to recall is that games that benefitted from single core usage, it was because HT would "park" cores, reducing their wattage or something because they werent being utilized, which caused some of what youre describing.
Using a "core unparking utility" would basically stop that wattage reduction. You get increased performance in those kinds of applications, and of course the cpu runs a bit warmer as long as the cores are unparked as the trade off.
I think the name of the utility back then was even something like "CPU Unpark" or "Core Unpark" or something like that.
Sorry if this isnt relevant, like I said, Im behind on the "how" things work in newer generations.
Then I've no idea why the game is behaving the way that is now actually does. It is the only one that shows this kind of weird performance behaviour while everything else on my system runs like liquid butter non-stop.. Have you done any GPU related customizations through the specific control panel for your GPU vendor or so?
i managed to fix it by writing these commands into my engine.ini, even though these are gpu related commands only:
[/script/engine.renderersettings]
r.Streaming.Boost=0
r.Streaming.PoolSize=0
r.Streaming.LimitPoolSizeToVRAM=1
r.Streaming.FullyLoadUsedTextures=1
r.Streaming.HLODStrategy=2
plus the command line arguments i use: -USEALLAVAILABLECORES -NOTEXTURESTREAMING
sadly it only works in the current live build and not in the ptb.
i got these commands from a reddit thread. if you want to have a look:
https://www.reddit.com/r/PUBATTLEGROUNDS/comments/74ajmx/if_you_have_unused_resources_while_playing_you/
I'll give those a try and see if it may make a improvement. Will let you know after a few hours of gameplay so I can get a valid personal impression out from the graphical adjustments!
Then explain to me why the game struggles to maintain the 62fps target 50% of the time? :p
If u check the load on GC and CPU u'll see its mostly GPU