Dead by Daylight

Dead by Daylight

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Z3pheeR Oct 2, 2020 @ 8:19am
Tips for Deathbound?
I view the perk as a """long range""" Nurse's Calling, but I actually have no idea how to use it at its best. Any builds with Deathbound?
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Showing 1-11 of 11 comments
PaulTheIII (Banned) Oct 2, 2020 @ 9:23am 
Don't bother its complete garbage. Its another one of those perks that requires 100 conditions to activate and has an extremely low payout if you even manage to get it to work.
SirCookieBear Oct 2, 2020 @ 9:38am 
At the moment I can't think of any good in using Deathbound... there are so many other better tracking perks that wasting a slot on it sounds kinda niche...

If I'd use it would be on a mobile killer, Hillbilly, Nurse, Oni, Spirit, Legion, all sound to me the best candidates for it, but not like they need that kind of help anyway.... Hillbilly and Oni would be best candidates I guess, since they can one shot the guys (which makes the time they spent healing worthless).

To make it a bit nastier, you can make their potentially useless healing time longer with Sloppy and Thana (before next patch), but I'm afraid the match would become more "patrolling healers" than "patrolling gens", and I'm not sure that would be the better option.

Anyway, good luck in your search for a good build!
Last edited by SirCookieBear; Oct 2, 2020 @ 9:40am
Keyrala (Banned) Oct 2, 2020 @ 9:42am 
From a survivor perspective when i had to play solo survivor with this perk on the killer:
It forces survivors that just saved/got saved to play more stealthy as they will not get your TR anymore if they spread. It's also really good at the endgame when you playing ping pong with the last 2 survivors left, taking turns to get slugged until you find the last one. Having small or no TR at all gives you the upper hand when they do the hide and seek game for the hatch

If the survivors knows about the perk they will stay together to prevent you from going oblivious to them, so if they work in a gen they will work together, IMO this thing will go good with discordance and legion so you know where are the guys taht just got the save and apply deepwounds on them, there was some legion using this build on us yesterday.

Im not sure if stuff like thinkerer or death bound applying oblivious during feral frenzy will remove your ability to get killer instinct.
Last edited by Keyrala; Oct 2, 2020 @ 9:43am
Z3pheeR Oct 2, 2020 @ 12:47pm 
Originally posted by Keyrala:
From a survivor perspective when i had to play solo survivor with this perk on the killer:
It forces survivors that just saved/got saved to play more stealthy as they will not get your TR anymore if they spread. It's also really good at the endgame when you playing ping pong with the last 2 survivors left, taking turns to get slugged until you find the last one. Having small or no TR at all gives you the upper hand when they do the hide and seek game for the hatch

If the survivors knows about the perk they will stay together to prevent you from going oblivious to them, so if they work in a gen they will work together, IMO this thing will go good with discordance and legion so you know where are the guys taht just got the save and apply deepwounds on them, there was some legion using this build on us yesterday.

Im not sure if stuff like thinkerer or death bound applying oblivious during feral frenzy will remove your ability to get killer instinct.
You aren't wrong, but if someone heals against Legion they're off for a really trashy game I'd say :/
I think I'm gonna try it with Demo if I find the perk on the Bloodweb, because of his mobility.
Last edited by Z3pheeR; Oct 2, 2020 @ 12:48pm
Keyrala (Banned) Oct 2, 2020 @ 1:10pm 
Originally posted by Z3pheeR:
Originally posted by Keyrala:
From a survivor perspective when i had to play solo survivor with this perk on the killer:
It forces survivors that just saved/got saved to play more stealthy as they will not get your TR anymore if they spread. It's also really good at the endgame when you playing ping pong with the last 2 survivors left, taking turns to get slugged until you find the last one. Having small or no TR at all gives you the upper hand when they do the hide and seek game for the hatch

If the survivors knows about the perk they will stay together to prevent you from going oblivious to them, so if they work in a gen they will work together, IMO this thing will go good with discordance and legion so you know where are the guys taht just got the save and apply deepwounds on them, there was some legion using this build on us yesterday.

Im not sure if stuff like thinkerer or death bound applying oblivious during feral frenzy will remove your ability to get killer instinct.
You aren't wrong, but if someone heals against Legion they're off for a really trashy game I'd say :/
I think I'm gonna try it with Demo if I find the perk on the Bloodweb, because of his mobility.

I mean if they heal and you have discordance and death bound and they understand why the healer scream then they won't want to stay away from eachoter, try running this on bubba and they might not want to deal with a no TR bubba so they will probably end up working together in a gen wich will still reveal their location to you and at least one of them should be downed soon.

Just another perk to test different gameplays. of course everyone will tell you to run small pp builds like undying + ruin but then you might get bored pretty quick.
Last edited by Keyrala; Oct 2, 2020 @ 1:10pm
Z3pheeR Oct 3, 2020 @ 1:30am 
Originally posted by SirCookieBear:
At the moment I can't think of any good in using Deathbound... there are so many other better tracking perks that wasting a slot on it sounds kinda niche...

If I'd use it would be on a mobile killer, Hillbilly, Nurse, Oni, Spirit, Legion, all sound to me the best candidates for it, but not like they need that kind of help anyway.... Hillbilly and Oni would be best candidates I guess, since they can one shot the guys (which makes the time they spent healing worthless).

To make it a bit nastier, you can make their potentially useless healing time longer with Sloppy and Thana (before next patch), but I'm afraid the match would become more "patrolling healers" than "patrolling gens", and I'm not sure that would be the better option.

Anyway, good luck in your search for a good build!
Yeah, I should try that on Hillbilly as well. There's only one thing I do not understand about the perk. Do they have to heal a full health state from 0 to 100 or do they have to just switch health state? Cause if it's the latter, it could actually be kinda fun to mess around with as a bunch of killers.
Z3pheeR Oct 3, 2020 @ 1:33am 
Originally posted by Keyrala:
Originally posted by Z3pheeR:
You aren't wrong, but if someone heals against Legion they're off for a really trashy game I'd say :/
I think I'm gonna try it with Demo if I find the perk on the Bloodweb, because of his mobility.

I mean if they heal and you have discordance and death bound and they understand why the healer scream then they won't want to stay away from eachoter, try running this on bubba and they might not want to deal with a no TR bubba so they will probably end up working together in a gen wich will still reveal their location to you and at least one of them should be downed soon.

Just another perk to test different gameplays. of course everyone will tell you to run small pp builds like undying + ruin but then you might get bored pretty quick.
Well, one can still run it with that small PP build, which I think I'm gonna do the first couple of games with Deathbound to try it out.
Wish I wouldn't have to resort to Undying+Ruin, but gens just fly these days, sadly :/
Keyrala (Banned) Oct 3, 2020 @ 4:50am 
Originally posted by Z3pheeR:
Originally posted by Keyrala:

I mean if they heal and you have discordance and death bound and they understand why the healer scream then they won't want to stay away from eachoter, try running this on bubba and they might not want to deal with a no TR bubba so they will probably end up working together in a gen wich will still reveal their location to you and at least one of them should be downed soon.

Just another perk to test different gameplays. of course everyone will tell you to run small pp builds like undying + ruin but then you might get bored pretty quick.
Well, one can still run it with that small PP build, which I think I'm gonna do the first couple of games with Deathbound to try it out.
Wish I wouldn't have to resort to Undying+Ruin, but gens just fly these days, sadly :/

Well yes small pp build works with everything you might possibly want to test, but don't relly too much on it they will eventually nerf it
JoKeRsMiLe Oct 3, 2020 @ 7:32am 
Originally posted by Z3pheeR:
Originally posted by Keyrala:

I mean if they heal and you have discordance and death bound and they understand why the healer scream then they won't want to stay away from eachoter, try running this on bubba and they might not want to deal with a no TR bubba so they will probably end up working together in a gen wich will still reveal their location to you and at least one of them should be downed soon.

Just another perk to test different gameplays. of course everyone will tell you to run small pp builds like undying + ruin but then you might get bored pretty quick.
Well, one can still run it with that small PP build, which I think I'm gonna do the first couple of games with Deathbound to try it out.
Wish I wouldn't have to resort to Undying+Ruin, but gens just fly these days, sadly :/
They do but since i've started getting a little better with huntress i decided to build around end game now i run Corrupt Intervention, Nemesis, Rancor, and Blood Warden. Even bad games i still manage to safety pip and pick up a kill or 2.

As much as i hate running corrupt it does 2 things stops multiple gens popping during the first chase and also helps bring survivors closer to you at the start to help the early game where killers are weak.
Last edited by JoKeRsMiLe; Oct 3, 2020 @ 7:34am
Keyrala (Banned) Oct 3, 2020 @ 8:18am 
Originally posted by JoKeRsMiLe:
Originally posted by Z3pheeR:
Well, one can still run it with that small PP build, which I think I'm gonna do the first couple of games with Deathbound to try it out.
Wish I wouldn't have to resort to Undying+Ruin, but gens just fly these days, sadly :/
They do but since i've started getting a little better with huntress i decided to build around end game now i run Corrupt Intervention, Nemesis, Rancor, and Blood Warden. Even bad games i still manage to safety pip and pick up a kill or 2.

As much as i hate running corrupt it does 2 things stops multiple gens popping during the first chase and also helps bring survivors closer to you at the start to help the early game where killers are weak.
I would trust corrupt soo much if i were you, coordinated SWFs will just hide for those 2 minutes until the effect is over and continue playing normally so you wasted a perk slot.

Non coordinated SWF or solo survivors are not a treat for you to need that perk either. IMO it's a lose/lose situation any other perk can give better vallue but to each their own
JoKeRsMiLe Oct 3, 2020 @ 1:09pm 
Originally posted by Keyrala:
Originally posted by JoKeRsMiLe:
They do but since i've started getting a little better with huntress i decided to build around end game now i run Corrupt Intervention, Nemesis, Rancor, and Blood Warden. Even bad games i still manage to safety pip and pick up a kill or 2.

As much as i hate running corrupt it does 2 things stops multiple gens popping during the first chase and also helps bring survivors closer to you at the start to help the early game where killers are weak.
I would trust corrupt soo much if i were you, coordinated SWFs will just hide for those 2 minutes until the effect is over and continue playing normally so you wasted a perk slot.

Non coordinated SWF or solo survivors are not a treat for you to need that perk either. IMO it's a lose/lose situation any other perk can give better vallue but to each their own
i don't care so much about the hiding i can find them if i can start a chase and get at least 1 hook in before 1 gen pops Corrupt did its job. i've tried all the perks you can think of but Corrupt does it best so far i hate it but it is the best early game perk you can use as a killer.
Last edited by JoKeRsMiLe; Oct 3, 2020 @ 1:11pm
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Date Posted: Oct 2, 2020 @ 8:19am
Posts: 11