Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you're playing better on Hag for example you'll get better survivors against you when you'll pick her. Otherwise if you'll take the killer you play less or don't usually main you'll get average survivor players in lobbies. Same goes on the other side. If you usually suck against spirit or nurse the game will give you a bit less skilled spirit or nurse than you played before until you will increase your skill level against her.
How do you want to improve your MMR or know that you are some certain skill/group if you can't see it.
Another attempt to hide the broken MM system and go "Yeah, we fixed it" with some random excuse.
What does the algorithm base "skill" on? Pips or kills/escapes?
Nobody knows, since it's not shown to us, and the devs refuse to say.
sw2: rank 16 play time 75 hrs
sw3 rank 16 play time just 5 hrs
sw4 rank 16 play time 450
killer's rank 1 play time 4500 hrs and legendary pro nurse
:)
what a nice mmr
I agree that hidden MMR is BS but meta gaming MMR doesn't make you inherently better at the game. It just makes you better at ranking up.
Edit: which is pointless because apparently your mmr and your rank are not entangled currently.