Dead by Daylight

Dead by Daylight

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-Lex Rock- May 13, 2020 @ 4:11pm
dbd 2 in unreal engine 5?
do you think it would be worth it?
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Martin Harris May 13, 2020 @ 4:18pm 
no
ascended ascended super saiyan (Banned) May 13, 2020 @ 4:28pm 
Absolutely not. If they can't competently develop/optimize on Unity, what makes you think that UE5 will be any different?
Medican May 13, 2020 @ 4:41pm 
Originally posted by  Sir_Mossy :
Absolutely not. If they can't competently develop/optimize on Unity, what makes you think that UE5 will be any different?
Wait DbD is running on UE4 if I'm not mistaken.
ascended ascended super saiyan (Banned) May 13, 2020 @ 4:42pm 
Originally posted by Unknown Medican:
Originally posted by  Sir_Mossy :
Absolutely not. If they can't competently develop/optimize on Unity, what makes you think that UE5 will be any different?
Wait DbD is running on UE4 if I'm not mistaken.
Oh crap, I thought it was Unity.

Even still, I don't think a version change will make any difference for them regardless. They can't develop in a way that is acceptable in a lot of regards, and no version of UE will change that.
-Lex Rock- May 13, 2020 @ 4:43pm 
Originally posted by Unknown Medican:
Originally posted by  Sir_Mossy :
Absolutely not. If they can't competently develop/optimize on Unity, what makes you think that UE5 will be any different?
Wait DbD is running on UE4 if I'm not mistaken.

yeah thats the whole reason i mentioned UE5
No. It wouldn't be worth it. Only if it was remade on C or something cause these engines just give us most of the game issues.
ascended ascended super saiyan (Banned) May 13, 2020 @ 7:46pm 
Originally posted by AltOfCtrl ԅ(≖o≖ԅ):
No. It wouldn't be worth it. Only if it was remade on C or something cause these engines just give us most of the game issues.
You do know that DBD already uses C++, which, from my research, is better for gaming than C?

From what I found, C++ is better in almost all aspects over C, and the areas in which C shines over C++ are inconsequential or easily bypassable in terms of game development. Literally everything I'm finding sounds like it would be a game development nightmare.

- C does not support object oriented programming; therefore it has no support for polymorphism, encapsulation, and inheritance. (A very useful feature to add in killer variants, different characters, perks, and other things of that sort)

- In C, data are free entities and can be manipulated by outside code. This is because C does not support information hiding. (This one in particular on a surface level sounds bad because it sounds like it would make the game easier to cheat on)

- C does not provide direct support for error/exception handling

- C is a procedural programming language and does not support classes and objects (Sounds like a real pain in the ass to develop when you have to redefine something each time you want to use it instead of calling on it whenever you need it)

Unless I'm wrong (which doesn't seem to be the case based on what I found online), a C-based game instead of C++ would be a downgrade.
gak Apr 5, 2024 @ 11:28am 
DBD is in UE5 as of PTB 7.7.0 on 4th April, 2024.
mynameisBlade (Banned) Apr 5, 2024 @ 11:52am 
DBD is just now starting to implement UE5 so time to get over it if you for some reason think it's a bad decision.
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Date Posted: May 13, 2020 @ 4:11pm
Posts: 9