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I agree completely. Not really any more to say you kind of summed it up LOL. Thanks for the input man! I really appreciate it!
2-3 traps,
yellow dye(i mean cmon it barely does anything)
that addon that makes it harder to "wiggle out" of the trap by yourself
increase disarm time a bit
Same man. That would make him so much more viable. it would make being trapped a bigger thing then it is.
Or instead of 30% outright, a green/purple addon that arms 15-20% of the traps.
Maybe he could have an activatable similar to the Doctor. Maybe once every minute he released 4 Hellhounds that each run to the survivors then disappear. This would help him find survivors by following them and have a general idea of where they all are.
This is a discussion thread devs should take into mind :)
It's sooo satisfying to have survivors blindedly get caught in traps. It just would be so much better to NOT have to go to the far end of the map just to pick up a few traps, which is the only "power" this killer has
Agreed!
I dont think this would be a great idea for a secondary power but i think it could be cool to see trapper with another avenue for his play.
So the way i think about this, is there is still 5-6 traps on the map at any time but you can use lockers to grab some? sounds interesting, i feel like it could work and it would get rid of the problem of losing out on 2 whole traps.
Yes there will always be the same amount of traps on the map. When you open a locker 3(4?5?) traps vanish from the ground and are put into your hand. The unused ones first. If there arent any then the primed ones will vanish, too. Very similar to the Huntress in that she uses time to reload.
Hmm... sounds like an interesting idea.