Dead by Daylight

Dead by Daylight

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noe Jan 11, 2021 @ 3:37am
How do you actually survive without Spine Chill
I've seen players claim that with good awareness you don't need it, but that really doesn't make sense. You can only detect stealth murderers by sight, except there's numerous maps and generator locations that are enclosed so you won't see a stealth murderer until they're in the same room as you. And there's several murderers with a below average terror radius that can be reduced even further with perks and add-ons.

So I don't see what kind of awareness a player could have to detect an opponent with no or little terror radius that is hidden behind a wall. Unless maybe they all have Demogorgon feet. Since you're basically just are guaranteed to take a hit when they approach your generator as you're almost in lunging range by the time you've seen them. Unless there's an immediate pallet nearby you can throw down; or the murderer purposely doesn't rush you because it's Myers or Ghostface charging their ability.

Whenever I try to play without Spine Chill the game just becomes a boring mess of me getting instantly jumped by murderers with no or a reduced terror radius. Either I get hit and now have lost half my chase potential or I get downed and now don't even get to have a chase, which reduces the amount of actual gameplay I get to experience.

Having Spine Chill to receive a standard thirty six meter warning that the murderer is coming so you can get ready for a chase just seems fundamentally more optimal regardless of any kind of experience the player could hone, when the alternative is the murderer getting nearly in lunging distance at the very start of the chase every time.
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Showing 1-15 of 29 comments
Hex: Offender Jan 11, 2021 @ 3:41am 
i rarely use Spine Chill. Sometimes i'll use Stake Out (gains token when the killer is near and you aren't in chase)
solo que is pain (Banned) Jan 11, 2021 @ 3:43am 
knowing that your team is occupied with the killer and knowing when when the killer is free to chase you gives you info on when you need to be on your toes. good players always have an escape route if they see the killer enter their line of sight so they are prepared before the killer even gets there
Hex:cellent Jan 11, 2021 @ 4:15am 
I personally only use spine chill for vaulting build because I must disagree: a lot of stealth killers lose their potential because you hear them from a mile away (Myers' and Pig's breathing, Ghostface noises and even the wraith is still pretty visible while "cloaked" and they all have those "Demogorgon feet". pretty much helps the survivor to pinpoint the killer because let's be honest if you get grabbed you either wanted to get grabbed, didn't pay any attention (which is only the first time at the beginning because after that you should know who you are facing) or didn't hear it because every sound is bugged once again) so yea in the end I'm not saying it's bad but it's not really that good either I'd use other perks instead like bloodpact or poised but yea others may find it more useful than I do because everyone has their own playstyle and I often prefer to get chased or doing some mindgames instead of being immersed (not saying I'm showing myself on purpose but I'm not choosing the perfect place for hiding often).
geordiebroon58 (Banned) Jan 11, 2021 @ 6:27am 
i am both sides about this perk

you dont really need it because if your paying enough attention etc its going to be rare that a killer will sneak up on you and you know where to look and what to expect

but the perk can still give away stealth killers and the perk can give info about what the killer is doing etc (if there setting a trap may be looking at your direction for a few seconds if in a chase itl flicker etc)

the perk is not bad at all and is a good choice as a starter perk but you dont really need it ether


also how your saying your getting jumpscared with there no terror radius then that clearly says that you let your gaurd down even tho you know its a stelth killer

the less you rely on the terror radius to know what the killer is doing the better, you should be able to know what a killer may be up to after they chase someone or hook someone

(e.g if they chased you and your teamate off a gen and you see the killer stop chaseing them the killer is most likely comeing back your way to stop you from gen work even if a ghostface is in stealth you know what to expect)

Edit:

also with 350 hours you must know how to go around without spine chill by now no offense but you must start learning how to be more aware of your surroundings you shouldnt be getting caught off gaurd so easily without it

btw in higher ranks survivors will be risky and do gens in terror radius etc and they will have a backup rout to get to safety asap if the killer comes
Last edited by geordiebroon58; Jan 11, 2021 @ 6:35am
For soloQ, other aura-reading perks (e.g. "Bond" or the godly "Kindred") will give you the same, if not more, info about what's going on. Personally, I don't like to use it because it makes me very jittery when I play, plus I don't like to have to look at the corner of the screen all the time, I want to give my full attention to my surroundings.

The synergy with "Resilience" is very nice if you know how to loop though.
AangryEeyore (Banned) Jan 11, 2021 @ 7:02am 
I use spine chill in almost every build.

That being said, it IS a crutch. Periodically I will play without it, just so that I dont get too reliant on it.

The last time was a week spent playing with no perks at all. I started doing it for the 8 escape, no perks achievement and then decided to just make it for the whole week instead.

You pay attention. You look and you listen, thats how you play without spine chill. If you actually rely on it like youre implying in the OP, you have work to do. Any competent killer isnt going to be staring at your gen if they think you have spine chill , either, so theres that as well. You will get ganked anyway if you RELY on it like that.

Last edited by AangryEeyore; Jan 11, 2021 @ 7:03am
Incariuz Jan 11, 2021 @ 7:10am 
Bond + Spine Chill + Kindred and I know everything I need to know. People can say Spine Chill isn't needed, but a good stealth killer knows how to use the terrain to block LoS and sneak up to at least get that initial hit. Why give a free hit if you don't have too is my thought process.

In addition, when combined with Bond, you can see when survivors are being chased, and know it's safe to stay on a gen. While still capable of monitoring Spine Chill if in an enclosed area obscuring your view, so you know if the killer abandons them to come for you.

Awareness is king in this game, but there are always instances where you can't rely on your own awareness simply as a result of map design. Extra perks that help with this are always welcome in my book. People can use crap like DS all they want instead, but way I see it, if I'm not getting caught super easy thanks to extra awareness, I don't need second chance perks.

Edit: Plus Spine Chill is really useful against Spirit too. Tons of people always complain there is no counter to her, well... Spine Chill gives you tons of information on her when she's phasing.
Last edited by Incariuz; Jan 11, 2021 @ 7:11am
Keyrala (Banned) Jan 11, 2021 @ 7:11am 
I was like you when i started, but got self awareness.
Imagine it as a secret free perk you get for playing a lot, stop relying on spine chill and you will earn it faster.


First of all what you have to know is, if you're about 30 seconds in the match and no terror radius and nobody injured, you might be about to get a stealth killer on you, so leave your gen and check around, if you see nothing then that means the killer sucks or is afk, then go back to working.

If a stealth killer hooked someone, the safest place in the map is near the hook so go save, you have little to no chances to stumble into the killer unless youre unlucky to walk into their path or the killer is camping.

Another thing is that you need to use headset, killers with no TR thend to make al ot breathing noise, some killers with activable perks like ghostface and wraith will make extra noise, for ghostface you're trying to hear some sort of clothing moving as if there was soo much wind, but you hear no wind sound, for wraith he gets extra volume in his footsteps, pig breathes harder.
look around
Budoshi Jan 11, 2021 @ 7:21am 
Originally posted by Incariuz:
Bond + Spine Chill + Kindred and I know everything I need to know. People can say Spine Chill isn't needed, but a good stealth killer knows how to use the terrain to block LoS and sneak up to at least get that initial hit. Why give a free hit if you don't have too is my thought process.

In addition, when combined with Bond, you can see when survivors are being chased, and know it's safe to stay on a gen. While still capable of monitoring Spine Chill if in an enclosed area obscuring your view, so you know if the killer abandons them to come for you.

Awareness is king in this game, but there are always instances where you can't rely on your own awareness simply as a result of map design. Extra perks that help with this are always welcome in my book. People can use crap like DS all they want instead, but way I see it, if I'm not getting caught super easy thanks to extra awareness, I don't need second chance perks.
100 % agree ,i mean with stealth killers like myer and pig , i lost counts how many time i took survivors out of gens while they are repairing, most players dont hear you if you approach blocking the line of sight , easy to do and SWF talk all the time on the mic their awareness is dropped by half most of the time too busy talking to each others that been said SWF all these awareness perks are equipped for free though in a way so but i digress.

i always have spine chill equipped if i can but never actually try it in conjunction with bond and kindred gonna have to try that.
how to survive not running spine chill is a good start its a waste of a perk slot unless you have no other good perks. Now how to play without it, if there is any killer with terror radious which is majoirty spine chill is pointless all you need to is listen to the heartbeat. Even if the killer doesnt have a terror radious you should be looking all around you maybe not like a insane person but still 360 your self however fast you can. Spine chill will only help you with 2killers myers and ghosty though if your going for a immresed build use spine chill but the pro tip to that is simply dont do it because everyone haves immersed builds not just killers. conclusion dont run spine chill replace it with a perk like dead hard, borrowed time or even well make it, 360 when your doing gens so you see all around you and listen for heartbeats
Incariuz Jan 11, 2021 @ 7:47am 
Originally posted by BULLETPROOFWEASLE!:
how to survive not running spine chill is a good start its a waste of a perk slot unless you have no other good perks. Now how to play without it, if there is any killer with terror radious which is majoirty spine chill is pointless all you need to is listen to the heartbeat. Even if the killer doesnt have a terror radious you should be looking all around you maybe not like a insane person but still 360 your self however fast you can. Spine chill will only help you with 2killers myers and ghosty though if your going for a immresed build use spine chill but the pro tip to that is simply dont do it because everyone haves immersed builds not just killers. conclusion dont run spine chill replace it with a perk like dead hard, borrowed time or even well make it, 360 when your doing gens so you see all around you and listen for heartbeats

You fail to see all the ways Spine Chill can be useful aside from Stealth Killers. It can help you in situations where you've broken LoS with a killer, around a large structure or big wall loops, to give you indication if they're attempting to cut you off another direction, or mind gaming. It's especially helpful against Spirit Phasing, giving hints as to when she's phasing or faking, so you know when to vault to avoid her, and when not too. Combine SC with Bond, and you know when killers are chasing other survivors nearby if your view is obscured, whilst also receiving indication if the killer abandons them to come for you.

Are perks like Spine Chill needed to have good awareness and survive, no. But even with top tier awareness, there are always situations where the perks are helpful, increasing survivability, and time management, which is especially useful when paired with a bunch of rank 20 red rank solo's.

The biggest advantage of us using perks like Spine Chill and other awareness perks tho... Is that you can relax while playing, and chat with friends on Discord without suffering severely as a result.
Originally posted by Incariuz:
Originally posted by BULLETPROOFWEASLE!:
how to survive not running spine chill is a good start its a waste of a perk slot unless you have no other good perks. Now how to play without it, if there is any killer with terror radious which is majoirty spine chill is pointless all you need to is listen to the heartbeat. Even if the killer doesnt have a terror radious you should be looking all around you maybe not like a insane person but still 360 your self however fast you can. Spine chill will only help you with 2killers myers and ghosty though if your going for a immresed build use spine chill but the pro tip to that is simply dont do it because everyone haves immersed builds not just killers. conclusion dont run spine chill replace it with a perk like dead hard, borrowed time or even well make it, 360 when your doing gens so you see all around you and listen for heartbeats

You fail to see all the ways Spine Chill can be useful aside from Stealth Killers. It can help you in situations where you've broken LoS with a killer, around a large structure or big wall loops, to give you indication if they're attempting to cut you off another direction, or mind gaming. It's especially helpful against Spirit Phasing, giving hints as to when she's phasing or faking, so you know when to vault to avoid her, and when not too. Combine SC with Bond, and you know when killers are chasing other survivors nearby if your view is obscured, whilst also receiving indication if the killer abandons them to come for you.

Are perks like Spine Chill needed to have good awareness and survive, no. But even with top tier awareness, there are always situations where the perks are helpful, increasing survivability, and time management, which is especially useful when paired with a bunch of rank 20 red rank solo's.

The biggest advantage of us using perks like Spine Chill and other awareness perks tho... Is that you can relax while playing, and chat with friends on Discord without suffering severely as a result.
true spirit its good for but no you can easily see their redstain to see if they are trying to juke you and if your able to get in the killers mind like me because i play both then its easy to guess their next move
Soulfire Jan 11, 2021 @ 7:58am 
I run Spine Chill, but it has its negative downsides.

I bleeping hate running Spine Chill on Midwich, as the perk doesn't care about the Z Axis. If I am working on a gen and the killer is on the floor BELOW me, but 10 feet to my right, my Spine Chill will go nuts.

That said, a lot of awareness is in preparation. When you get on the generator, look around you. Where is the nearest window? Where are the exits? How many ways can the Killer get to you? Is there one door, or several? Camera panning while working a gen is huge, and often times more valuable than Spine Chill.

In general though the best awareness is simply to know where the Killer's general area is. After the first few minutes of the game you will have a good idea of where not to be. If you are 80% done with a gen and you see the aura of an ally go down WAAAAY across the map you know you are almost certainly going to be able to finish even if he has BBQ, unless it's like a Freddy or something.
Incariuz Jan 11, 2021 @ 8:10am 
Originally posted by BULLETPROOFWEASLE!:
true spirit its good for but no you can easily see their redstain to see if they are trying to juke you and if your able to get in the killers mind like me because i play both then its easy to guess their next move

Some killers are very good at hiding their red stain, and I play on Ultra setting with no tweaks, so I don't see red stains through walls like some players setup to do. The perk helps as a result. Still, I use it for more than it's base utility, as combined with perks like Bond, it does have extra benefits to increase time management.

A lot of the awareness perks have more utility than they're base intention that people overlook I find. Take Alert, it's not just for an idea where the killer is at, but helps keep track of where pallets are destroyed, so you know where to avoid in future chase, whilst showing where teammates where working on gens, so you can prevent lost progress as much as possible. Then Kindred, although good for knowing if killers are camping, or if you should waste time trying to save, it also let's you know when BBQ killers are heading your way. Especially helpful against BBQ Billies for time management.

Perks like DH and BT I find useless tho. DH is only useful against a good killer with a memory but once, with a few rare exceptions. BT outside of SWF is also useless, as most the time solo's will just get downed quick again anyway, and when they waste pallets all willy nilly early on, you just end up in trade situations, essentially rewarding camping killers. I'd rather just rush gens.
Last edited by Incariuz; Jan 11, 2021 @ 8:12am
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Date Posted: Jan 11, 2021 @ 3:37am
Posts: 29