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If I'd use it would be on a mobile killer, Hillbilly, Nurse, Oni, Spirit, Legion, all sound to me the best candidates for it, but not like they need that kind of help anyway.... Hillbilly and Oni would be best candidates I guess, since they can one shot the guys (which makes the time they spent healing worthless).
To make it a bit nastier, you can make their potentially useless healing time longer with Sloppy and Thana (before next patch), but I'm afraid the match would become more "patrolling healers" than "patrolling gens", and I'm not sure that would be the better option.
Anyway, good luck in your search for a good build!
It forces survivors that just saved/got saved to play more stealthy as they will not get your TR anymore if they spread. It's also really good at the endgame when you playing ping pong with the last 2 survivors left, taking turns to get slugged until you find the last one. Having small or no TR at all gives you the upper hand when they do the hide and seek game for the hatch
If the survivors knows about the perk they will stay together to prevent you from going oblivious to them, so if they work in a gen they will work together, IMO this thing will go good with discordance and legion so you know where are the guys taht just got the save and apply deepwounds on them, there was some legion using this build on us yesterday.
Im not sure if stuff like thinkerer or death bound applying oblivious during feral frenzy will remove your ability to get killer instinct.
I think I'm gonna try it with Demo if I find the perk on the Bloodweb, because of his mobility.
I mean if they heal and you have discordance and death bound and they understand why the healer scream then they won't want to stay away from eachoter, try running this on bubba and they might not want to deal with a no TR bubba so they will probably end up working together in a gen wich will still reveal their location to you and at least one of them should be downed soon.
Just another perk to test different gameplays. of course everyone will tell you to run small pp builds like undying + ruin but then you might get bored pretty quick.
Wish I wouldn't have to resort to Undying+Ruin, but gens just fly these days, sadly :/
Well yes small pp build works with everything you might possibly want to test, but don't relly too much on it they will eventually nerf it
As much as i hate running corrupt it does 2 things stops multiple gens popping during the first chase and also helps bring survivors closer to you at the start to help the early game where killers are weak.
Non coordinated SWF or solo survivors are not a treat for you to need that perk either. IMO it's a lose/lose situation any other perk can give better vallue but to each their own