Zainstaluj Steam
zaloguj się
|
język
简体中文 (chiński uproszczony)
繁體中文 (chiński tradycyjny)
日本語 (japoński)
한국어 (koreański)
ไทย (tajski)
български (bułgarski)
Čeština (czeski)
Dansk (duński)
Deutsch (niemiecki)
English (angielski)
Español – España (hiszpański)
Español – Latinoamérica (hiszpański latynoamerykański)
Ελληνικά (grecki)
Français (francuski)
Italiano (włoski)
Bahasa Indonesia (indonezyjski)
Magyar (węgierski)
Nederlands (niderlandzki)
Norsk (norweski)
Português (portugalski – Portugalia)
Português – Brasil (portugalski brazylijski)
Română (rumuński)
Русский (rosyjski)
Suomi (fiński)
Svenska (szwedzki)
Türkçe (turecki)
Tiếng Việt (wietnamski)
Українська (ukraiński)
Zgłoś problem z tłumaczeniem
I rarely use flashlights and end up giving my items to other players but when I do use it, I make sure that the timing is right.
Grasp rescues now rely on proper timing and skill, not "Wait 4 seconds and charge your lightsaber"
And instead of being instablinds, you can now actually use the time Killer is blinded for to juke and hide, which I think was the original purpose of flashlights.
I am glad devs did eliminate instalights.
Now handle the rest of the cheesy strategies and suddenly the game is a whole lot more enjoyable experience for both sides.
Just like the instadown hatchets they were ridiculously strong when combined together, but hatchets on their own are balanced.
In no world clicking M2 to blind a killer for 7 seconds was okay.
Well, I sort of think that Irridiscent Head nerf was... odd
They gave it Machine Gun treatment instead of just trumping the +1/+2 hatchets addons in order for them not to work with Irridiscent Heads
Same with machinegun, all they had to do like you mentioned is to make them unstackable instead of gutting both perks into unusable state. BHVR had dealt with machinegun when they nerfed unrelenting but they just wanted to get rid of the other good perk that was STBFL. I'll never forget this.
But when killers face unfun things such as BNPs/instaflashlights/DS BT they dont get touched at all or barely nerfed.
This patch they actually made an actual nerf not to the survivors themselves but these addons which were pure cancer to play against.
In short, those addons had to go. At least, I believe so.