Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Just a few hours ago, I downloaded a Rocket League update, which took several seconds, but applying the changes took more than ten mintues, while the size was 91.7 MB.
I also hope, I don't need to mention Rainbow Six SIege, which is kinda famous for it, and its Servers, that have been experiencing a lot of packet losses everywhere.
In order to do that it basically goes through each file in the game and changes what needs to be changed.
Thats why it takes longer.
At least thats how i heard it is done in this one
But what this prevents that in a game like for example a game like Fallout 76 where you downloaded the game but than another ~50GB for a day one update that the overall file size is not getting any bigger.
Funny enough the game always says it needs ~16GB space for downloads.
During an update you can see that this amount is gone from your space on your pc until the download is finished where it goes back up.
They also state that games like Fortnite and Rocket League have the same issue because of that