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번역 관련 문제 보고
lmao at calling anything spirit can do as a "mindgame". You don't even need the stand still cheese to do well as spirit, just use your ears and don't use your power in long bursts.
Yeah, he's pretty bad on most maps, some he's ok on but overall alot of better killers, he's one of the worst
Take that back, baby survivor!
But like nurse and billy he gets screwed by maps such as the game and lery's
Nurse would like a word....
Forum math:
Character X sucks
I play Character X so I know
I'm a Red rank Killer/Survivor I should know
^^^^^ =POTATOEEEEEEEEEEEEEE
The most popular build at the moment seems to be something like:
Tinkerer - Detection of gens as they get close to completion. Turns Blight Undetectable and with his speed he can easily get to any gen ping and chase or hit survivors off it
Ruin + Hex:Undying - Combined with Tinkerer above, when you chase someone off the gen it immediately goes into regression while Ruin is up. And Hex:Undying makes it twice as hard to get rid of Ruin, plus gives some aura information as a side benefit.
Brutal - After a pallet drop, this lets Blight very quickly destroy the pallet then Lethal Rush after the fleeing survivor before they can hopefully reach a strong loop. Worst case you can very quickly eliminate pallets with this and his Rush in the early game to make big dead zones for the later game
Personally I'm using Pop Goes the Weasel and Sloppy Butcher instead of Ruin + Hex:Undying, mainly because I happened to get Pop Rank 3 early on his bloodweb. Pop works well with Tinkerer because I always know good targets to kick with Pop thanks to the Tinkerer pings. And there's no risk of the perk being destroyed early like Ruin. And since it's only one perk, I can fill the other slot with, as in this example, something like Sloppy Butcher or some other decent perk to get additional value. That being said, though, there's no denying Ruin + Hex:Undying is a strong combo.
Honestly Blight is a strong killer, I'd put him around number four or five I think after Nurse, Spirit, and Freddy who all have very good anti-loop abilities plus extra map mobility to varying degrees. Blight is roughly on par with Hag and Billy I think, all three of them have excellent map coverage which helps them tremendously in the 3- and 4- gen later stages of the game. Billy has the most poewerful special attack of the three but his Chainsaw Dash is just not quite as good as Blight's. (Blight for instance cash Rush up a flight of stairs, slam into the wall, do a 180 and Rush down the hall on the next floor without stopping his Rush. His hairpin turn capability is tremendous.) Hag has the strongest late game of the three once she has her web of traps set up, her early game is probably the weakest though since she needs a little time to really get going. Blight is the most consistent, he's constantly in chases throughout the match and constantly pressuring people off gens and forcing pallet drops and so on.
I think a lot of the people who say Blight is weak are simply trying to get Lethal Rush hits too often in loops when you really want to use Rush mostly to get into new chases and catch up to fleeing survivors and then do a standard basic chase. If you see an opportunity for a straight shot Lethal Rush go for it, but it's not really designed to get hits while looping most obstacles.
If you can't win or excel as survivor without a swf team then maybe you're the one getting carried. It could be the randos you are playing with - especially if they can't loop a killer for longer than 20 seconds (thats literally the time it takes a m1 killer to catch someone running shift+w).
The reality of the game is that there are 2 good killers capable of dealing with SWF and the rest - not so much. The most recent 15k DBD tournament proved that pretty decidedly. Teams used Spirit, Nurse or they did very poorly.