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What it amounts to is survivors complaining about the killer being able to take them out fast. I especially see this from SwFs, as it prevents a lot of their crutch perks from going off. Hell, most of the time i've seen killers use Mori is on Dead on Hook.
The usual response is that it promotes tunneling. But considering most sweaty killer mains tunnel anyway, nerfing Mori isn't going to prevent that. But, as usual, the survivor rule book. A survivor can use anything, the killer isn't supposed to do anything to give them any sort of advantage. We'll put it in the same box as 'Noed needs to get nerfed', 'lol, who plays nurse. So sweaty!', and so on.
That's like when you see survivor mains call DS an anti-tunneling perk that should never be nerfed.
EDIT: Your analysis is so flawed too.
People using a mori often don't give hatch. They know that offering is toxic. What isn't toxic about giving a survivor almost no chance to do anything in that match? It's almost a certain depip for them, and unlike in a traditional game with hooks, the killer doesn't get punished for applying that much pressure to one person. They sacrifice nothing, which is why it's called an easy kill. It's an asymetrical horror game.
Everyone else probably won't get as much points either because they know that they only have one hook.
Mori doesn't tell you anything about perks. Absolutely nothing. That logic is so flawed. Mori users often do have BBQ and Pop. What game are you playing?
Your defense for ebony mori doesn't even make sense.
wait....
Yellow Mori - Lets you kill any survivor that's been hooked twice. Better than the current version but not as powerful as Green
Green Mori - Lets you kill one survivor that you've hooked once (same as the current version)
Red Mori - Both of the above. Lets you kill one survivor that you've hooked once and any surivor that you've hooked twice. Better than Green but not as powerful as the current version and it still lets you use it multiple times.
And that would be SwF. The ability to communicate, having a build specific to group, and having dedicated individuals to do things can effectively outplay a killer almost every time.
Even with a Mori, a dedicated SwF group might give... what, two, maybe three hooks if they're any good?
Fair enough. I think different game modes or objectives would be nice.
but yeah how often does that happen? not that often im sure. the red mori should have that change:
if everyone gots hooked the killer can is allowed to mori. so the killer dont need to tunnel, dont need to camp or slug. wouldnt that be fair? and that comes from a guy that plays more killer than survivor
Games are meant to be at least marginally fun for anyone and both of those make having it hard for one of the sides.