Dead by Daylight

Dead by Daylight

Statistiche:
Thanatophobia nerf...
Don't forget, everyone, the game isn't survivor-sided, and the devs aren't 100% biased in the favour of survivors, even if they just nerf and nerf and nerf killers and any decent perks they might have, all the while ignoring or buffing survivors!
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Visualizzazione di 61-75 commenti su 75
Messaggio originale di jackhickman999:
Messaggio originale di Adrian-the-Wallachian:
The removal of instaheals was long overdue, and not nonsensical like all the killer nerfs they make. Same goes for the removal of infinites. Killers are already weaker than survivors, yet they keep nerfing meta perks that killers use. They just now made it so new players who have technician can't even blow gens up. I'm sure they're not survivor-sided.

Some killers are weaker than survivors some aren't. Hag, Nurse and Spirit can't be claimed to be weaker. Mori and tunnelling is quite common.This whole DS needs to be nerfed needs to stop because like pop or ruin it's basically needed. So many killers need strong perks to make up for their weak kit.
I do alright as killer though I play more survivor and I can still get hold of red ranks and hook them with adept doctor quite easily. So killers aren't in the toilet that all killers seem to think.
All Sprint burst is strong but you sometimes have to waste it just moving around. So sprint burst is strong but overrated. Why do you think that dead hard is in more games than it.
Survivors have to take a exhaustion perk.

You can't take all this ♥♥♥♥ from survivors without heavily nerfing killer perks and killers.
People don't want DS nerfed entirely. People want it reworked. It sucks as an anti-tunneling tool since if you're good at the game you'll NEVER get an opportunity to use it, even IF you're being tunneled. Meanwhile it rewards a survivor who decides "Hey I know the killer's around the corner but ima rush into a locker because haha that makes me invulnerable!"


Meanwhile, with Thanatophobia the main use of it was the healing counter, the gen slowdown was a nice little bonus. However, in exchange for (At max value, mind you, this isn't even going to be 100% of the time) 5s faster healing for survivors... we got 5 seconds longer generators. Instead of +15s to generators we get +20s to gens. But now the main use is gone.


Imagine for a moment if they changed Dead Hard: No longer grants invulnerability BUT it gives an extra half meter dash distance. Would you still be inclined to use Dead Hard?
Messaggio originale di Illius:
Messaggio originale di jackhickman999:

Some killers are weaker than survivors some aren't. Hag, Nurse and Spirit can't be claimed to be weaker. Mori and tunnelling is quite common.This whole DS needs to be nerfed needs to stop because like pop or ruin it's basically needed. So many killers need strong perks to make up for their weak kit.
I do alright as killer though I play more survivor and I can still get hold of red ranks and hook them with adept doctor quite easily. So killers aren't in the toilet that all killers seem to think.
All Sprint burst is strong but you sometimes have to waste it just moving around. So sprint burst is strong but overrated. Why do you think that dead hard is in more games than it.
Survivors have to take a exhaustion perk.

You can't take all this ♥♥♥♥ from survivors without heavily nerfing killer perks and killers.
People don't want DS nerfed entirely. People want it reworked. It sucks as an anti-tunneling tool since if you're good at the game you'll NEVER get an opportunity to use it, even IF you're being tunneled. Meanwhile it rewards a survivor who decides "Hey I know the killer's around the corner but ima rush into a locker because haha that makes me invulnerable!"


Meanwhile, with Thanatophobia the main use of it was the healing counter, the gen slowdown was a nice little bonus. However, in exchange for (At max value, mind you, this isn't even going to be 100% of the time) 5s faster healing for survivors... we got 5 seconds longer generators. Instead of +15s to generators we get +20s to gens. But now the main use is gone.


Imagine for a moment if they changed Dead Hard: No longer grants invulnerability BUT it gives an extra half meter dash distance. Would you still be inclined to use Dead Hard?

Yeah I've never seen someone say rework DS it's always nerf it. Then nerf pop. Sprint burst OP. It's the same old ♥♥♥♥. Whnt killers want is the removal of exhaustion perks and DS and they're going to cry about it to it happens. Over half the killers are more than strong enough to fight survivors and they're still plenty of clowns running around in red ranks as well doing fine. Clown might be weak and needs strong perks but every killer goes "duh killer is weak" they're tons of different killers. You can't just broadly say that they're all weak. Like every 2 iq player does.
Ultima modifica da jackhickman999; 5 ott 2020, ore 7:27
Messaggio originale di jackhickman999:
Messaggio originale di Adrian-the-Wallachian:
You don't seem to understand balance in asymmetrical games. If you have the numbers, you can't also have all the power. The Role that's a single unit shouldn't (for the most part, like 80% of killers) be weaker than survivors, who also have the number advantage.
Here's a video from 2 and a half years ago that still applies https://www.youtube.com/watch?v=mB1fLYPme5c

Yeah nice character attack I'm not watching some random video that proves you're right when it doesn't. I hopped onto because you're talking out your arse. If I can as a bad killer catch and kill red ranks with adept doctor. I think you should probably just uninstall. Good players on nurse and hag who have the kill stats to prove that they are strong when basically nobody but red ranks pay them proves how much rubbish you talk.
Is it a character attack to state facts without insulting you? You catching red ranks with Doctor doesn't mean anything, red rank is full of horrible players anyway.
Wait, are you telling me that 2 of the like 4 or 5 decent killers aren't weak? But then you ignore every other killer who is actually garbage tier like the Clown, Legion, Myers, etc.?
Messaggio originale di jackhickman999:
Messaggio originale di Illius:
People don't want DS nerfed entirely. People want it reworked. It sucks as an anti-tunneling tool since if you're good at the game you'll NEVER get an opportunity to use it, even IF you're being tunneled. Meanwhile it rewards a survivor who decides "Hey I know the killer's around the corner but ima rush into a locker because haha that makes me invulnerable!"


Meanwhile, with Thanatophobia the main use of it was the healing counter, the gen slowdown was a nice little bonus. However, in exchange for (At max value, mind you, this isn't even going to be 100% of the time) 5s faster healing for survivors... we got 5 seconds longer generators. Instead of +15s to generators we get +20s to gens. But now the main use is gone.


Imagine for a moment if they changed Dead Hard: No longer grants invulnerability BUT it gives an extra half meter dash distance. Would you still be inclined to use Dead Hard?

Yeah I've never seen someone say rework DS it's always nerf it. Then nerf pop. Sprint burst OP. It's the same old ♥♥♥♥. Whnt killers want is the removal of exhaustion perks and DS and they're going to cry about it to it happens. Over half the killers are more than strong enough to fight survivors and they're still plenty of clowns running around in red ranks as well doing fine. Clown might be weak and needs strong perks but every killer goes "duh killer is weak" they're tons of different killers. You can't just broadly say that they're all weak. Like every 2 iq player does.
Thank you for not answering any question or not REALLY responding to what I said whatsoever, except specifically diggin on the DS point.


But really at this point all it means is if you want a slowdown perk may as well just take Dying Light. After only 3 stacks (1 hook on everybody not the obsession) you're getting the exact same effect as a fully stacked Thanato ANYWAY, and then some!
Ultima modifica da Illius; 5 ott 2020, ore 7:51
Messaggio originale di Illius:
Messaggio originale di jackhickman999:

Yeah I've never seen someone say rework DS it's always nerf it. Then nerf pop. Sprint burst OP. It's the same old ♥♥♥♥. Whnt killers want is the removal of exhaustion perks and DS and they're going to cry about it to it happens. Over half the killers are more than strong enough to fight survivors and they're still plenty of clowns running around in red ranks as well doing fine. Clown might be weak and needs strong perks but every killer goes "duh killer is weak" they're tons of different killers. You can't just broadly say that they're all weak. Like every 2 iq player does.
Thank you for not answering any question or not REALLY responding to what I said whatsoever, except specifically diggin on the DS point.


But really at this point all it means is if you want a slowdown perk may as well just take Dying Light. After only 3 stacks (1 hook on everybody not the obsession) you're getting the exact same effect as a fully stacked Thanato ANYWAY, and then some!

Yeah was never addressing people that want a rework. I was addressing people that tilt and come to the forum and cry nerf. That's your lack of understanding not mine. I was ignoring your point because it was a tangent to anything I said. I'm not defending myself in an argument I never made. So go on your 2 iq rant please. Players are worse than the devs for "balancing" the game.
Ultima modifica da jackhickman999; 5 ott 2020, ore 7:54
Messaggio originale di jackhickman999:
Messaggio originale di Illius:
Thank you for not answering any question or not REALLY responding to what I said whatsoever, except specifically diggin on the DS point.


But really at this point all it means is if you want a slowdown perk may as well just take Dying Light. After only 3 stacks (1 hook on everybody not the obsession) you're getting the exact same effect as a fully stacked Thanato ANYWAY, and then some!

Yeah was never addressing people that want a rework. I was addressing people that tilt and come to the forum and cry nerf. That's your lack of understanding not mine. I was ignoring your point because it was a tangent to anything I said. I'm not defending myself in an argument I never made. So go on your 2 iq rant please. Players are worse than the devs for "balancing" the game.
I'm guessing people who've played and streamed the game since it came out, like Otz and Tru3 have no idea what they're talking about then, right? Against the devs who get screwed in matches as killers, but tell the community to "Play survivor" or "Play another game"... I'm sure you're correct in saying that.
Messaggio originale di Adrian-the-Wallachian:
Messaggio originale di jackhickman999:

Yeah was never addressing people that want a rework. I was addressing people that tilt and come to the forum and cry nerf. That's your lack of understanding not mine. I was ignoring your point because it was a tangent to anything I said. I'm not defending myself in an argument I never made. So go on your 2 iq rant please. Players are worse than the devs for "balancing" the game.
I'm guessing people who've played and streamed the game since it came out, like Otz and Tru3 have no idea what they're talking about then, right? Against the devs who get screwed in matches as killers, but tell the community to "Play survivor" or "Play another game"... I'm sure you're correct in saying that.

Sure I've slapped up Otz and fightincowboy in dark souls. Otz was wank at that game until he played like a billion hours. Balancing games is a part of most courses at uni that focus on games development. Something Otz doesn't likely have. He wasn't even that good at this game until he played it a lot.
Ultima modifica da jackhickman999; 5 ott 2020, ore 8:13
Messaggio originale di jackhickman999:
Messaggio originale di Adrian-the-Wallachian:
I'm guessing people who've played and streamed the game since it came out, like Otz and Tru3 have no idea what they're talking about then, right? Against the devs who get screwed in matches as killers, but tell the community to "Play survivor" or "Play another game"... I'm sure you're correct in saying that.

Sure I've slapped up Otz and fightincowboy in dark souls. Otz was wank at that game until he played like a billion hours. Balancing games is a part of most courses at uni that focus on games development. Something Otz doesn't likely have. He wasn't even that good at this game until he played it a lot.
Explain to me how your comment relates to anything I said. Are you telling me that because Otz wasn't good at dark souls, and because it took time to get good at dbd (what a novel concept, training an insane amount of time and playing for countless hours to get to a high level), his ideas for balance don't matter? You don't need game development classes to see how badly designed and horribly balanced dbd is.
Messaggio originale di Adrian-the-Wallachian:
Messaggio originale di jackhickman999:

Sure I've slapped up Otz and fightincowboy in dark souls. Otz was wank at that game until he played like a billion hours. Balancing games is a part of most courses at uni that focus on games development. Something Otz doesn't likely have. He wasn't even that good at this game until he played it a lot.
Explain to me how your comment relates to anything I said. Are you telling me that because Otz wasn't good at dark souls, and because it took time to get good at dbd (what a novel concept, training an insane amount of time and playing for countless hours to get to a high level), his ideas for balance don't matter? You don't need game development classes to see how badly designed and horribly balanced dbd is.

Sure mate just nerf survivor perks because some killers are weak. Why address the problem of weak or strong killers. Just nerf survivors and the balance will remain super wonky.
Ultima modifica da jackhickman999; 5 ott 2020, ore 8:45
Messaggio originale di jackhickman999:
Messaggio originale di Adrian-the-Wallachian:
Explain to me how your comment relates to anything I said. Are you telling me that because Otz wasn't good at dark souls, and because it took time to get good at dbd (what a novel concept, training an insane amount of time and playing for countless hours to get to a high level), his ideas for balance don't matter? You don't need game development classes to see how badly designed and horribly balanced dbd is.

Sure mate just nerf survivor perks because some killers are weak. Why address the problem of weak or strong killers. Just nerf survivors and the balance will remain super wonky.
Let me see... the devs outright refuse to buff most killers. The guy responsible for balance stated that "Clown is severely underrated", and he's handholding survivors at every step of the way with new perks. See:Trail of torment, which just has to let survivors know exactly where the user is, that he kicked a gen, and inherently that he's now undetectable.
"
Messaggio originale di Adrian-the-Wallachian:
Don't forget, everyone, the game isn't survivor-sided, and the devs aren't 100% biased in the favour of survivors"

Healing time increased to 16s
DS requires being hooked first
Oblivious Added
Undetectable added
Mori offerings
Slugging/camping is accepted by devs
Coop repair speed nerfed
Great repair skillcheck bonus halved
Toolbox duration cut by more than half
Insta-heal pink/purple addons changed
Lightborn (?) gives 100% flashlight immunity now
Strongest loops and pallets removed/reworked
Sabotage lasts much less, the perk has a cooldown, no 99% sabotage anymore and it consumes more toolbox.


WHAT PLANET ARE YOU ON
Messaggio originale di Only Here Cuz Bored:
"
Messaggio originale di Adrian-the-Wallachian:
Don't forget, everyone, the game isn't survivor-sided, and the devs aren't 100% biased in the favour of survivors"

Healing time increased to 16s
DS requires being hooked first
Oblivious Added
Undetectable added
Mori offerings
Slugging/camping is accepted by devs
Coop repair speed nerfed
Great repair skillcheck bonus halved
Toolbox duration cut by more than half
Insta-heal pink/purple addons changed
Lightborn (?) gives 100% flashlight immunity now
Strongest loops and pallets removed/reworked
Sabotage lasts much less, the perk has a cooldown, no 99% sabotage anymore and it consumes more toolbox.


WHAT PLANET ARE YOU ON
On the Planet where Unbreakable and DS can be used at the same time, where looping is still insanely strong, where survivors can't even blow up gens now, as long as they use technician, where You can be hooked in the endgame collapse, yet still have DS available to use so you simply can't lose if you get unhooked during that time, where devs still think hex perks are "low-risk, high-reward", where You can lose 40% of the objectives (2 gens) as a killer before you even find or catch your first survivor, etc.. Also, learn to quote.
I am not exactly a fan of the change. But the perk does soo little really. I do use it from time to time but its a perk that actually needs a severe buff for it to actually be effective at anything. They wont do it.

Its kinda like how Unrelenting got changed due to machinegun build. They could have fixed it easy with just making them not work with each other. But instead they mangled both perls... Then later buffed STBFL partially because it was a licensed perk. They kinda buffed unrelenting a while later but also nerfed it. Something that made me sad because I actually used Unrelenting and liked it during that time.. I did not use STBFL with it since I felt that was too much. But it is what it is.
What a meme dude, thana was bad since release, just bots use it, ask a good player about the perk effectiveness. Maybe the game is too complicated to understand, and how things works.
Ultima modifica da ---effectdefect---; 5 ott 2020, ore 14:04
Messaggio originale di MeneLaw:
What a meme dude, thana was bad since release, just bots use it, ask a good player about the perk effectiveness. Maybe the game is too complicated to understand, and how things works.
If you think it's any better now, I have bad news for you...
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Data di pubblicazione: 4 ott 2020, ore 10:10
Messaggi: 75