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Sometimes, a simple sprint burst is enough for me to drop, if the survivor manages to get in proper position to loop.
Basically, unless I get QUICK REWARDS for the chase, I don't commit.
And by quick rewards I mean :
- A quick hit
- A quick pallet down
Most survivors will come back to the gen you interrupted them at anyway. So just get busy to something else and come back a few seconds later, with either the survivor having no SB to reach a pallet, or with the pallets around, being destroyed by your previous chase.
I commit to chases in 4 cases :
- When I know the survivor is pretty average and will ♥♥♥♥ up rapidly
- When I know the area has not many pallets
- When I can estimate I have the time to do so, since the rest of the team has to recover/is pushed to a part of the map with no gens to repair
- When the survivor just drop pallets in quick succession.
EDIT : Seems I cannot count after 2.
-They're running around infinites (You can still run around forever in some killer shacks or Myer's house)
-I find a survivor weaker than the one I'm chasing.
ETA - Of course, this behavior is called "tunnelling" by idiot survivors who think that being in a chase for longer than ~5seconds is the same as being tunnelled. If I'm not hitting you in the face the second you come off a the hook, it's not tunnelling.
If it looks like they're running out of places to go I will keep on them. The general idea is if I chase someone new in the same area they won't know what pallets are broken or not and I can build momentum off that.
It's frustrating to give up a chase just due to the environment/potential time wasters but it's better to get rid of pallets in key areas as fast as possible so they no longer have safety nets. Even better is when almost all pallets are gone on a part of the map with unfinished gens.
If some survivor gets unhooked during my chase, and the unhook is close, I'll most likely switch targets just so I can contest the unhook. The best thing you can do before leaving a chase is to injure the survivor so they have to waste time healing.
A Huntress with no hatchets should stop the chase immediately and refill because her strength comes from her hatchets.
Pig shouldn't be focusing on survivors with traps on their heads unless she can end the chase quickly. Chasing them will render the trap useless and give other survivors free reign over the gens.
I'd accept various payments tho, in advance.