Dead by Daylight

Dead by Daylight

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Redgrave May 30, 2020 @ 11:28pm
Why is the Killer Shack Called the Killer Shack?
Because honestly it's one of the stronger structures a survivor can go to to waste the killer's time, which makes it ironic that it's called the "Killer" Shack. It's more like the survivor safe house with the safest pallet you can throw and walls to block the killer's LoS but not their red stain making predicting where they are going easy, the only times you're going to get someone at the shack is either:

1. The basement is there and you catch them going in/out of said basement.
2. The survivor makes a mistake and you get a hit, like running along the wall with the closed window while you're behind them.
3. You run around this example as to why looping is boring af until you Bloodlust and catch them, which if you spent enough time in that chase that you get Bloodlust, that only emphasizes my point on how strong this structure is and how ironic that it's called a "Killer" shack.

Bonus 4. You've set a trap for them to avoid and mess up their pathing, which in turn plays into point 2.

Seriously I think there needs to be a change to it, something that makes it a bit fairer to killers like adding a breakable wall next to the pallet when the basement isn't in it, or put a breakable wall between the window and the pallet. Something that makes this "Killer" shack less survivor friendly and more killer friendly. Anything.

What are your thoughts about this "Killer" shack? Does it need changing or not?
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Showing 1-15 of 16 comments
magik's rosetoy May 30, 2020 @ 11:29pm 
we already have the breakable wall for shack in dead dawg saloon. that one is fine.
Anero May 30, 2020 @ 11:30pm 
Nah its fine. If you enter it from the pallet side you can either wait out vault (free hit) or catch em up on straight line (also free hit)
NecroMaster (Banned) May 30, 2020 @ 11:33pm 
It’s called the killer shack cause of a survivor screws up and gets downed here it puts them on a position where it’s difficult to be rescued.
•҉Yurik May 30, 2020 @ 11:33pm 
Lore reasons probably.

The killers shack always contains two lockers, as well as four more if the basement is also in the shack. As we see the Huntress stores extra hatchets in them, this is probably technically the same of all killers who (again, in universe) store possessions in their shack.

This is likely meant to represent how Jason had a little hidey hole in the woods around Crystal Lake. It wasn't a super well defended fortress, it was just a little place for him to store weird junk he had.

Curiously in earlier concepts the killer was meant to be able to reach the rooftop of the shack and drop down from the hole in the middle to ambush survivors.
Redgrave May 30, 2020 @ 11:41pm 
Originally posted by ❊Yurik:
Lore reasons probably.

The killers shack always contains two lockers, as well as four more if the basement is also in the shack. As we see the Huntress stores extra hatchets in them, this is probably technically the same of all killers who (again, in universe) store possessions in their shack.

This is likely meant to represent how Jason had a little hidey hole in the woods around Crystal Lake. It wasn't a super well defended fortress, it was just a little place for him to store weird junk he had.

Curiously in earlier concepts the killer was meant to be able to reach the rooftop of the shack and drop down from the hole in the middle to ambush survivors.
Imagine a Huntress sniping you from the roof of the shack.
It KILLS your time, haha. Get it? Killer's Shack? Nobody?

I only go to the basement if I can get more than one person on a hook at once. If anybody goes in you can usually get the guys you just hooked back, or injure whoever went down there.

If its one guy trying to loop me outside my own home I'm gonna take a walk around the gens instead.

If its just that one guy, I think I can take the L. I'm not always the right killer for the loop.
•҉Yurik May 30, 2020 @ 11:46pm 
Originally posted by Redgrave:
Imagine a Huntress sniping you from the roof of the shack.

For real though[gamepedia.cursecdn.com]

Or a stealth killer jumping down from up there and pulling you of the gen inside.
Redgrave May 30, 2020 @ 11:46pm 
Originally posted by ben dover:
we already have the breakable wall for shack in dead dawg saloon. that one is fine.
Strangely I feel like that breakable wall is on the wrong wall, it's right next to one of the doors which kinda renders it redundant, but moving it to the wall with either the window or the pallet would probably make it better.
Redgrave May 30, 2020 @ 11:48pm 
Originally posted by ❊Yurik:
Originally posted by Redgrave:
Imagine a Huntress sniping you from the roof of the shack.

For real though[gamepedia.cursecdn.com]

Or a stealth killer jumping down from up there and pulling you of the gen inside.
Well it would tilt it slightly into some killer niche's favor, which would certainly help.
Redgrave May 30, 2020 @ 11:51pm 
Originally posted by Useless clown main:
It’s called the killer shack cause of a survivor screws up and gets downed here it puts them on a position where it’s difficult to be rescued.
That's if the basements there, if it's not then there's plenty of ways the survivor can escape. Mainly from Head On when the killer gets too close to the door next to the locker, or if timed right a pallet stun to drop said survivor.

More often than not it does feel like the Killer Shack favors survivors more than killers, with the exception being when the basement is in the shack.
•҉Yurik May 30, 2020 @ 11:53pm 
Originally posted by Redgrave:
More often than not it does feel like the Killer Shack favors survivors more than killers


While the pallet is there, yeah.

It's why its so important to play around it, Survivors want to save the pallet until they need it (injured, death hook, preferably both) and Killers want to try and force it down as early as possible.
Redgrave May 30, 2020 @ 11:54pm 
Originally posted by ❊Yurik:
Originally posted by Redgrave:
More often than not it does feel like the Killer Shack favors survivors more than killers


While the pallet is there, yeah.

It's why its so important to play around it, Survivors want to save the pallet until they need it (injured, death hook, preferably both) and Killers want to try and force it down as early as possible.
I think it's more trouble than it's worth. If I see a lone survivor going there, I just find somewhere better to patrol.
•҉Yurik May 30, 2020 @ 11:56pm 
Originally posted by Redgrave:
I think it's more trouble than it's worth. If I see a lone survivor going there, I just find somewhere better to patrol.

The problem is that then the killer shack becomes a strong area for them to retreat to. Especially if they constantly see you break off a chase when they get there, they'll start leading you there every time you spot them.

It used to be the same with infinite loops, people would run there as soon as they get caught.
Redgrave May 30, 2020 @ 11:59pm 
Originally posted by ❊Yurik:
Originally posted by Redgrave:
I think it's more trouble than it's worth. If I see a lone survivor going there, I just find somewhere better to patrol.

The problem is that then the killer shack becomes a strong area for them to retreat to. Especially if they constantly see you break off a chase when they get there, they'll start leading you there every time you spot them.

It used to be the same with infinite loops, people would run there as soon as they get caught.
It kinda leads to my point that you have run the thing and waste time, even if you break the pallet early it's still a pretty strong structure for survivors to loop around, especially if they could already waste your time without throwing the pallet in the first place.
•҉Yurik May 31, 2020 @ 12:02am 
Originally posted by Redgrave:
It kinda leads to my point that you have run the thing and waste time, even if you break the pallet early it's still a pretty strong structure for survivors to loop around, especially if they could already waste your time without throwing the pallet in the first place.


They're not really able to use it once the pallet is gone though, it's not particularily safe without it. Especially since you can see them either through the open window or the holes in the opposite wall so you're able to maintain vision for mindgaming the vault and build bloodlust the entire time you're moving around it.

Survivors can only waste your time without throwing it because of the threat of throwing it, once it's gone they'll either flee the area immediately to another pallet or try to stay and get downed.
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Date Posted: May 30, 2020 @ 11:28pm
Posts: 16