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回報翻譯問題
His strengths are locking down a loop with traps or trapping hooks, basement. I suppose you would want to play around his strengths so you might want to add some chase perks for extremely fast chases.
Also Trapper is extremely addon dependant. Try a game with and without addons and tell me otherwise. I am not saying you cant do well without addons, but he immensely improves with them.
For a build, he has a very very long setup time so corrupt is a great idea. BBQ is always a good choice. Enduring is good for better chase times, and ruin is never a bad idea. So yeah not a bad build at all.
GL my friend :)
corrupt
(hex undying/ruin)
or run noed as a backup and fill the last perk slot with anything you like
for the addons run a bag addon anytime
stay away from addons that gives the surv a lower chance to escape a trap its rng people can stay in there for 1 sec or 1 min
also dont waste your slot on addons that give them mangled etc
otherwise you can run anything both iri addons are good,honing stone is amazing, faster setup too
if it wouldnt be map dependent i would say run tar bottle to darken your traps any game
...okay it's just bragging rights because I thought I had addons that game, but it turns out I didn't. If I had, it would have most definitely been a 4k, as the survivor that got out did so by the skin of their teeth.
Anyways, those are the perks I use on trapper. I've hit red ranks, but never rank 1. I don't want to try hard enough to do that.
Reasoning:
Corrupt Intervention is almost a must. You want the time to set up traps, and this gives you that time. This can also give you the time to spot and set up potential 3 gen situations. 3 gen as trapper is 'very' scary for survivors.
Brutal Strength:
Because ♥♥♥♥ most pallets.
Bamboozle:
This one is weird I'll admit. I use them to close off loops where I don't have traps set up there. My goal isn't to hit the survivor, but to get them to a loop where I have traps set up.
Surveiliance: Kick a gen and set up a trap near there. When you see the gen turn yellow, approach it at an angle that puts the survivor between the trap and yourself. This gives them less places they can hide, or potentially trigger your trap.
Gameplay:
Addons with more than one trap and whatever you like.
Set up traps around potential loops. I usually set one around killer shack when able, preferably outside the window. This 'almost' always catches someone. Put the traps along the wall. Never put them underneath a pallet, but you can put them on the other side of a pallet to render the pallet useless for survivors.
Advanced survivors will be able to find ways around your traps if you set them up in obvious spots out in the open. Even the most narrow of corridors? Survivors can avoid them. You know the stairs in the houses? You can set a trap there, but survivors can avoid a trap if you set it in the dead center of the stairs. Yup.
However, hidden spots are also not likely to get survivors trapped, so do a combination of both obvious, and not obvious.
When in a chase, you want to try to lead the survivor to a spot where you have traps. It always helps to carry one with you as well in case you're in a bad loop, in which case you can literally just set a trap down at the loop and the survivor "Has" to go somewhere else.
Dying Light
Dead Man's Switch
Surveillance
Agitation
The first two have fantastic synergy. If you don't hook the obsession, you slowly gain gen pressure as the map drags on through Dying Light. If you do hook the obsession, then you get tons of instant pressure on gens with Dead Man's Switch (super underrated perk combo). Plus, with Surveillance, you can keep your three gen under.... surveillance... and can use Agitation to bring survivors into your territory.
Enduring is just good nowadays to lessen pallets stun time (and u won't take stun pallet after stun pallet anyway though u might take a few during a game) and only really shines when paired with Spirit Fury.
Brutal Strength is good if u do a lot of chases (which is not always the case with Trapper it depends if u wanna camp with traps the first one hooked or if u play regular).
All in all it's a good perk for Trapper, better than Enduring IMO. I would change that on your build.