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you dont really need it because if your paying enough attention etc its going to be rare that a killer will sneak up on you and you know where to look and what to expect
but the perk can still give away stealth killers and the perk can give info about what the killer is doing etc (if there setting a trap may be looking at your direction for a few seconds if in a chase itl flicker etc)
the perk is not bad at all and is a good choice as a starter perk but you dont really need it ether
also how your saying your getting jumpscared with there no terror radius then that clearly says that you let your gaurd down even tho you know its a stelth killer
the less you rely on the terror radius to know what the killer is doing the better, you should be able to know what a killer may be up to after they chase someone or hook someone
(e.g if they chased you and your teamate off a gen and you see the killer stop chaseing them the killer is most likely comeing back your way to stop you from gen work even if a ghostface is in stealth you know what to expect)
Edit:
also with 350 hours you must know how to go around without spine chill by now no offense but you must start learning how to be more aware of your surroundings you shouldnt be getting caught off gaurd so easily without it
btw in higher ranks survivors will be risky and do gens in terror radius etc and they will have a backup rout to get to safety asap if the killer comes
The synergy with "Resilience" is very nice if you know how to loop though.
That being said, it IS a crutch. Periodically I will play without it, just so that I dont get too reliant on it.
The last time was a week spent playing with no perks at all. I started doing it for the 8 escape, no perks achievement and then decided to just make it for the whole week instead.
You pay attention. You look and you listen, thats how you play without spine chill. If you actually rely on it like youre implying in the OP, you have work to do. Any competent killer isnt going to be staring at your gen if they think you have spine chill , either, so theres that as well. You will get ganked anyway if you RELY on it like that.
In addition, when combined with Bond, you can see when survivors are being chased, and know it's safe to stay on a gen. While still capable of monitoring Spine Chill if in an enclosed area obscuring your view, so you know if the killer abandons them to come for you.
Awareness is king in this game, but there are always instances where you can't rely on your own awareness simply as a result of map design. Extra perks that help with this are always welcome in my book. People can use crap like DS all they want instead, but way I see it, if I'm not getting caught super easy thanks to extra awareness, I don't need second chance perks.
Edit: Plus Spine Chill is really useful against Spirit too. Tons of people always complain there is no counter to her, well... Spine Chill gives you tons of information on her when she's phasing.
Imagine it as a secret free perk you get for playing a lot, stop relying on spine chill and you will earn it faster.
First of all what you have to know is, if you're about 30 seconds in the match and no terror radius and nobody injured, you might be about to get a stealth killer on you, so leave your gen and check around, if you see nothing then that means the killer sucks or is afk, then go back to working.
If a stealth killer hooked someone, the safest place in the map is near the hook so go save, you have little to no chances to stumble into the killer unless youre unlucky to walk into their path or the killer is camping.
Another thing is that you need to use headset, killers with no TR thend to make al ot breathing noise, some killers with activable perks like ghostface and wraith will make extra noise, for ghostface you're trying to hear some sort of clothing moving as if there was soo much wind, but you hear no wind sound, for wraith he gets extra volume in his footsteps, pig breathes harder.
i always have spine chill equipped if i can but never actually try it in conjunction with bond and kindred gonna have to try that.
You fail to see all the ways Spine Chill can be useful aside from Stealth Killers. It can help you in situations where you've broken LoS with a killer, around a large structure or big wall loops, to give you indication if they're attempting to cut you off another direction, or mind gaming. It's especially helpful against Spirit Phasing, giving hints as to when she's phasing or faking, so you know when to vault to avoid her, and when not too. Combine SC with Bond, and you know when killers are chasing other survivors nearby if your view is obscured, whilst also receiving indication if the killer abandons them to come for you.
Are perks like Spine Chill needed to have good awareness and survive, no. But even with top tier awareness, there are always situations where the perks are helpful, increasing survivability, and time management, which is especially useful when paired with a bunch of rank 20 red rank solo's.
The biggest advantage of us using perks like Spine Chill and other awareness perks tho... Is that you can relax while playing, and chat with friends on Discord without suffering severely as a result.
I bleeping hate running Spine Chill on Midwich, as the perk doesn't care about the Z Axis. If I am working on a gen and the killer is on the floor BELOW me, but 10 feet to my right, my Spine Chill will go nuts.
That said, a lot of awareness is in preparation. When you get on the generator, look around you. Where is the nearest window? Where are the exits? How many ways can the Killer get to you? Is there one door, or several? Camera panning while working a gen is huge, and often times more valuable than Spine Chill.
In general though the best awareness is simply to know where the Killer's general area is. After the first few minutes of the game you will have a good idea of where not to be. If you are 80% done with a gen and you see the aura of an ally go down WAAAAY across the map you know you are almost certainly going to be able to finish even if he has BBQ, unless it's like a Freddy or something.
Some killers are very good at hiding their red stain, and I play on Ultra setting with no tweaks, so I don't see red stains through walls like some players setup to do. The perk helps as a result. Still, I use it for more than it's base utility, as combined with perks like Bond, it does have extra benefits to increase time management.
A lot of the awareness perks have more utility than they're base intention that people overlook I find. Take Alert, it's not just for an idea where the killer is at, but helps keep track of where pallets are destroyed, so you know where to avoid in future chase, whilst showing where teammates where working on gens, so you can prevent lost progress as much as possible. Then Kindred, although good for knowing if killers are camping, or if you should waste time trying to save, it also let's you know when BBQ killers are heading your way. Especially helpful against BBQ Billies for time management.
Perks like DH and BT I find useless tho. DH is only useful against a good killer with a memory but once, with a few rare exceptions. BT outside of SWF is also useless, as most the time solo's will just get downed quick again anyway, and when they waste pallets all willy nilly early on, you just end up in trade situations, essentially rewarding camping killers. I'd rather just rush gens.