Dead by Daylight

Dead by Daylight

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Mari Jan 7, 2020 @ 10:36am
Ruin + surveillance
Although pop doesn't work as long as ruin is up, you can still get surge value and it's great for early game

If ur crying about ruin being slaughtered just go corrupt instead, much more fun and healthy perk (for both sides) than current ruin anyways, and works much more consistently.
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Showing 1-15 of 29 comments
Subtilizer (Banned) Jan 7, 2020 @ 10:40am 
for both sides xD lol it's really hard to cleanse totem xDDD
Last edited by Subtilizer; Jan 7, 2020 @ 10:41am
Amogus (Banned) Jan 7, 2020 @ 10:50am 
Originally posted by GΩAT:
Although pop doesn't work as long as ruin is up, you can still get surge value and it's great for early game

If ur crying about ruin being slaughtered just go corrupt instead, much more fun and healthy perk (for both sides) than current ruin anyways, and works much more consistently.
There's more that needs to be addressed than just changing ruin. With the ruin change, less high rank killers will actually want to play because it's the only counter they really have to slow a game down against SWF groups. Since pipping as a survivor is relatively easier than killer and therefore more survivors are at the higher end of the spectrum, they will either experience longer queue times or be matched against low rank killers. This kind of unhealthy matchmaking will result in survivors quitting due to long queue times and high rank killers quitting due to losing the one effective measure to have any hope of slowing down an SWF group.
Mari Jan 7, 2020 @ 10:53am 
Originally posted by Neme-chan:
for both sides xD lol it's really hard to cleanse totem xDDD
I am not saying it is, but I don't play exclusively at rank 1 seeing as though I don't play this game as much anymore, I still get ruin in most of my games, and expecting rank 20-10's to do anything is really not feasible.

Additionally, as killer my ruin is usually gone asap anyways, so yea totally fun to use that perk.
Mari Jan 7, 2020 @ 10:54am 
Originally posted by  Sir_Mossy :
Originally posted by GΩAT:
Although pop doesn't work as long as ruin is up, you can still get surge value and it's great for early game

If ur crying about ruin being slaughtered just go corrupt instead, much more fun and healthy perk (for both sides) than current ruin anyways, and works much more consistently.
There's more that needs to be addressed than just changing ruin. With the ruin change, less high rank killers will actually want to play because it's the only counter they really have to slow a game down against SWF groups. Since pipping as a survivor is relatively easier than killer and therefore more survivors are at the higher end of the spectrum, they will either experience longer queue times or be matched against low rank killers. This kind of unhealthy matchmaking will result in survivors quitting due to long queue times and high rank killers quitting due to losing the one effective measure to have any hope of slowing down an SWF group.


Tbh I think the games playerbase will be just fine, although I agree something needs to be done against early game, in addition I feel like there should be some tweaks done to ruin but I have no clue what that would be
Amogus (Banned) Jan 7, 2020 @ 11:04am 
Originally posted by GΩAT:
Originally posted by  Sir_Mossy :
There's more that needs to be addressed than just changing ruin. With the ruin change, less high rank killers will actually want to play because it's the only counter they really have to slow a game down against SWF groups. Since pipping as a survivor is relatively easier than killer and therefore more survivors are at the higher end of the spectrum, they will either experience longer queue times or be matched against low rank killers. This kind of unhealthy matchmaking will result in survivors quitting due to long queue times and high rank killers quitting due to losing the one effective measure to have any hope of slowing down an SWF group.


Tbh I think the games playerbase will be just fine, although I agree something needs to be done against early game, in addition I feel like there should be some tweaks done to ruin but I have no clue what that would be
I mean, countless high rank killers say that ruin is their only counter against gen rushing when playing against SWF groups or even good survivors, and I actually agree with this. Far more needs to be done than just changing ruin, since their reasoning for changing it is basically "new players suck at hitting skill checks too much, so we're removing the skill checks". They're accommodating for the bad players, which always results in the good players getting even better and the new players being artificially pushed forward because of it. Veteran players who were already good at hitting great skill checks will just end up gen rushing even faster. In terms of new players, the change will push them to the same level as the veteran players before the change, and here's why. A veteran player hitting all great skill checks on pre-change ruin will be identical to a new player hitting only good skill checks on post-change ruin. This ruin change will literally give survivors a huge push in terms of gens, and it wasn't very well thought out.
Last edited by Amogus; Jan 7, 2020 @ 11:04am
Mari Jan 7, 2020 @ 11:09am 
Originally posted by  Sir_Mossy :
Originally posted by GΩAT:


Tbh I think the games playerbase will be just fine, although I agree something needs to be done against early game, in addition I feel like there should be some tweaks done to ruin but I have no clue what that would be
I mean, countless high rank killers say that ruin is their only counter against gen rushing when playing against SWF groups or even good survivors, and I actually agree with this. Far more needs to be done than just changing ruin, since their reasoning for changing it is basically "new players suck at hitting skill checks too much, so we're removing the skill checks". They're accommodating for the bad players, which always results in the good players getting even better and the new players being artificially pushed forward because of it. Veteran players who were already good at hitting great skill checks will just end up gen rushing even faster. In terms of new players, the change will push them to the same level as the veteran players before the change, and here's why. A veteran player hitting all great skill checks on pre-change ruin will be identical to a new player hitting only good skill checks on post-change ruin. This ruin change will literally give survivors a huge push in terms of gens, and it wasn't very well thought out.
One might argue that it's being changed seeing as though it is used in 50% of any games regardless of ranks. Which to the devs defense they've always wanted perk diversity,

Now to follow that up, I feel like with the change of ruin, they should do something to help out the early game without forging perks to fix flawed mechanics
baerra (Banned) Jan 7, 2020 @ 11:13am 
Yes, please use Corrupt, aka "Run a few feet infront of you to another gen" perk. It's really strong! In fact, you should have all 4 perk slots be gen managing perks, since that doesn't imply a severe issue with generators as a whole.
Amogus (Banned) Jan 7, 2020 @ 11:16am 
Originally posted by GΩAT:
Originally posted by  Sir_Mossy :
I mean, countless high rank killers say that ruin is their only counter against gen rushing when playing against SWF groups or even good survivors, and I actually agree with this. Far more needs to be done than just changing ruin, since their reasoning for changing it is basically "new players suck at hitting skill checks too much, so we're removing the skill checks". They're accommodating for the bad players, which always results in the good players getting even better and the new players being artificially pushed forward because of it. Veteran players who were already good at hitting great skill checks will just end up gen rushing even faster. In terms of new players, the change will push them to the same level as the veteran players before the change, and here's why. A veteran player hitting all great skill checks on pre-change ruin will be identical to a new player hitting only good skill checks on post-change ruin. This ruin change will literally give survivors a huge push in terms of gens, and it wasn't very well thought out.
One might argue that it's being changed seeing as though it is used in 50% of any games regardless of ranks. Which to the devs defense they've always wanted perk diversity,

Now to follow that up, I feel like with the change of ruin, they should do something to help out the early game without forging perks to fix flawed mechanics
They should take that as an indication that gens need to be made more difficult, whether it be increasing the repair timer or adding some extra complications to it. Nerfing a perk that is used in 50% of all matches is kinda stupid, since it doesn't actually address the issue but rather just kicks it under the rug. Nerfing ruin won't be a healthy change for the game, since it's stepping in the wrong direction. They are heavily nerfing a powerful killer perk to make it easier for new players, which will also make it easier for high ranking players, the same people that high rank killers struggle against even with ruin.
Mari Jan 7, 2020 @ 11:29am 
Originally posted by  Sir_Mossy :
Originally posted by GΩAT:
One might argue that it's being changed seeing as though it is used in 50% of any games regardless of ranks. Which to the devs defense they've always wanted perk diversity,

Now to follow that up, I feel like with the change of ruin, they should do something to help out the early game without forging perks to fix flawed mechanics
They should take that as an indication that gens need to be made more difficult, whether it be increasing the repair timer or adding some extra complications to it. Nerfing a perk that is used in 50% of all matches is kinda stupid, since it doesn't actually address the issue but rather just kicks it under the rug. Nerfing ruin won't be a healthy change for the game, since it's stepping in the wrong direction. They are heavily nerfing a powerful killer perk to make it easier for new players, which will also make it easier for high ranking players, the same people that high rank killers struggle against even with ruin.
I never denied any of this, and although I believe variety in loadouts to be healthy for the game, I truly hope they come up with a solution to the early game.

Still, no one is supposed to 4k every match, and being a rank 4 killer atm without the use of ruin, and not sticking to any one killer I have a healthy balance with the amount of times everyone dies, I get 2k, and everyone lives. True that's my experience and it may differ from player to player, but I don't think it is as bad as a lot of people make it out to be, but I am NOT saying there's no issues what so ever, because there are
Mari Jan 7, 2020 @ 11:31am 
Originally posted by Kuro ✰~:
Yes, please use Corrupt, aka "Run a few feet infront of you to another gen" perk. It's really strong! In fact, you should have all 4 perk slots be gen managing perks, since that doesn't imply a severe issue with generators as a whole.
Yea it is trash if you just treat it as a passive perk sure

Besides I never mentioned anything about the fact that there's in fact issues with the way the early game unfolds (I even agreed to it in other comments), but this is true even with current ruin.
Amogus (Banned) Jan 7, 2020 @ 11:35am 
Originally posted by GΩAT:
Originally posted by  Sir_Mossy :
They should take that as an indication that gens need to be made more difficult, whether it be increasing the repair timer or adding some extra complications to it. Nerfing a perk that is used in 50% of all matches is kinda stupid, since it doesn't actually address the issue but rather just kicks it under the rug. Nerfing ruin won't be a healthy change for the game, since it's stepping in the wrong direction. They are heavily nerfing a powerful killer perk to make it easier for new players, which will also make it easier for high ranking players, the same people that high rank killers struggle against even with ruin.
I never denied any of this, and although I believe variety in loadouts to be healthy for the game, I truly hope they come up with a solution to the early game.

Still, no one is supposed to 4k every match, and being a rank 4 killer atm without the use of ruin, and not sticking to any one killer I have a healthy balance with the amount of times everyone dies, I get 2k, and everyone lives. True that's my experience and it may differ from player to player, but I don't think it is as bad as a lot of people make it out to be, but I am NOT saying there's no issues what so ever, because there are
They could increase the amount of time it takes to repair gens drastically, but make the time get shorter and shorter the more gens the survivors complete. Since early game can be very hard for the killer to apply gen pressure, this would be the time to have longer repair times. Later in the game when the killer only has to patrol a few gens, shorter repair times would make it so that the survivors still have a chance to repair them, but it's not too quick.

I don't know what I would set the times to be, but making the repair time drastically slower in the beginning and making it faster later on would be a good choice.
Simka Jan 7, 2020 @ 11:46am 
Originally posted by  Sir_Mossy :
Originally posted by GΩAT:
I never denied any of this, and although I believe variety in loadouts to be healthy for the game, I truly hope they come up with a solution to the early game.

Still, no one is supposed to 4k every match, and being a rank 4 killer atm without the use of ruin, and not sticking to any one killer I have a healthy balance with the amount of times everyone dies, I get 2k, and everyone lives. True that's my experience and it may differ from player to player, but I don't think it is as bad as a lot of people make it out to be, but I am NOT saying there's no issues what so ever, because there are
They could increase the amount of time it takes to repair gens drastically, but make the time get shorter and shorter the more gens the survivors complete. Since early game can be very hard for the killer to apply gen pressure, this would be the time to have longer repair times. Later in the game when the killer only has to patrol a few gens, shorter repair times would make it so that the survivors still have a chance to repair them, but it's not too quick.

I don't know what I would set the times to be, but making the repair time drastically slower in the beginning and making it faster later on would be a good choice.
5 gens = +40 secs repairtime
4 gens= + 30 secs,
3 gens= +20 secs,
2 gens= +10 secs,
1 gen = normal repair time

for example?
Mari Jan 7, 2020 @ 12:15pm 
Originally posted by Vindicare:
Originally posted by  Sir_Mossy :
They could increase the amount of time it takes to repair gens drastically, but make the time get shorter and shorter the more gens the survivors complete. Since early game can be very hard for the killer to apply gen pressure, this would be the time to have longer repair times. Later in the game when the killer only has to patrol a few gens, shorter repair times would make it so that the survivors still have a chance to repair them, but it's not too quick.

I don't know what I would set the times to be, but making the repair time drastically slower in the beginning and making it faster later on would be a good choice.
5 gens = +40 secs repairtime
4 gens= + 30 secs,
3 gens= +20 secs,
2 gens= +10 secs,
1 gen = normal repair time

for example?
I suggest making a new thread addressing this, in perhaps suggestions or the dbd forums, which is the place they are the most likely to check out, seeing as though it's partially off topic and no way anyone is really going to read it here
Amogus (Banned) Jan 7, 2020 @ 2:07pm 
Originally posted by Vindicare:
Originally posted by  Sir_Mossy :
They could increase the amount of time it takes to repair gens drastically, but make the time get shorter and shorter the more gens the survivors complete. Since early game can be very hard for the killer to apply gen pressure, this would be the time to have longer repair times. Later in the game when the killer only has to patrol a few gens, shorter repair times would make it so that the survivors still have a chance to repair them, but it's not too quick.

I don't know what I would set the times to be, but making the repair time drastically slower in the beginning and making it faster later on would be a good choice.
5 gens = +40 secs repairtime
4 gens= + 30 secs,
3 gens= +20 secs,
2 gens= +10 secs,
1 gen = normal repair time

for example?
That would be a pretty decent change. Not only would that address the gens being too quickly repaired, but it could make perks like corrupt intervention even more powerful because of the longer repair time.
Illiminator31 Jan 7, 2020 @ 2:12pm 
Originally posted by Vindicare:
Originally posted by  Sir_Mossy :
They could increase the amount of time it takes to repair gens drastically, but make the time get shorter and shorter the more gens the survivors complete. Since early game can be very hard for the killer to apply gen pressure, this would be the time to have longer repair times. Later in the game when the killer only has to patrol a few gens, shorter repair times would make it so that the survivors still have a chance to repair them, but it's not too quick.

I don't know what I would set the times to be, but making the repair time drastically slower in the beginning and making it faster later on would be a good choice.
5 gens = +40 secs repairtime
4 gens= + 30 secs,
3 gens= +20 secs,
2 gens= +10 secs,
1 gen = normal repair time

for example?

Interesting Idea that still would make low Level Gameplay and Solo Survivor on those Ranks even more Unfun. As a Perk, yes but not as a General Thing
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Date Posted: Jan 7, 2020 @ 10:36am
Posts: 29