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Meanwhile, with Thanatophobia the main use of it was the healing counter, the gen slowdown was a nice little bonus. However, in exchange for (At max value, mind you, this isn't even going to be 100% of the time) 5s faster healing for survivors... we got 5 seconds longer generators. Instead of +15s to generators we get +20s to gens. But now the main use is gone.
Imagine for a moment if they changed Dead Hard: No longer grants invulnerability BUT it gives an extra half meter dash distance. Would you still be inclined to use Dead Hard?
Yeah I've never seen someone say rework DS it's always nerf it. Then nerf pop. Sprint burst OP. It's the same old ♥♥♥♥. Whnt killers want is the removal of exhaustion perks and DS and they're going to cry about it to it happens. Over half the killers are more than strong enough to fight survivors and they're still plenty of clowns running around in red ranks as well doing fine. Clown might be weak and needs strong perks but every killer goes "duh killer is weak" they're tons of different killers. You can't just broadly say that they're all weak. Like every 2 iq player does.
Wait, are you telling me that 2 of the like 4 or 5 decent killers aren't weak? But then you ignore every other killer who is actually garbage tier like the Clown, Legion, Myers, etc.?
But really at this point all it means is if you want a slowdown perk may as well just take Dying Light. After only 3 stacks (1 hook on everybody not the obsession) you're getting the exact same effect as a fully stacked Thanato ANYWAY, and then some!
Yeah was never addressing people that want a rework. I was addressing people that tilt and come to the forum and cry nerf. That's your lack of understanding not mine. I was ignoring your point because it was a tangent to anything I said. I'm not defending myself in an argument I never made. So go on your 2 iq rant please. Players are worse than the devs for "balancing" the game.
Sure I've slapped up Otz and fightincowboy in dark souls. Otz was wank at that game until he played like a billion hours. Balancing games is a part of most courses at uni that focus on games development. Something Otz doesn't likely have. He wasn't even that good at this game until he played it a lot.
Sure mate just nerf survivor perks because some killers are weak. Why address the problem of weak or strong killers. Just nerf survivors and the balance will remain super wonky.
Its kinda like how Unrelenting got changed due to machinegun build. They could have fixed it easy with just making them not work with each other. But instead they mangled both perls... Then later buffed STBFL partially because it was a licensed perk. They kinda buffed unrelenting a while later but also nerfed it. Something that made me sad because I actually used Unrelenting and liked it during that time.. I did not use STBFL with it since I felt that was too much. But it is what it is.