安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
Skillchecks is so boring. Developers do some mini game (maze minigame ... etc)
diversity gen repair. Then maybe I will play as survivor too.
I would agree in theory expect the map's are designed to have massive amounts of breathing room for survivors in chases. How often to survivors _wait_ for killers at a pallet, usually with a comfortable lead? These aren't thrilling last minute saves with a pallet, it's calmly waiting for the killer to show up so you can test if your ability to hit the pallet is faster than his ability to strike through it.
I find the hatch and with a bitter sweet sense of resolve, I wave over the David and shake him off every time he tries to heal me. I point and direct him to the hatch, sitting my toolbox I found next to it. Without looking back I see the killer and I run as fast I can to make as much noise as possible. Getting the Killer's attention, I lead him away to the farthest hook I can before I am downed and hooked. The moment the sacrifice animation ends, the hatch opens and the David escapes.
In my death I gave hope to a bad situation.
Im laughing at the killers I do it to.
Its all these stupid ♥♥♥♥♥♥♥ cops playing DBD trying to get some leads or something or some stupid warvet (civilian cops are just as bad) who has mental issues and he doesnt know hes being laughed at by me and others.