Dead by Daylight

Dead by Daylight

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DBD is NOT survivor sided
a lot of people claim it is but the higher the ranks, the lower the escape rate. i read something along the lines of 50million survivors being sacrificed last year while 5million escaped or sth (very vague, provide me the exact numbers and ill change it no problem).

it is beyond me how people can claim this game is survivor sided when most matches more than two people die. bish where
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103 yorumdan 91 ile 103 arası gösteriliyor
You don't have to be skilled to rank up. Put top survivors skill wise, against top killers skill wise, survivors win. The game is balanced to favour survivor. That said, most survivors are complete potatoes, which is why it's not apparent, and why I also don't care about balance.
İlk olarak glythe tarafından gönderildi:
Playing DBD as a 4 man SWF team is a memetastic adventure where you troll the killer; being chased is a change to earn extra points as you lead the rodeo clown around pallet town.

Playing killer is a stressful experience. Playing against SWF teams is even more stressful and earns you overall fewer points.

İlk olarak Luder Zucker YT tarafından gönderildi:
it is beyond me how people can claim this game is survivor sided when most matches more than two people die. bish where

Why don't you watch the "best of the best" tournament. Or you can find any big name streamer who plays both survivor and killer. They all come to the same conclusion: DBD is massively survivor favored.

If you are having easy games as killer it is because your MMR is super low. Play as a rank 1 killer for a year or so and come back showing me how the game is easy.

İlk olarak Myu tarafından gönderildi:
The game is more unforgiving in general to a killer than it is to a survivor.
This is an extremely underrated point. As survivor you have so many ways to make a mistake and you can use a perk or an ally to correct that mistake.

When you make a small mistake with killer it often leads to another small mistake. For example when most people miss with a swing they often miss the next swing too because they underestimate how much time you lose. Overall as killer a single mistake- such as losing a survivor in a chase can cost you 1-3 kills. You cannot afford to ever invest 30+ seconds in a chase and not get a hook (unless at least one person is dead and you are defending a 3 gen setup).


İlk olarak Myu tarafından gönderildi:
SWF have communication and don't need perks to help them with this. Solos don't have communication and do need perks to help with this.

Solo que do NOT need free information. SWF is broken because of the free information sharing. The game is based around uncertainty and SWF removes that.

In short - playing as SWF you get free information which is worth multiple perk slots. Funny how having multiple perks (more than 4) active was cheating as killer but it's fine for survivors to do that with SWF.

SWF players are "better" because they can have all action perks and their friends can relay free information.

:lunar2019laughingpig:Most of the Twitch streamers make fun of you guys that cry about how "hard" killer is, and complaining about survivor "crutch" perks as you run Ruin+Undying:lunar2019crylaughingpig:.
İlk olarak Clean tarafından gönderildi:
İlk olarak glythe tarafından gönderildi:
Playing DBD as a 4 man SWF team is a memetastic adventure where you troll the killer; being chased is a change to earn extra points as you lead the rodeo clown around pallet town.

Playing killer is a stressful experience. Playing against SWF teams is even more stressful and earns you overall fewer points.



Why don't you watch the "best of the best" tournament. Or you can find any big name streamer who plays both survivor and killer. They all come to the same conclusion: DBD is massively survivor favored.

If you are having easy games as killer it is because your MMR is super low. Play as a rank 1 killer for a year or so and come back showing me how the game is easy.

This is an extremely underrated point. As survivor you have so many ways to make a mistake and you can use a perk or an ally to correct that mistake.

When you make a small mistake with killer it often leads to another small mistake. For example when most people miss with a swing they often miss the next swing too because they underestimate how much time you lose. Overall as killer a single mistake- such as losing a survivor in a chase can cost you 1-3 kills. You cannot afford to ever invest 30+ seconds in a chase and not get a hook (unless at least one person is dead and you are defending a 3 gen setup).




Solo que do NOT need free information. SWF is broken because of the free information sharing. The game is based around uncertainty and SWF removes that.

In short - playing as SWF you get free information which is worth multiple perk slots. Funny how having multiple perks (more than 4) active was cheating as killer but it's fine for survivors to do that with SWF.

SWF players are "better" because they can have all action perks and their friends can relay free information.

:lunar2019laughingpig:Most of the Twitch streamers make fun of you guys that cry about how "hard" killer is, and complaining about survivor "crutch" perks as you run Ruin+Undying:lunar2019crylaughingpig:.
Not really considering the circle jerk around 1 particular streamer that still believes dbd is like 2017
Lets face the facts here. It IS unbalanced and in favor of the survivor side. Of course potato survivors cant hack solo play and that means they need to learn how to play the game. Simple as that.

Thankfully the game is no where near as bad as it used to be though.. It used to be hell for killers. Not points/rank wise but I am talking about getting ANY kill. That part was horrid. The old cow tree is a big example.. There is a lot of others too.. I do NOT miss those days one bit.
İlk olarak Undying Zombie tarafından gönderildi:
Correct. They do count DCs as deaths/sacrifices. Not as DCs in their own spot.. Something they should be doing over what they are doing..

That's completely insane that they are suggesting that a survivor disconnecting counts as a kill. If you play a game as killer and 4 people quit it suggests something was wrong with the game.

Their statistics will tell you the killer got four kills - everything is fine.
İlk olarak Undying Zombie tarafından gönderildi:
Lets face the facts here. It IS unbalanced and in favor of the survivor side. Of course potato survivors cant hack solo play and that means they need to learn how to play the game. Simple as that.

Thankfully the game is no where near as bad as it used to be though.. It used to be hell for killers. Not points/rank wise but I am talking about getting ANY kill. That part was horrid. The old cow tree is a big example.. There is a lot of others too.. I do NOT miss those days one bit.
The biggest thing is it has all changed. What is a win and what is a loss has changed greatly for both sides. Maps are more skill oriented than ever before and the game despite what many may think is forcing players on both sides to adapt. I think the goal has to be an ever changing one. What we have now is a dream of mine two years ago. I can choose any killer and within 10 games have them down to a point I can consistently win. I can pick a set of survivor skills and play one of several Different ways.

By far this has been one of the more civil discussions on the board in the last few months and I find it refreshing to see more opinions of players who play both sides.

I don't think the game is perfect for either side but it is greater that it has been.
İlk olarak glythe tarafından gönderildi:
İlk olarak Undying Zombie tarafından gönderildi:
Correct. They do count DCs as deaths/sacrifices. Not as DCs in their own spot.. Something they should be doing over what they are doing..

That's completely insane that they are suggesting that a survivor disconnecting counts as a kill. If you play a game as killer and 4 people quit it suggests something was wrong with the game.

Their statistics will tell you the killer got four kills - everything is fine.
i think this is to make sure ppl dont do it to stop adepts. It used to be if the person dc u cant get adept, but now, if they dc and you were on trackj for a merciless, you get the merciless and/or adept
I'm a survivor main and due to rank reset and lack of gameplay, a low rank, I do very well and even when I was a high rank (7) I still did very good
Here’s my hot take

You don’t have to be a good survivor to hit red ranks because it depends solely on how the killer plays.

I will use my own playstyle for the example:

I don’t camp ever, l don’t tunnel, once a survivor is hooked l am out of there.

Therefore any potatoe gets free saves from my games add a couple of gens done, you open the gates, jobs done.
Despite the fact l put you down twice with relative ease or even perhaps you died you still rank up.

To be honest to stop potatoes rising through the ranks we pretty much need to camp to keep their emblems down.

Stupid ain’t it.
Imagine unironically thinking the devs statistics mean literally anything, you know they literally said object is a bad perk because people who used it had low escape rates.
Game is not survivor sided, its simple-
Solo Queue < Killers
Killers < SWF
Sounds like the game needs an elo system to resolve most of the issues. Even if it's a hidden elo, just sorting games by actual skill level would go a long way. So why not just petition for an elo system? Doesn't need to be a complicated one or even visible to the players.
İlk olarak Gaffy tarafından gönderildi:
Imagine unironically thinking the devs statistics mean literally anything, you know they literally said object is a bad perk because people who used it had low escape rates.
Game is not survivor sided, its simple-
Solo Queue < Killers
Killers < SWF
The last set showed how effective the players of each killer were vs other killer in those ranks. You have to have a minimum kill ratio to reach red ranks as killer anyways.

the only stat that should matter is 4 x survivors play as killers.
İlk olarak Gaffy tarafından gönderildi:
Imagine unironically thinking the devs statistics mean literally anything, you know they literally said object is a bad perk because people who used it had low escape rates.
Game is not survivor sided, its simple-
Solo Queue < Killers
Killers < SWF
No its just so easy to get 2 kills even against skilled swf that people think that anything less than 4 kills is a loss for a killer.
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103 yorumdan 91 ile 103 arası gösteriliyor
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Gönderilme Tarihi: 26 Eki 2020 @ 3:23
İleti: 103