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Timing does it. I've watched enough gameplay videos of killers who know how to time that wave just right
Basically his one weakness is that he has no way to get around the map other than walking. The top killers (Spirit, Nurse, Freddy, Billy) all can get around the map quickly as well as something to help in chases.
Pyramid Head has a couple of strengths though:
- His ranged attack is situationally useful when people go to use pallets and vaults. He can mindgame whether or not he will do his blast as they approach, and he thinks they are going through commit to the explosion and get a hit or fake it by clicking the ability quick then cancelling and continuing to chase the person if they appear like they are not doing the pallet or vault after all. It helps him a bit at those chokepoints.
- His trail can act like a radar detector when people run over it. It’s not hard for the survivors to crawl over the trail to avoid triggering that though so mostly it helps keep track of someone when you are chasing them and lose sight of them behind an obstacle, etc. But you do also get an occasional ping from someone who was careless.
- The Cages and his Final Judgment have a few nice features. First, they shave off 10 seconds over carrying people to the hook, which is enough time for you to run up to half way across the map and start a new chase for example. Also it completely prevents survivor perks that rely on hooks from triggering (e.g. Decisive Strike, Borrowed Time, We’ll Make It) plus avoids potential flashlights and sabotages.
Some people complain that since the cages are always far away from Pyramid Head it’s a disadvantage because it makes it easy for other survivors to rescue them, but personally I think that is a wash since the cages being on the edges of the map means it’s a little further from the survivors on average as well and it can allow you to send survivors away from active areas. Plus good killers know not to just hang around where the hook or down took place but will actively seek out the next closest target or gen.
Finally, just a tip, but I think the best way to place the trails is in short patches in choke points like pallet drops, doorways, windows, etc. Places the survivor will want to run through during a chase. When you place a really long trail most of it will be wasted trail segments and you can only have 100 segments active at a time. So dividing that hundred up over multiple spots on the map helps them stay their full 75 second duration and makes it that much more likely for people to run over them when you chase them.
From playing him a few times, the one other thing i can see needs practice is the fact he walks in a straight line when you M2. kind of like Billy dash
As for the Executioner, he's a fun killer for sure, but I wouldn't say he's amongst the best. As someone else mentioned, he's probably mid-tier.
The wave is very hard to hit with and it's one of the main reasons to play him. The trails don't last very long, you can't leave very many, they take a little too long to put down, and they disappear fast.
The cage ability and his auto mori are both dependent on the trails and some might say the cage ability isn't even that great.
I just don't see enough positives about him but he can be fun to play for sure. I hope they see the issues with him and they buff him.
Actually it's the other way around all you have to do is predict the executioner. You're beating Survivors that are just trying to loop him
whereas against the executioner all you have to do is use good old jukes and fake outs instead of trying to play the silly loop game that most survivors rely on.
On The Red Forest as survivor you can abuse the building in the middle of the map all day against the excutioner.
Any map with a building where the survivors can get height and use multiple levels.