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Is Self Care better than Inner Strength? Why or why not?
My buddys seem to think breaking a totem and getting into a locker for 8 seconds is garbage and try to justify to me inner strength is garbage and self care is much better. Ive always thought inner strength is pretty clutch to have and the dull totem cleansing since it gives points, possibly prevents noed, and gives you a free heal by yourself for 8 seconds and it counters Nurses calling, one of the better killer perks. What do you guys think? (We are red ranks btw)

EDIT: Thank you everyone for responding and helping me. If anyone wants to comment further I will watch this post and respond. I guess not the whole community is toxic :)
Last edited by Nuke_Hazard18; May 9, 2020 @ 3:08pm
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Showing 16-30 of 31 comments
CottageAU May 9, 2020 @ 11:57am 
Inner good when you know you team wont do totems, and you know where the totems are, and the killer dont have that perk, iron maiden? If wrong name, sorry that makes you exposed after getting out of lockers.

SC is good when you got not so helpful teammates, big map, and doig solo or end up the last one alive.

I think the best is having a good medkit and bond on if you not in swf. A medkit can save you a perkslot and with bond you end up the most helpful part of the team. With kindred you get so much info it can change many things.
Fabio (Banned) May 9, 2020 @ 12:00pm 
they're both pretty bad but inner strength is vastly overrated.
thing is if you're in a situation where you desperately need healing then self care is the reliable one.

i typed this with my beautiful hands, not a beak...the kind parrots tend to have
Trash Panda May 9, 2020 @ 12:01pm 
No, self care is worse. Its slowed by anti-healing perks and wastes time. Inner STrength only requires a totem and 10 seconds. VASTLY superior and you waste less time allowing you to get back and gen rush like a filthy ♥♥♥♥♥.
fennic (Banned) May 9, 2020 @ 12:07pm 
self-care is weak.

let's talk about player time, it takes 32 seconds to heal with self-care. it takes 16 seconds to be healed by someone else. so getting healed by someone else is better? yes but no.

it takes 2 people to do this heal, the healer and the injuried, and takes one to do self-care, the amount of player time wasted is 32 seconds, since both of those survivors (the healer and injuried) are wasting their precious time and 2 x 16 = 32.

(player time is the time it takes for the players on a team to do an action.)

example:
if it took me and my teammate to complete an action that takes 20 seconds, the player time wasted is 40 seconds. if it were, me and my other two friends, it would take 60 seconds.

the player time required to heal is equal between self care and being healed by someone else.

this is when inner strength comes into play. it takes 16 seconds approx. to cleanse a totem and 8 seconds to heal. this is up to 22 seconds, much shorter then being healed by a teammate or using self-care. self-care is a complete waste of a perk slot and inner strength can combat noed, hex totems and give you a heal and and extra 1000 bp for every totem you cleanse.

self-care does none of this, and does not create an impact on objectives
deja vu would even be a better perk, helping you complete objectives and stop 3-gens.
hope this helps
Last edited by fennic; May 9, 2020 @ 12:08pm
Draykoss May 9, 2020 @ 12:18pm 
Originally posted by Lông Nách Ngũ Vị:
Originally posted by Draykoss:
inner strength is far superior as it reminds you to clear totems AND gives you a significantly faster heal. you only come across problems when you have an entire team with inner. selfcare forces you to spend too much time healing yourself when you could just have iron will to make the risky plays. ultimately if you rely on selfcare because you cant handle being injured you need to stay in brown ranks while you learn
I play in red rank and I see lots of people still using Self Care. They aren't always potato, thought. I won't recommend Iron Will cause the chance of meeting Spirit is very high and they always bring Stridor. Some Nurse also bring Stridor too. Iron Will is even more about luck than Self Care or Inner Strength so screw it. Inner Strength when it come with full team then you got yourself guarantee of no NOED but if only 1 then Noed it's likely will always pop up since you always tend to cleanse one totem at a time. If killer won't hit you then it's a downside of Inner.
i almost never face spirits even less with stridor, iron will has been my personal must in every build and does wonders against every killer. also the ranking thing is just because survivors pip by doing hardly anything, im in red ranks and i hardly play the game anymore nor do i play 100% optimally each time i do play the game
fennic (Banned) May 9, 2020 @ 12:26pm 
Originally posted by Fabio:
they're both pretty bad but inner strength is vastly overrated.
thing is if you're in a situation where you desperately need healing then self care is the reliable one.

i typed this with my beautiful hands, not a beak...the kind parrots tend to have
bring a medkit, faster than self-care or read my other comment
Nuke_Hazard18 May 9, 2020 @ 2:51pm 
Originally posted by Kat:
I sure loved sitting on a hook with Kindred to find 3 teammates self-caring in the corner as they watch each other heal when they could just go to each other to heal faster.

Not to mention the time I watched my friend loop the Legion for the equivalent of 2 generators which would have been finished if the other teammate didn't waste time self-caring against a build that slowed it down and then looked around for hatch instead of helping each other to escape.

Any survivor that runs self care automatically sides with the killer.
I feel strongly about this. I only run self care with a medkit and charge addons. Even then, I got teammates to heal or I just dont get hit.
Nuke_Hazard18 May 9, 2020 @ 3:00pm 
Originally posted by yui:
self-care is weak.

let's talk about player time, it takes 32 seconds to heal with self-care. it takes 16 seconds to be healed by someone else. so getting healed by someone else is better? yes but no.

it takes 2 people to do this heal, the healer and the injuried, and takes one to do self-care, the amount of player time wasted is 32 seconds, since both of those survivors (the healer and injuried) are wasting their precious time and 2 x 16 = 32.

(player time is the time it takes for the players on a team to do an action.)

example:
if it took me and my teammate to complete an action that takes 20 seconds, the player time wasted is 40 seconds. if it were, me and my other two friends, it would take 60 seconds.

the player time required to heal is equal between self care and being healed by someone else.

this is when inner strength comes into play. it takes 16 seconds approx. to cleanse a totem and 8 seconds to heal. this is up to 22 seconds, much shorter then being healed by a teammate or using self-care. self-care is a complete waste of a perk slot and inner strength can combat noed, hex totems and give you a heal and and extra 1000 bp for every totem you cleanse.

self-care does none of this, and does not create an impact on objectives
deja vu would even be a better perk, helping you complete objectives and stop 3-gens.
hope this helps
Yeah unfortunately though its garbage according to my 2 friends. I just used it in a few games and now I have come back to this post to say. Yeah inner strength is so good. I ran it with Mettle of Man and Small Game (And Dead Hard). I had fun procing MoM and then hopping into a locker just to take another one a few moments later.

I suppose this just proves it. I always knew self care was bad. I was told to get the perk when i first started playing and I did use it for a while. But those were the days I feared the killers. Now that I am confident in chases I can afford to run any perk I want. I love mixing up builds and using perks that no one else uses. It makes each game more fun. Self Care does not make the game fun. Medkits are just so so so so much better imo.
Nuke_Hazard18 May 9, 2020 @ 3:05pm 
Originally posted by Quentin..:
Inner good when you know you team wont do totems, and you know where the totems are, and the killer dont have that perk, iron maiden? If wrong name, sorry that makes you exposed after getting out of lockers.

SC is good when you got not so helpful teammates, big map, and doig solo or end up the last one alive.

I think the best is having a good medkit and bond on if you not in swf. A medkit can save you a perkslot and with bond you end up the most helpful part of the team. With kindred you get so much info it can change many things.
Yes, Iron Maiden is correct.

Yeah, inner strength being its own counter, I can see how Self Care might be appealing in solo q. The way people use it though actually throws games and its kind of silly. I would take Kindred or Bond in a heartbeat over SC any day.
:) (Banned) May 9, 2020 @ 3:10pm 
selfcare is useless. inner strength 10x better. except every single survivor in the lobby has that perk
BubbleBuster May 9, 2020 @ 3:14pm 
IN MY OPINION inner strength should be better than Self-Care because self-care is a terrible perk. It takes too long to heal yourself and if you play well you don't need to be full health.

Self-Care gets countered by all things that cause the magled status effect, thanatophobia, reduced healing speed etc.

Healing takes 16 seconds int dbd. 32 when using self-care without any debuffs.
Cleansing a Totem takes 14 seconds + 8 seconds from inner strength = 22 seconds.

since you are playing with friends, there is no reason to use self-care, since a friend can heal you (only takes 16 seconds). this also applies to inner strength in some sense

you will probably only need to be healed 2 or 3 times a match (after each unhook once)

inner strength relies on cleansing a totem first... but has no real counter, while self-care does have plenty of counters

in conclusion i would say self-care is worse than inner strength unless you get unlucky and can't find a totem to cleanse (also counters noed somewhat)

I think neither perk is really that good or impactful but i think inner strength should prevail (not counting items or synergies between perks because self-care has really good item synergies while inner strength has really good perk synergies)
Myrkana May 9, 2020 @ 3:20pm 
Inner strength seems very unreliable. With NOED and other hexes being popular people are cleansing totems as they find them. Inner strength becomes a wasted perk if your team mates cleanse even 2 or 3 totems.

Self care has a bad rep because some people use it stupidly, but it has its uses. If against an Oni and you cant find your team its worth it to heal yourself so you stop leaving a trail of orbs for him to suck up and follow you with.
Nuke_Hazard18 May 9, 2020 @ 3:23pm 
Originally posted by BubbleBuster:
IN MY OPINION inner strength should be better than Self-Care because self-care is a terrible perk. It takes too long to heal yourself and if you play well you don't need to be full health.

Self-Care gets countered by all things that cause the magled status effect, thanatophobia, reduced healing speed etc.

Healing takes 16 seconds int dbd. 32 when using self-care without any debuffs.
Cleansing a Totem takes 14 seconds + 8 seconds from inner strength = 22 seconds.

since you are playing with friends, there is no reason to use self-care, since a friend can heal you (only takes 16 seconds). this also applies to inner strength in some sense

you will probably only need to be healed 2 or 3 times a match (after each unhook once)

inner strength relies on cleansing a totem first... but has no real counter, while self-care does have plenty of counters

in conclusion i would say self-care is worse than inner strength unless you get unlucky and can't find a totem to cleanse (also counters noed somewhat)

I think neither perk is really that good or impactful but i think inner strength should prevail (not counting items or synergies between perks because self-care has really good item synergies while inner strength has really good perk synergies)
I really like your response and well put. Each perk side by side, Inner Strength is much better. But Self Care can only match Inner Strength by using something like a medkit and even botany knowledge while I.S stands proud on its own, although I agree the perk builds you can do with I.S can be pretty nasty.

(edit, rewording)
Last edited by Nuke_Hazard18; May 9, 2020 @ 3:24pm
BubbleBuster May 9, 2020 @ 3:44pm 
Originally posted by L00PS:
Originally posted by BubbleBuster:
IN MY OPINION inner strength should be better than Self-Care because self-care is a terrible perk. It takes too long to heal yourself and if you play well you don't need to be full health.

Self-Care gets countered by all things that cause the magled status effect, thanatophobia, reduced healing speed etc.

Healing takes 16 seconds int dbd. 32 when using self-care without any debuffs.
Cleansing a Totem takes 14 seconds + 8 seconds from inner strength = 22 seconds.

since you are playing with friends, there is no reason to use self-care, since a friend can heal you (only takes 16 seconds). this also applies to inner strength in some sense

you will probably only need to be healed 2 or 3 times a match (after each unhook once)

inner strength relies on cleansing a totem first... but has no real counter, while self-care does have plenty of counters

in conclusion i would say self-care is worse than inner strength unless you get unlucky and can't find a totem to cleanse (also counters noed somewhat)

I think neither perk is really that good or impactful but i think inner strength should prevail (not counting items or synergies between perks because self-care has really good item synergies while inner strength has really good perk synergies)
I really like your response and well put. Each perk side by side, Inner Strength is much better. But Self Care can only match Inner Strength by using something like a medkit and even botany knowledge while I.S stands proud on its own, although I agree the perk builds you can do with I.S can be pretty nasty.

(edit, rewording)


thank you <3

The conclusion basically is:
- inner strength is better but unreliable with finite uses
- self-care is worse AND it's countered by so many things
- self healing is in general not good unless you are not that good at the game/don't know better
- teammates = best healing method since no perk slots are used
- med-kit is a good alternative for teammates
- bond is the best healing perk, weirdly enough
Simple Tora (Banned) May 9, 2020 @ 3:46pm 
Self-Care:
Infinite uses
32 second (without anything affecting it)
Doesn't require any pre-requisite

Inner Strength:
Limited to a max of 5 times (potentially 0 uses if your team takes all totems before you can get 1)
8 seconds of use (not counting the time it takes you to actually find a totem/cleanse it)
Requires you to actually cleanse a totem to be used

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Date Posted: May 9, 2020 @ 10:38am
Posts: 31