Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
A ranking system is a good thing, but it's horribly designed at the moment.
EDIT: The idea of pipping only when you escape is good, but I don't think it'll ever happen.
Not everyone is a casual gamer, some play competitively and want to play in the higher ranks where there is similar skill level.
As for now, high ranks contain so many boosted survivors it's not even funny.
Here's an idea of the new ranking system.
Escaped: 1 point
Escaped w/ 1 other survivor: 2 points
Escape w/ 2 other survivors: 3 points
Escaped w/ 3 other survivors: 4 points
Sacrificed/Dead: -1 point
For killer:
4 kills: 4 points
Less than 4 kills: -1 point
No.Horrible idea. People will hide all game and leave you to die on the exit gates even though you pretty much did everything.
In terms of actual gameplay? No.