Dead by Daylight

Dead by Daylight

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SussySpoon 30/ago./2020 às 23:54
Trapper needs a buff
Okay, seriously. its getting out of hand. PLEASE GIVE TRAPPER THE BUFF HE NEEDS. he Desperately needs a buff because as it stands rn, he is one of, if not the most counterable killer in the game. Give him something. make it so i can hold 3 friggn traps without an addon. Make inside maps more friendly to trapper. just give him something. I love trapper so much but i hate playing him because i get all the worst maps for him and i have to compromise an addon slot so i can use him effectively. change something so that he can have the potential he deserves.

Edit: and by worst maps i mean half of the maps. he only has like 3 maps he shines in.


Edit 2: okay now that I've calmed down since my bad match let me put my thoughts down in an objective way. Or at least try to be objective.

As it stands now Trapper is one of the lower tier killers, which this is understandable based almost completely on the ability itself. And as a Trapper player I would like to put out there that I love trapper. He is one of the most fun killers in my opinion, just for the sole fact that when you trap someone that burst of excitement you get is so great. I mean, play a good Trapper match and tell me it doesn't feel good. But the fact of the matter is, Trapper needs some good buffs. His trap RNG puts him at such a disadvantage that its not even funny. One trap they stay in it for 5 seconds and the next they stay in for 3. his traps need to be less about luck and more about timing. And I know I know, "You're supposed to stay near your traps so that's your fault", but tell me, how many times have you been in a chase and someone got trapped and you couldn't make it in time no matter how fast you dropped that chase. Its just frustrating to lose so many opportunities in a game. Maybe make the Survivors have to do like 3 or 4 hard skill checks to get out instead of the game flipping a coin. But that's a very big change and maybe the way I see it isn't very good but that's how I think his trap mechanics could be improved.

Secondly I feel like he deserves to not be limited by his power. I mean, look at all the other killers. How many of them NEED addons to play efficiently? 1 or 2, maybe 3? Wait wait.. lemmie think about this.. Trapper. Legion? Idk I dont play legion. Come to think of it does anyone? I'm getting off topic. I feel like Trapper should, as a baseline, have the ability to hold 2 traps instead of one. I mean think about it. I want the opportunity to mix and match his addons freely without being at a disadvantage. I mean I COULD run him without a bag, but come on. Moving one trap at a time is extremely boring, and as it stands, unless you are Otzdarva or some other amazing trapper main its super difficult to juggle 4 survivors and one trap at a time. please, give him the ability to hold 2 traps instead of one. That would open up so many opportunities for him that weren't really there before.

As for maps, there isn't a lot to say, he has a lot of maps he is at a disadvantage in, like indoor, or Strode map.. i forget the name of it tbh. But at the end of it, he almost always starts at a wayy bigger disadvantage then the other killers. I mean, killers already start at a disadvantage, Trappers is so much worse.

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Credit to ItWasMyCat, like these ideas!

I can absolutely agree with this one!!!
Love playing trapper but it is SOOO annoying to repeat collecting and setting traps that are spread around the map...

Some ideas for a buff
1) let the trapper carry 3 traps without addons (and starts out with two)
2) the trapper doesnt get caught on his own traps
3) All traps start out opened (so basically, the trapper has traps "set up" in random places)
Última edição por SussySpoon; 31/ago./2020 às 0:40
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Exibindo comentários 1630 de 52
SussySpoon 31/ago./2020 às 0:51 
Escrito originalmente por Myu:
His most recent buff of not being able to break his traps but just disarm them was a godsend.

I have gotten trapper to red ranks way back when. He's one of my mains and I love him. There are two things I absolutely dislike about him that I'd love to see changed.

1: Traps in more effective areas. I believe you mentioned it yourself in regards to his powers. His traps are just so RNG when they appear on the map. There was a swamp map where 2 traps were in the corners where there were 0 gens. I run 0 totem builds, so there was virtually no reason to go into these corners besides these traps, but these were far away from the gens, so this was going to cost time.
You all know how precious time is in this game.
I'd just settle for the traps being X yards around a generator with a max distance. Even if you get genrushed and 1-2 generators get completed, they're at least technically still not in the damn corners of the map unless there's a generator, but there are also usually pallets there so it's at least worth placing for those longer games.

2: Increase the range of the traps by like 1 meter. There are spots I can place in the center in a narrow corridor and survivors can still get around these traps. Think of those narrow spaces where not even a huntress can miss her shot. That narrow. People can avoid a trap placed in the center of these narrow areas. This should not be imo. Their hitboxes are actually 'smaller' than their characters are in this case.

Also being able to carry like 2 traps base would be pretty neat so I can use other addons...but not necessary.

I agree completely. Not really any more to say you kind of summed it up LOL. Thanks for the input man! I really appreciate it!
Strawberry Mayo (Banido(a)) 31/ago./2020 às 0:53 
id say he should have in his kit:
2-3 traps,
yellow dye(i mean cmon it barely does anything)
that addon that makes it harder to "wiggle out" of the trap by yourself
increase disarm time a bit
Última edição por Strawberry Mayo; 31/ago./2020 às 0:53
SussySpoon 31/ago./2020 às 1:00 
Escrito originalmente por MoriADayKeepsDSAway:
id say he should have in his kit:
2-3 traps,
yellow dye(i mean cmon it barely does anything)
that addon that makes it harder to "wiggle out" of the trap by yourself
increase disarm time a bit

Same man. That would make him so much more viable. it would make being trapped a bigger thing then it is.
Geordy 31/ago./2020 às 8:15 
My idea is for a locker to give you 3-5 traps. Same amount of traps disappear from the map - closed first. If only open ones remain they will vanish, too, randomly, so this cant be abused. Lockers only temporarily grant carrying capacity which remains 1+ bag normally.
Última edição por Geordy; 31/ago./2020 às 8:15
Krunga (Banido(a)) 31/ago./2020 às 8:29 
He's very weak, I'd say that 30% of his traps should be active on start instead of manually having to arm each one.

Or instead of 30% outright, a green/purple addon that arms 15-20% of the traps.
Bonswouare 31/ago./2020 às 8:50 
he need ye
Probably afk tbh (Banido(a)) 31/ago./2020 às 8:58 
I think instead of changing his base power he should get a secondary power. He is kinda suffering from powercreep, newer killers powers just do more.

Maybe he could have an activatable similar to the Doctor. Maybe once every minute he released 4 Hellhounds that each run to the survivors then disappear. This would help him find survivors by following them and have a general idea of where they all are.
ITWASMYCAT 31/ago./2020 às 8:58 
Escrito originalmente por SuspiciousSpoon:
Escrito originalmente por ITWASMYCAT:
I can absolutely agree with this one!!!
Love playing trapper but it is SOOO annoying to repeat collecting and setting traps that are spread around the map...

Some ideas for a buff
1) let the trapper carry 3 traps without addons (and starts out with two)
2) the trapper doesnt get caught on his own traps
3) All traps start out opened (so basically, the trapper has traps "set up" in random places)

I agree with this. Or at least the idea of it. This would give him so much more flexibility in terms of matches and just make him less of a stress to play. Great Ideas! Take a look at me Edit and see what you think, but I love your ideas!

This is a discussion thread devs should take into mind :)

It's sooo satisfying to have survivors blindedly get caught in traps. It just would be so much better to NOT have to go to the far end of the map just to pick up a few traps, which is the only "power" this killer has
SussySpoon 31/ago./2020 às 9:22 
Escrito originalmente por ITWASMYCAT:
Escrito originalmente por SuspiciousSpoon:

I agree with this. Or at least the idea of it. This would give him so much more flexibility in terms of matches and just make him less of a stress to play. Great Ideas! Take a look at me Edit and see what you think, but I love your ideas!

This is a discussion thread devs should take into mind :)

It's sooo satisfying to have survivors blindedly get caught in traps. It just would be so much better to NOT have to go to the far end of the map just to pick up a few traps, which is the only "power" this killer has

Agreed!
SussySpoon 31/ago./2020 às 9:22 
Escrito originalmente por Probably afk tbh:
I think instead of changing his base power he should get a secondary power. He is kinda suffering from powercreep, newer killers powers just do more.

Maybe he could have an activatable similar to the Doctor. Maybe once every minute he released 4 Hellhounds that each run to the survivors then disappear. This would help him find survivors by following them and have a general idea of where they all are.

I dont think this would be a great idea for a secondary power but i think it could be cool to see trapper with another avenue for his play.
SussySpoon 31/ago./2020 às 9:24 
Escrito originalmente por Geordy:
My idea is for a locker to give you 3-5 traps. Same amount of traps disappear from the map - closed first. If only open ones remain they will vanish, too, randomly, so this cant be abused. Lockers only temporarily grant carrying capacity which remains 1+ bag normally.

So the way i think about this, is there is still 5-6 traps on the map at any time but you can use lockers to grab some? sounds interesting, i feel like it could work and it would get rid of the problem of losing out on 2 whole traps.
Geordy 31/ago./2020 às 9:40 
Escrito originalmente por SuspiciousSpoon:
Escrito originalmente por Geordy:
My idea is for a locker to give you 3-5 traps. Same amount of traps disappear from the map - closed first. If only open ones remain they will vanish, too, randomly, so this cant be abused. Lockers only temporarily grant carrying capacity which remains 1+ bag normally.

So the way i think about this, is there is still 5-6 traps on the map at any time but you can use lockers to grab some? sounds interesting, i feel like it could work and it would get rid of the problem of losing out on 2 whole traps.

Yes there will always be the same amount of traps on the map. When you open a locker 3(4?5?) traps vanish from the ground and are put into your hand. The unused ones first. If there arent any then the primed ones will vanish, too. Very similar to the Huntress in that she uses time to reload.
SussySpoon 31/ago./2020 às 9:59 
Escrito originalmente por Geordy:
Escrito originalmente por SuspiciousSpoon:

So the way i think about this, is there is still 5-6 traps on the map at any time but you can use lockers to grab some? sounds interesting, i feel like it could work and it would get rid of the problem of losing out on 2 whole traps.

Yes there will always be the same amount of traps on the map. When you open a locker 3(4?5?) traps vanish from the ground and are put into your hand. The unused ones first. If there arent any then the primed ones will vanish, too. Very similar to the Huntress in that she uses time to reload.

Hmm... sounds like an interesting idea.
Geordy 31/ago./2020 às 10:05 
Escrito originalmente por SuspiciousSpoon:
Escrito originalmente por Geordy:

Yes there will always be the same amount of traps on the map. When you open a locker 3(4?5?) traps vanish from the ground and are put into your hand. The unused ones first. If there arent any then the primed ones will vanish, too. Very similar to the Huntress in that she uses time to reload.

Hmm... sounds like an interesting idea.
And actually doable from a developer's perspective. I can see how redesigning the trapper can be a monumentous task (especially the "traps need to be picked up from the ground" part) but that restocking at the locker functionality is already in the game.
AangryEeyore (Banido(a)) 31/ago./2020 às 10:06 
He needs a yellow sack by default.
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