Dead by Daylight

Dead by Daylight

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THE MADCAP Jul 29, 2020 @ 5:42pm
DLC Concept Idea: Five Nights at Freddy's
So I know a lot of people are already a bit ♥♥♥♥♥♥ about aura changes and hillbilly but still I wanted to express some of my concepts or stuff because well... I like doing it and it's fun! And I think we could all use some of that! I know everybody is not on board with FNAF being a concept but if your not interested then please click away. But if you actually are? Then please read on! And give me critiques! If you don't like FNAF or think it's a kids game you can consider this a joke concept as I actually have a few ideas for those too lol. Anyway enjoy! I also made a SCP killer idea if you wanna read! See below.

The Attraction/The Salvage

Difficulty: Intermediate.

Terror Radius: 32 meters

Speed: 4.6 m/s

Height: Average

Power: Fazbear's Fright

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FAZBEAR'S FRIGHT: The Attraction can release a powerful scream that can blind survivors, weaken their hearing, and even drain small progress on nearby generators within 10 meters of the Attraction. The Survivors screen will go white for 3 seconds showing hallucinations of The Attraction's 'real' face twitching. And then afterwards will be able to see and hear again.

Getting hit by The Attraction automatically sends you back into normal state. When Generators are sabotaged, they cant be worked on for three seconds and will drain a little bit of progress on it.
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Special Ability: 'Stealth Mode'
Allows you to crouch, become undetectable, and move a little slower. When your gauge is fully charged, you scream even louder and charge at the survivor. Hitting them will do normal damage and slow you down by 2% for 30 seconds.
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Perks:

"I always come back!"
He will come back... he always does.
When a survivor stuns you or blinds you, get a 1%/2%/3% speed boost. Once you knock down a survivor who stunned you. You lose how much they added to your speed boost. And stacks all the way to 9%.

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"System Error"
The Survivors gets three chances, they lose one chance every time they fail a skill check, and gain another chance every time they complete one with the max being three. If the survivor losses all chances they suffer from both the Blindness and Oblivious effect for the rest of the game.

They also take longer to repair generators and no longer have to worry about skill checks. You will also be notified when a survivor has lost there chances by huge error alerts that appear over there name at the bottom left.

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"Spring-Locked"
When a survivor fails a skill check or leaves. The generator they are working on explodes and will be locked for 10/20/30 seconds.

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Fan Perk ideas!:

"Overwelming eyes" (Idea by Nachox789!)
When in the survivor Vision radius you move 3%/2%/0% slower
When outside the survivors vision radius, the fog increases slightly/slightly/considerably
And you do Pallet breaks, vaults, and gen kicks 5%/10%/15% faster

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Now Micheal Afton! The son of William!

Micheal Afton

Difficulty: Intermediate
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Perks:

"Mechanical Instinct"
You have learned to run as fast as you can and be quick on your feet during these situations.
Get a 3%/5%/7% Speed boost once you finish a gen, unhooking, cleansing, chest opening, and exit opening for 15 seconds.

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"Tis but a scratch"
You've been through worse...
Makes you a little more silent while in an injured state and makes you automatically heal yourself back to a healthy state after 160/130/100 seconds.

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"Scare Prank"
When hiding/crouching next to a pallet, you make no noise what so ever, all your scratch marks near you disappear quickly along with blood and chase music shortly stops. Then you can drop the pallet on them.
Which stuns them 2%/4%/6% longer. The element of surprise! Also works with head on.

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Keep in mind i'm actually not really much of a survivor main (Though I will try to be soon!) So if I got somethings wrong or got some perks too similar then please tell me so that I can rework/buff/or nerf them. Same for Springtrap. Thanks for reading!

SCP Paragraph Killer Idea: https://steamcommunity.com/app/381210/discussions/0/2791620700002681679/

Mr. X Killer Idea:
https://steamcommunity.com/app/381210/discussions/0/2791621151159647586/
Last edited by THE MADCAP; Jul 30, 2020 @ 2:15pm
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Showing 1-15 of 37 comments
Kormit the Frag (Banned) Jul 29, 2020 @ 5:47pm 
Can't see many people liking this purely because of the FNAF fanbase.
THE MADCAP Jul 29, 2020 @ 5:48pm 
Originally posted by Kormit the Frag:
Can't see many people liking this purely because of the FNAF fanbase.

True. But it has gotten better over the years. Now we are all edgy teens!
Vincent Jul 30, 2020 @ 11:29am 
Daaaamn this is good (but I have more ideas ;D)
THE MADCAP Jul 30, 2020 @ 11:31am 
Originally posted by pp4:
Daaaamn this is good (but I have more ideas ;D)

Thanks! And I would like your ideas too :D
MrFlaptastic Jul 30, 2020 @ 11:47am 
Wait, a power that can blind, slow down, and prevent vaults from being used? With no downside or drawbacks? And a stealth ability that allows you to instantly down a survivor? hmmm...
THE MADCAP Jul 30, 2020 @ 11:55am 
Originally posted by MrFlaptastic:
Wait, a power that can blind, slow down, and prevent vaults from being used? With no downside or drawbacks? And a stealth ability that allows you to instantly down a survivor? hmmm...

Perhaps I did not think this through...
THE MADCAP Jul 30, 2020 @ 12:07pm 
Okay so I nerfed his abilities just a little bit

The Attractions stun time is decreased a little less now and his stealth mode attack no longer instantly downs survivors but apply's the broken effect and can't put them into dying states!
Neo Jul 30, 2020 @ 12:33pm 
Youre open for perk suggestions? I did a couple of perks ideas for this killer and i would like some feedback or opinion
THE MADCAP Jul 30, 2020 @ 12:37pm 
Originally posted by Nachox789:
Youre open for perk suggestions? I did a couple of perks ideas for this killer and i would like some feedback or opinion

Yes! I would love to! I'll do my best to offer as good of feedback as I can!
Neo Jul 30, 2020 @ 12:42pm 
Originally posted by Dr. Mystery:
Originally posted by Nachox789:
Youre open for perk suggestions? I did a couple of perks ideas for this killer and i would like some feedback or opinion

Yes! I would love to! I'll do my best to offer as good of feedback as I can!
Well here i go, i got some similar perk ideas as you but i will try to make them seem different

Overwelming eyes:
When in the survivor Vision radius you move 3%/3%/0% slower
When outside the survivors vision radius, the fog increases slightly/slightly/considerably
And you do Pallet breaks,vault,gen kicks 5%/10%/15% faster
This perk was based on the way springtrap freezes when you stare at him on the original third game

I will only publish this one by now so i dont post such a huge comment and you dont have to read so much in a row
THE MADCAP Jul 30, 2020 @ 12:47pm 
Originally posted by Nachox789:
Originally posted by Dr. Mystery:

Yes! I would love to! I'll do my best to offer as good of feedback as I can!
Well here i go, i got some similar perk ideas as you but i will try to make them seem different

Overwelming eyes:
When in the survivor Vision radius you move 3%/3%/0% slower
When outside the survivors vision radius, the fog increases slightly/slightly/considerably
And you do Pallet breaks,vault,gen kicks 5%/10%/15% faster
This perk was based on the way springtrap freezes when you stare at him on the original third game

I will only publish this one by now so i dont post such a huge comment and you dont have to read so much in a row

...That's pretty good! And honestly makes sense too tbh. I could make this a perk on here if ya want! With credit of course.
Neo Jul 30, 2020 @ 1:03pm 
Originally posted by Dr. Mystery:
Originally posted by Nachox789:
Well here i go, i got some similar perk ideas as you but i will try to make them seem different

Overwelming eyes:
When in the survivor Vision radius you move 3%/3%/0% slower
When outside the survivors vision radius, the fog increases slightly/slightly/considerably
And you do Pallet breaks,vault,gen kicks 5%/10%/15% faster
This perk was based on the way springtrap freezes when you stare at him on the original third game

I will only publish this one by now so i dont post such a huge comment and you dont have to read so much in a row

...That's pretty good! And honestly makes sense too tbh. I could make this a perk on here if ya want! With credit of course.
Sure! Also i have my own version of mecanical error if you wanna hear
THE MADCAP Jul 30, 2020 @ 1:14pm 
Originally posted by Nachox789:
Originally posted by Dr. Mystery:

...That's pretty good! And honestly makes sense too tbh. I could make this a perk on here if ya want! With credit of course.
Sure! Also i have my own version of mecanical error if you wanna hear

Sure! If ya want!
Neo Jul 30, 2020 @ 1:21pm 
Originally posted by Dr. Mystery:
Originally posted by Nachox789:
Sure! Also i have my own version of mecanical error if you wanna hear

Sure! If ya want!
Ok so here it goes
Mechanical Error:
The entity has given you the power to sabotage the Machines around you, reminding you of were you came from

Skillchecks have a 20%/25%/30% increased chances of appearing
Skillchecks are slightly/considerably/considerably harder now
And skillchecks are slightly more unpredictable
If a survivor Gets a good Counter clock, Far away, or moving skillcheck he gets extra 8%/5%/3% bloodpoints on objectives for the rest of the match
If a survivor fails the skillcheck he will recieve the oblivious status effect for 20/25/30 seconds
And you will move 3% faster for 3/6/10 seconds
This is based on the way springtrap moves faster towards you when you are having a ventilation error on the third game as well as you dont feel him coming
"I wasnt joking about the fire" -Phone guy
GaijinRuskiHacker Jul 30, 2020 @ 1:30pm 
The power is bad ,Palets and windows are the only counter for killers , if you take them you basically make AoE doctor
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Date Posted: Jul 29, 2020 @ 5:42pm
Posts: 37