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Swf cheeses survivors into a rank they don’t deserve and when they start getting thrashed by higher ranked more experienced killers they think killers are op.
Killers aren’t op those survivors just rose the ranks too quickly and never had the chance to develop proper looping skills on the way and now the better killers are having to clean up trash.
I've seen many people at rank 1 that also had lots of hours and well. They weren't in their shiny glory to compete where as others, on both sides, were able to show that rank 1 meant they apparently did something right.
But generally, with the current matchmaking, play enough and you will get rank 1.
The ranking system has severe flaws though, first of all it's based on activity since it resets each month. Average players who play a lot will inflate red ranks while great players with less time might stay below. Second, we have incredibly strong perks in this game, so an objectively better player who doesn't play the full meta potentially gets less pips than a potato with a meta build. You see these perk-carried people a lot on rank1. Also SWF is a thing and there's a ton of players who don't quite understand the game fully, only hop on gens and have their better friends do the actual job. They still will eventually hit rank1 if they keep playing together
Does this mean that all rank 1 players are awesome and all rank 10 are garbage? Of course not. Remember that DBD's survivors are the most boosted players on earth (second chances, easy objectives, SWF...) but a red rank match is usually much harder than a yellow rank match so yes, I would say it matters.
Just yesterday i had the proof : (rank 2 survivor)
- Game 1 : i'm the only red the others are either yellow or green, they played really well, made saves and get chased for a really long time (killer was red rank aswell)
- Game 2 : we are all red ranks, one is hooked, i'm finishing working on a gen while deep wound with a claudette. So i stop working on it as soon as i'm about to fall, the claudette stops working and try to mend me = i get down from timer while the gen was 99% (i know i messed up too). While i was down i can see poor Meg is still on hook while the Claudette get "chased" aka crouching in a corner while the last one is selfcaring vs 4 stacks thana and 4 stacks Dying light, she literally wasn't even done healing when the Meg died on hook...
- Game 3 : Lery's against a Nurse, all red ranks again, a Nancy and I powered the only 2 gens done the whole match, eventually she gets killed, and i get caught while fixing a third one. I died on my first hook, while i could see the other two teammates either hiding in lockers or urban evading/selfcaring.
So no rank doesn't mean anything aside that you just played a lot during the month.
So yeah, whoever thinks ranks matter in this game (I know even well-known players like Tru3Ta1ent or TydeTime do) - sorry to disappoint you, it's all smoke and mirrors, random numbers and colors, it means nothing. Having a low number on a red background means nothing. I know, I'm consistently somewhere within red ranks or high purple, then red again as solo survivor... and I'm absolutely not skilled. Ranking up is just easy af.
Each side can easily get to rank 1.
As survivor you have to try to depip currently, so if you simply play the game then you'll get to rank 1. The only other way you can depip is with the killer that's camping you. You don't have to switch up your playstyle at all, which results in an interesting solo queue experience. You'll see people not on generators, going down immediately in a chase against a killer that doesn't break pallets, and just generally hiding or Self-Caring with 4-5 generators left.
Now as killer it can be a little different. Most killers have to work a lot harder to get to rank 1, but there's a few that don't. Spirit, Freddy, and Pyramid Head are examples of killers that you can play mindlessly and do well with because they either have too much in their kit that requires the survivors to play perfectly, or they have a cheesy aspect that allows them to easily down survivors.
The other reason it's different is SWF. Competent players tend to group together to avoid immersive players at red and purple ranks. The result is killers are given almost nothing to work with, so to counterbalance this situation they almost have to be playing one of the above killers mentioned. This does not mean you get SWF that often, but you also can't always tell who is and isn't queued together. What's worse is they made it so you can't switch your killer once you queue up as well, so most people err on the side of caution and play broken killers so they don't depip for being in an unfair situation.
People will tell you SWF is the reason there are so many "boosted" survivors at red ranks, but they're right for the wrong reason. It's not that people in SWF are just overwhelmingly bad players. Most of them are perfectly competent, which is actually the problem.
SWF eats up so many good players from solo queue, which means you're going to come across a lot more bad survivors on your team than if those people in the SWF played solo. I've seen it myself. People add me after a game because we pulled off a play, and then they invite me to a group with like 1-2 other people. I'm down for duos most of the time since I don't run DS, but when all 4 of us play well it's just not that interesting, especially when we go up against something like a Wraith on a Red Forest map.
The ranks are generally a misrepresentation of skill. I've seen a lot of Rank 1 Killers completely dominate a group of red rank survivors, and I've also seen Rank 1 killers get stomped by the same ranked survivors...
The map choice, the killer on said map, whether or not there's good wall / pallet placement... etc... waaaay too many variables to dictate what rank actually means.
Not to mention it's much easier to hit red ranks as killer than it is as survivor unless you're being boosted.
But if you're going on your own merit as a solo survivor, it's almost impossible to hit rank 1 because of the lack of knowledge of how your team mates are going to react... DC's, suicides, dumb plays... etc... in SWF, you know what to expect which again, is a false indication of ones own actual skill when the rank is boosted because you're in a 4 man squad with coms.
Ranks = B.S. and should be removed completely... they don't even make sense at this point considering all you really do in this game is farm BP for nodes on the blood web.
Now that MMR has been introduced it further removes the need to put yourself in danger / sit next to a killer doing absolutely nothing so you can "ranked up"... it's a dumb concept that goes against the core game mechanics of hide and seek... ranks only force you to make risky decisions... it's not an indication of skill, it's an indication of how much of a troll you are to the killers and others on your team.