Dead by Daylight

Dead by Daylight

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RetroLunar2 May 13, 2018 @ 9:06pm
When Should You Stop Chasing A Survivor?
I always feel like chases go on for too long when I am playing as the killer. I don’t know exactly how long is too long.

usually I just break off from a chase when I feel like I’m being made a fool of or wasting my time.

When should I stop chasing a survivor? Sometimes I feel like some survivors are just impossible to catch.

Originally posted by Runiver:
I actually break most of my chases.
Sometimes, a simple sprint burst is enough for me to drop, if the survivor manages to get in proper position to loop.
Basically, unless I get QUICK REWARDS for the chase, I don't commit.
And by quick rewards I mean :
- A quick hit
- A quick pallet down

Most survivors will come back to the gen you interrupted them at anyway. So just get busy to something else and come back a few seconds later, with either the survivor having no SB to reach a pallet, or with the pallets around, being destroyed by your previous chase.

I commit to chases in 4 cases :
- When I know the survivor is pretty average and will ♥♥♥♥ up rapidly
- When I know the area has not many pallets
- When I can estimate I have the time to do so, since the rest of the team has to recover/is pushed to a part of the map with no gens to repair
- When the survivor just drop pallets in quick succession.

EDIT : Seems I cannot count after 2.
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Runiver May 13, 2018 @ 9:10pm 
I actually break most of my chases.
Sometimes, a simple sprint burst is enough for me to drop, if the survivor manages to get in proper position to loop.
Basically, unless I get QUICK REWARDS for the chase, I don't commit.
And by quick rewards I mean :
- A quick hit
- A quick pallet down

Most survivors will come back to the gen you interrupted them at anyway. So just get busy to something else and come back a few seconds later, with either the survivor having no SB to reach a pallet, or with the pallets around, being destroyed by your previous chase.

I commit to chases in 4 cases :
- When I know the survivor is pretty average and will ♥♥♥♥ up rapidly
- When I know the area has not many pallets
- When I can estimate I have the time to do so, since the rest of the team has to recover/is pushed to a part of the map with no gens to repair
- When the survivor just drop pallets in quick succession.

EDIT : Seems I cannot count after 2.
Last edited by Runiver; May 14, 2018 @ 12:14am
Incariuz May 13, 2018 @ 9:12pm 
As the ranking system sits right now. If a chase lasts longer than 45-60 seconds, you should just quit. You can keep trying for the same person if you truly desire, but at least break off the chase, let it end, and start again.
RetroLunar2 May 13, 2018 @ 9:20pm 
What about when a survivor gets that speed boost from being hit by your main weapon? should you let them go then since they tend to get a lot of distance from it?
I stop chasing survivors when:

-They're running around infinites (You can still run around forever in some killer shacks or Myer's house)
-I find a survivor weaker than the one I'm chasing.
Coffeelock May 13, 2018 @ 9:24pm 
I break a chase if I see another survivor nearby being stupid, or if I'm chasing an injured guy and my NOED activates. I'm not going to let some guy run off to do gens just because he found a pallet.

ETA - Of course, this behavior is called "tunnelling" by idiot survivors who think that being in a chase for longer than ~5seconds is the same as being tunnelled. If I'm not hitting you in the face the second you come off a the hook, it's not tunnelling.
Last edited by Coffeelock; May 13, 2018 @ 9:25pm
Coffeelock May 13, 2018 @ 9:27pm 
Oh, also, apparently THIS is camping: https://clips.twitch.tv/EnergeticKindDiscDxAbomb
Coffeelock May 13, 2018 @ 9:29pm 
Oh, but... If a survivor is REALLY GOOD at juking (Not pallet looping; that's braindead easy and not really juking) then I WILL chase them, even ignoring other nearby "soft" targets. I like to chase people who regularly outplay me because I learn from them. So I lose that match. Who cares? I learned a lot in the process. :D
Sachiko Shinozaki May 13, 2018 @ 9:45pm 
I tend to play overly aggressive. (aka swing through pallets and at windows aggressive) If I get pallet slammed 3 or 4 times and we're going to pallet town I will break off the chase.

If it looks like they're running out of places to go I will keep on them. The general idea is if I chase someone new in the same area they won't know what pallets are broken or not and I can build momentum off that.

Miirakat May 13, 2018 @ 10:02pm 
If they are running to some dumb building expecting me to waste my time going through the same window loops they have another thing coming.

It's frustrating to give up a chase just due to the environment/potential time wasters but it's better to get rid of pallets in key areas as fast as possible so they no longer have safety nets. Even better is when almost all pallets are gone on a part of the map with unfinished gens.

If some survivor gets unhooked during my chase, and the unhook is close, I'll most likely switch targets just so I can contest the unhook. The best thing you can do before leaving a chase is to injure the survivor so they have to waste time healing.

A Huntress with no hatchets should stop the chase immediately and refill because her strength comes from her hatchets.

Pig shouldn't be focusing on survivors with traps on their heads unless she can end the chase quickly. Chasing them will render the trap useless and give other survivors free reign over the gens.
Taconter May 13, 2018 @ 10:49pm 
Depends on the killer,map and situacion
Psycho Cat May 13, 2018 @ 10:52pm 
Most of the time I feel dropping a chase is horrible due to SC and SB. They heal up and the next one dashed away. Much wasted time on the first. Only time I drop is when they unhook nearby or they reach a God tier window/loop.
Twink Enjoyer May 13, 2018 @ 11:35pm 
break chase if they are in a trouble loop area or you can get a free hit from another survivor thinking your just going to focus on your original chase. getting survivors to force heal themselves waste time ecspecially by off chance they dont run self care. if anything try to make them drop a pallet so you dont have to deal with it when they return to the same gen.
Wahnwitzig May 13, 2018 @ 11:38pm 
You should stop chasing when it's me and tunnel when it's someone else.
Runiver May 14, 2018 @ 1:28am 
Originally posted by куƶєє 💕:
You should stop chasing when it's me and tunnel when it's someone else.
I will consider that option.
I'd accept various payments tho, in advance.
Rygel May 14, 2018 @ 1:34am 
The new emblem system punishes you greatly for breaking off a chase. Also for whatever reason you're rewarded more by getting a M1 hit in 9 seconds than M2 in 11 seconds as leatherface.
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Date Posted: May 13, 2018 @ 9:06pm
Posts: 16